BBDBA Choices

23 October, 2016

As I said in my last post, I’ve got the figures I need for Conquest ready. However, after a couple of games of BBDBA I’m not sure what armies to take. I had a game of BBDBA last month. I won in the centre and lost on the flanks. Last Friday I had my second game, this time I took Gauls with a Spanish ally. Nick went Early Imperial Romans to see how I’d cope against knights.

I didn’t take any pictures, which was a pity, as it was fun game. I won decisively on one flank (I was the defender and laid out a few woods and a difficult hill). However, much like in the previous game, I lost elsewhere. This time, however, it was that I’d effectively fielded two commands against one Roman one, but the C-in-C was up against two commands, and had also put three elements of LCh on the far side of a wood; these were badly outnumbered, and could not get away from the place.

Even though I lost, I learned a bit more about BBDBA — my commander died when he rolled a 1, but he should have used his single get-out-of-jail +1. This reprieve might have been allowed me to turn things around, though I doubt it. His command broke, and the other two were too slow or too far away to redeploy against the remaining Romans.

What this taught me is that BBDBA is very different from DBA. Breaking a command is only a good start; you have to find a way to be able to redeploy to repeat the exercise. Choosing what commands are mobile and what commands have the most PIPs is crucial for this.

My choices for Conquest are (1) the Marian Romans with Numidian allies, (2) the Gauls with Spanish allies, or (3) later Carthaginians. After looking at what I hope to achieve, which is largely have an excuse to use the newly painted figures, I think the last of these is the best choice; I can use the new Spanish 4Ax, the new Gallic 4Wb, the new Gallic Cv and the new Numidian LH. I can also take 36 elements of Carthaginians (although some of the Spear do look a lot like they may be Greek or Campanian mercenaries).

One of the advantages of the Carthaginians is they are aggression 4, so they should get to deploy second (and if they don’t they can do a littoral landing to mess with the opponent).

My initial reluctance with this army was my concern about the Carthaginians as a DBA army, but I think it’ll do OK. That just leaves the choice of my medieval army. I was thinking of going Prefeudal Scots; I then thought about the Komnenan Byzantines, which have been my default choice for a while. However, I’m now thinking of a more eccentric choice — North Welsh with a South Welsh ally. It’s very fast and should bring on a result in no time at all! I could even look at constructing narratives for the Carthaginians and Welsh having gone to sea as a background to their battles; somewhat more violent versions of the voyages of Hanno and Madog!

 

ERM Dwarves

14 February, 2015

  • ERM Dwarves
ERM Dwarves — archers, a cleric, and two elements of blade.

ERM Dwarves — archers, a cleric, and two elements of blade.

I’ve done a number of posts on dwarves, but it’s been a long time since I’ve painted any. Finally, here are some of the East Riding Miniatures (ERM) dwarves that I got last year. As I said in the previous post, they actually scale quite nicely with some of the Splintered Light (SL) dwarves. As I found with other ERM figures, they don’t always look that promising in raw metal, but paint up very well. They are particularly good for using washes on.

The elements of blade, one is a command element.

The elements of blade, one is a command element.

Another angle.

Another angle.

From the rear.

From the rear.

Again.

Again.

These figures are from FT51, FT53, FT61 and FT62. On two of the shields I used a VVV transfer for hoplites of a boar’s head. It wasn’t very distinct. I think basic dark age patterns would be better. I will look to mix some of the figures I have from FT53 with my SL figures. I’ll do the same with the figures from FT61 and FT62 (as well as FT60), but only those that are armoured. I don’t see much use for unarmoured dwarves.

A SoBH cleric and some Shooters.

A SoBH cleric and some Shooters.

Another angle.

Another angle.

These are figures from FT52, FT56 and FT60. I like the cleric, and will probably use another of them in a HoTT Cleric element.

I’m not sure when I’ll get back to finishing a HoTT dwarf army; there are so many other projects at different stages, that it might be a while. Then again, it may jump to the head of the queue!

  • Fafhrd and the Gray Mouser
Fafhrd and the Gray Mouser.]

Fafhrd and the Gray Mouser.

Years back, when I placed my first SL order, I found a pair of figures in it that I hadn’t ordered. I didn’t realize that these were a bonus if your order was large enough. The figures are in the Archer Collection. Anyway, when I based the skeletons and zombies I had two bases left and put their ‘Northern Warrior and Thief Companion’ on them. They proved quick to paint, and were finished along with the dwarves. They’re a clear reference to the Fritz Leiber series of Fafhrd and the Gray Mouser that I spent a bit of time rereading last year. I’m sure they’ll find their way into some SoBH warband at some stage.

From the side.

From the side.

  • South Welsh Allies
Welsh Cavalry.

Welsh Cavalry.

For DBA 3.0 the Northern Welsh army (III/19c) have the option of a South Welsh ally. As they would otherwise have ten 3Pk, this seems very necessary. For this ally they must have a 3Cv element as the leader of these allies. I started painting these figures quite a while ago and am pleased that this is one of the many projects I have begun that is now finished.

I can’t help but feel that two 3Cv in one Welsh army, though useful, is too many, but unless the South Welsh army came with the option of a foot general, those are the rules. I’m sure it will be used as part of any Dark Age Celtic HoTT army that may one day see the light of day.

Another angle.

Another angle.

From the rear.

From the rear.

These are Feudal Casting figures, originally Irish or Picts. I’ve given them Essex shields and shortened the spears of some. I’ve got a lot more experienced at this, as I remember the first element I did years ago was a real trial!

  • Painting progress

Otherwise, I’ve got the four elements of 4Pk a little closer to completion; they’re very close actually, and the four elements of Norman 3Kn are also pretty close. I’ve also added some more paint to a number of Tabletop Fantasy adventurers that I got last year. They’re also not far off from being finished. It’ll be good to get some more old projects finished before starting on any new ones!

Rebased Welsh

23 March, 2014

Feudal Welsh.

Feudal Welsh.

My Welsh are now rebased — I can field the North Welsh for DBA 3.0, though I would want a South Welsh ally to make them attractive. I’m quite keen on the 3Pk as a way of modelling the North Welsh spearmen. You can see more pictures of them at their army page on My Armies.

On the Painting table

23 March, 2014

When I last wrote, I said the next project would be to paint seven 4Pk for my successor armies. Well, they’re over half done, but others have jumped the cue.

  • Rebasing

The biggest project has been to rebase all my old armies. I had started this before I went to Adelaide, and a lot of my HoTT elements were all but done, just waiting for the flock. The impetus to restart this project was a desire to see how knights and spears compared under DBA 3.0. This got me redoing my first two armies, the Normans and Anglo-Danish. I also flocked the HoTT elements while I was at it.

Next, I rebased the Welsh, Irish and Vikings. This has taken quite a while, and is now almost completed. I’ve innovated by using No More Gaps to hide the bases. It adds more time to the job, but is worth it.

In the process of rebasing I got enthused with my Dark Age armies and the potential to use them for HoTT. I’ve now got the Scots Isles and Highland army complete again (it was demobbed for SBH figures. This started with the plan to create a Thegn general for the Prefeudal Scots so that they could have a 4Wb general with rear rank support and flanked by pike, something that’s likely to tear holes in most lines of foot. When I learned that the Scots Isles and Highland army is going to have a lot more choice in DBA 3.0, I decided to paint up the four elements of 4Bd I needed to get this back on the table. I’ve also painted a few more archers in mail to make their 3Bw more imposing. I also repainted the 5Hd.

So that’s some of what’s been jumping the cue for painting. I’ve also done a few HoTT elements, some Prefeudal Scots and Irish Lurkers — skirmishers on a 40×30 base along with a dog each. Finally I did a Cleric element — three medieval monks. Magicians and Heroes will follow.

  • Song of Blades and Heroes

I’ve also been painting a few figures for SBH, actually quite a few. I’ve now finished thirty foot, and three mounted knights and a Hippogriff rider are close to being done. Most of these are Essex early medieval figures, dismounted Norman knights and Norman spearmen and archers. This adds some useful variety to my SBH range, but also is a way of getting started on painting some of these figures for an Essex Norman army. The rest are six halflings, two mailed Highland archers and a Druid from the Tabletop range. I’ve got more figures from Tabletop’s fantasy range. They’re a little larger than most of my figures and are very much ‘adventurers’, as they all have backpacks and other equipment. The wizards won’t quite look right in HoTT, but will be useful for SBH.

A halfling crossing the new bridge over the new stream with some of the assorted terrain additions doted around.

A halfling crossing the new bridge over the new stream with some of the assorted terrain additions doted around.

The other big activity for SBH is making terrain. I made a river (or a stream) using No More Gaps on a T-shirt. I rounded this out with a small bridge and then added a few tokens for treasure — chests, barrels, etc. I’ve done a tent and a small hut. And I’ve also made some hedges using Scotch Brite on iceblock sticks. The next stage for SBH is really dungeon tiles when I get a chance.

Another angle.

Another angle.

He hasn't seen the two dragons, though!

He hasn’t seen the two dragons, though!

REally just seeing if the timer makes a difference with the camera. I think it does.

Really just seeing if the timer makes a difference with the camera. I think it does.

 

 

  • Plans

Those seven elements of pike should be finished next. Then I suspect I’ll be working on HoTT stuff: heroes, wizards, but also a dwarf and an elf army. More fantasy SBH figures may get done as well. I’ve started putting together a 3Cv for my Welsh; the North Welsh can have a South Welsh ally, who has to include the general element. I find this a bit odd — Welsh with two 3Cv seems too much. I might also work on the Normans, but I reckon the elves and dwarves will be more attractive.

Recent Gaming

23 March, 2014

I’ve not kept up with reporting games I’ve played. Part of the reason for this is because I’ve only got a camera that is not all that satisfactory. I’ve taken better photos with my phone than with the small camera I’ve tried to use. The tripod is broken and can’t support the large camera I’d used for my gallery shots.
The other reason I’ve not been active on the blog is that I’ve been too busy painting (more in the next post). Anyway, I’ve played quite a lot recently, and had some very good luck. Here are some photos that aren’t too blurry.

  • Battlecry, 16 Feb 2014

Last month I got along to Battlecry for a day of demo DBA games. We got a bit of interest and should be running a competition next year as a result of this. We played DBA 2.2, as noted earlier on MEDBAG.
My first game was against Joel, a historical matchup of my Early Seleucids against his Classical Indians.

Early Seleucids face Classical Indians.

Early Seleucids face Classical Indians.

The Indians up close (some are hidden behind the trees.

The Indians up close (some are hidden behind the trees.

The Seleucids.

The Seleucids.

I should have been in serious trouble as the Indians came around my left flank in large numbers. However, they were obviously unfamiliar with scythed chariots, as mine proceeded to tear them to pieces. I came away with a lucky victory.

Chaos on the left flank.

Chaos on the left flank.

Next I faced John, who’d just finished his Celtiberians. I used my Gauls.

Gauls v. Celtiberians.

Gauls v. Celtiberians.

View from the Celtiberian camp.

View from the Celtiberian camp.

I managed to meet his warband with my cavalry and used this to my advantage in a battle on a narrow frontage.

Gallic cavalry triumphant.

Gallic cavalry triumphant.

I then faced Mike, who used my Carthaginians. I took my Syracusans. As we are both littoral, this involved a waterway, which ended up to my back. Mike went for a littoral landing.

Syracusan v. Carthaginians.

Syracusan v. Carthaginians.

I hurried to advance to reduce the potential for the littoral landing party to make trouble. I was able to sack his camp (the crucified Syracusan was a provocation!) and used my longer line to outflank his elephants. Another victory.

The Tarantines return from sacking the camp.

The Tarantines return from sacking the camp.

I think we played some more games that I didn’t take pictures of. The last on my camera was my Syracusans against John’s Celtiberians. I don’t remember for sure if I won, but I think my luck was pretty strong, and I used my advantage in cavalry to compensate for the vulnerability of my spear to his warband.

 Syracusans v. Celtiberians.

Syracusans v. Celtiberians.

Unrecorded is our final BBDBA game of Carthaginians and Celtiberians against Romans and Spanish. This was officially a draw, but I’m sure the Romans had the edge when we stopped.

  • Auckland City Guard

Since then, I’ve mostly played DBA 3.0. Joel’s visited after work a few times, and I’ve got to the City Guard again. We’ve had a lot of fun trying out his Aztec hordes of doom, and we tried out a number of permutations of knights against spear.
From memory the time before last we played: Normans v. Anglo-Danish, Early Crusaders v. Comnenan Byzantines, Aztecs v. Prefeudal Scots and Vikings v. Anglo-Danish. I think there was an Aztec v. Early Crusaders too.
Last weekend I took some photos:
Our first game was his Aztecs against my North Welsh.

The Aztecs meet the Welsh.

The Aztecs meet the Welsh.

The Welsh with their South Welsh ally.

The Welsh with their South Welsh ally.

The South Welsh cavalry got in the way of his archers and the spearmen got flanked; however, the Welsh had been making progress against the important Aztec elements.
Next we played Ptolemy against Lysymachus. The Ptolemaic army was quite different from what I expected. I tried a littoral landing of three auxilia in a line with side edge contact with the waterway. It seemed legal and threw Lysimachus’ plans to meet this treat. I got a narrow victory in this battle.
We then tried Carthaginians against Gauls.

Carthaginians drawn up against Gauls.

Carthaginians drawn up against Gauls.

Carthaginians with a random stack of skulls next to their camp.

Carthaginians with a random stack of skulls next to their camp.

The Carthaginians won in a battle stacked in their favour (though elephants don’t quick kill warband any more). Our final battle was the Carthaginians against Aztecs. I didn’t take any pictures of this. The Carthaginians took only one elephant, I think. They were lucky in a battle between their two 2LH and the Aztecs two 2Ps. I killed both of them, but had I not, my back was to a wood, and I’d have been very much at a disadvantage.

It’s possible that the reason Gruffudd ap Cynan did not show up to support William in Mercia was reports of an Irish invasion fleet heading for Powys (that and the unseemly shortness of the battle!). Powys in this campaign includes what is actually Gwynedd (Gwynedd is Conwy = Gwynedd below the Conwy), otherwise it would have no sea access. As it is, it’s curious that Angelsey, often attacked from places such as Man, being part of the capital, can only be approached by land.

The reports were well founded. Turlough Mór O’Connor looked to restore Irish influence in Wales after a hiatus of some 500 years! With a bad-going army his options for where he could attack were a little limited, but the Welsh seemed a reasonably attractive proposition, and if successful, he’d secure one flank of his kingdom. There were no allies to be had on either side; on further consideration the English could have sent help to the Welsh, and probably should have, but Henry was still trying to establish his control over his kingdom. Otherwise, the Islemen had plans to attack the Scots, so were not free to weigh into the conflict (assuming Magnus let them pass through Man).

Turlough’s army consisted of 6x3Ax (1=cmd), 2x4Bd and 4x2Ps. He was met by 1x3Cv (cmd), 2x4Bd, 6x3Sp(L), 1x3Bw and 2x2Ps. This was the first outing of the new Light Spear.

Gruffudd met the invaders inland in Powys at Dinorben, the site of an old fort. The armies drew up with a road between them, two steep hills on opposite flanks as well as two woods also opposite each other. Gruffudd deployed himself flanked by his Ostmen mercenaries in the centre of his line. On the left flank he had three light spear and his archers and on his right flank he had the skirmishers and three light spear in two columns hoping to occupy the hill in front of them.

Turlough deployed with his Ostmen on the road with kerns as rear support, three bonnachts on the hill to the right of them and the rest of the army in a line stretching into the wood to his left. Most of the kerns were on this flank.

Initial Deployments: Turlough on the left and Gruffudd on the right.

Turlough started well (6 PIPs) and advanced two kerns forward to contest the hill on his left flank. Gruffudd reacted to this by sending forward skirmishers to contest the hill and advancing his light spear onto it. The combat between the psiloi was a stalemate.

Turn 1: Gruffudd skirmishers fight uphill against kerns on the hill.

Turlough, with 1 PIP, retires the kerns not yet in combat, while the other kerns are pushed back by the skirmishers downhill from them. Gruffudd moves his other skirmishers up in support of the others and continues to advance onto the hill. The rest of his line also advances.

Turn 2: Gruffudd seems to be gaining control of the hill on his right flank.

Turlough sees an opportunity to attack the skirmishers on the hill and attacks one with flank support. In a fierce fight these are destroyed.

Turn 3 (Turlough): Turlough inflicts the first casualties.

Gruffudd reacts energetically to this setback (6 PIPs), attacking one of the kerns with skirmishers supported by light spear. This is again a stalemate. He also wheels his central troops towards the hill (he used the road for the outside element in a manoeuvre that I’d later decide was not legal).

Turn 3 (Gruffudd): Gruffudd can't get traction against the kerns on the hill.

Turlough now moves his other kern up to support the one on the hill, with the advantage of being uphill they succeed in destroying the last of Gruffudd’s skirmishers (2+4 v 1+1). With this loss, Turlough kerns need only worry about the archers on the other flank and Gruffudd’s cavalry.

Turn 4 (Turlough): Turlough goes two up in what should have been an unequal contest on the hill.

Gruffudd, now feeling less confident (1 PIP), moves the rear light spear element accross to create an echelon effect on the hill.

Turn 4 (Gruffudd): Gruffudd is still wrestling for control of the hill.

Now it’s Turlough’s turn to run out of steam (1 PIP) and he attacks the front element of spear with his kerns in a fierce but inconclusive combat (2+6 v 2+6).

Turn 5 (Turlough): More fighting on the hill.

Gruffudd finally gets his spearmen into position on the hill and drives the kerns back. Unfortunately Sp(L) are not Ax and the best he can manage is to force some of them to flee.

Turn 5 (Gruffudd): Gruffudd can feel some satisfaction in ridding the hill of pesky kerns.

Next follows a period of manoeuvre, where the rest of the Irish start to advance and the Welsh left flank tries to catch up with the centre. On the hill on spear advances, hoping to flank the kerns next turn.

Turn 6: The Irish begin to advance

The Irish continue to advance, while Gruffudd, struck by indecision (1 PIP), decides to advance the spear up the road to support his centre.

Turn 7: The battlelines get closer.

While the Irish move closer, Gruffudd decides to charge. He manages only one casualty, an element of Bonnachts unable to recoil. Turlough had foiled his plan to remove the psiloi support on Turlough’s command element by shifting it in behind Turlough. The commanders met at equal odds.

Turn 8: The Welsh charge, and succeed in destroying one element.

Turlough, however, fights back and his Ostmen cut down an element of light spear. Turlough himself forces Gruffudd and his retinue to recoil.

Turn 9 (Turlough): The Irish have the Welsh on the point of breaking.

Gruffudd can really only hope to get lucky against the Irish commander, but fails again, being forced to recoil before a hail of javelins.

Turn 9 (Gruffudd): Gruffudd is driven back again.

Turlough now finishes off the Welsh when his Ostmen destroy their counterparts who are overlapped on both sides. The Welsh break and run.

Turn 10: Viking mercenaries fighting for Gruffudd are the last of his casualties before the Welsh break.

  • Aftermath

Gruffudd retires to Gwynedd with his battered army. He will be hoping Henry of England sees fit to support him if the Irish attack again. Turlough’s army is largely unscathed and he will be looking to finish the Welsh off in the summer. Henry and some knights could really change the complection of this encounter, and assuming he wants Welsh support against the Northumbrians, there are good odds he will try to help his ally.

Gilledomman of the Isles will take note of this battle and hope that he can win against the Scots, as he fully expects to see Turlough’s army in Antrim before long.

  • Review

Gruffudd lost the battle in his reaction to the advance of the kerns onto the hill. He rushed to attack them, when he could have waited for the light spear to get into position against them and used the skirmishers for flank support. He also put himself at a disadvantage by advancing his centre (that illegal road movement when he wheeled was not to his advantage!). If he’d waited to gain control of the hill his centre would have been able to wait for the Irish to advance at a disadvantage; the battle in the centre was at long odd for him.

Light spear will take some getting used to. They have no advantage against the Irish, who have no mounted and they are weaker than regular spear in GGo. Still I would attribute Gruffudd’s loss to them, but to some poor tactical decisions.

This was the first battle in a while that was decided by the clash of the main battlelines. The last two have been won before they met.

King Magnus’ ambition to be ruler of all the British Isles led him to declare war on William Rufus’ Anglo-Norman kingdom in the south of England. Magnus challenged William for control of the province of Mercia, a challenge that the Norman accepted. Magnus’ voyage from Man was uneventful, as was that of his ally Angus of Scotland. His forces consisted of his huscarls (3x4Bd), household knights (1x3Kn), fyrd spear (7x4Sp) and archers (1x2Ps). Angus came with 1x3Cv, 1x2LH and 1x2Ps.

William met the invaders at a place where a road forded the river Avon, a place called Stratford. His army consisted of knights (4x3Kn), spear (5x4Sp), crossbowmen (1x3Cb) and archers (2x2Ps). In addition he had the promise of assistance of Gruffudd of Wales, who hearing that the Scots were assisting the Northumbrians, elected to help the English lest the Northumbrians grow too strong. He came with 1x3Cv and 2x2Ps.

The battlefield was level, apart from the river and the road and a wood and a low hill that faced each other across the road. Due to pre-battle manoeuvring, Magnus managed to meet William from the direction he desired, securing the hill to his own advantage. William deplyed his entire army on the right of the river with his spear in the centre and knights on each flank. The archers and crossbowmen were in reserve.

Magnus deployed with his huscarls in the centre, the knights in reserve and the fyrd on each flank. He expected the Scots to arrive from the same direction as him, while the Welsh would arrive on his right flank.

Initial Deployment: William on the left and Magnus on the right.

On the first turn Magnus’ entire host advanced in a line, while the English army, lacking direction (1 PIP) could only advance some of their army. Neither of the allies arrived.

Turn 1: the two lines start to close.

On the next turn it was Magnus’ turn to lack PIPs (1 PIP); therefore he held back the knights, who were going to be used on one of the flanks. William was more active (5 PIPs), and contracted his line on the right to let the knights advance. Both sides continued to wait for their allies.

Turn 2: William's knights move to the front.

On the third turn Magnus wheeled his line on the left and extended it on the right. William went to investigate the river, discovering that it was paltry. Angus arrived and deployed on the left flank, on the other side of the river. Gruffudd seemed close behind (5 PIPs), but William had to keep waiting.

Turn 3: the Scots arrive as William crosses the Avon.

On the next turn Magnus dithered (1 PIP), opting to continue his advance. William brought all his knights over the river and sent forward archers to delay the enemy’s advance. Angus, keen for a scrap (6 PIPs), sent his light horse forward to delay the king and hurried after them. The Welsh still did not show.

Turn 4: Scots light horse face off against the English king.

Then suddenly it was all over. Magnus continued his advance, recoiling some archers, and William decided to attack the impudent Scots horse. The odds seemed very good (1/3 chance of destroying them, with only a 1/12 chance of being destroyed), but these Scots were in a fell mood and William, advancing ahead of his men, was unhorsed and killed by the quick-moving Scots (5+2 v 2+6). His household troops fled and the battleline began to waver and retreat. In the retreat two elements of 4Sp were destroyed (reflecting the casualties caused by the loss of a C-in-C).

Turn 5: Angus' light horse crow over the body of the English king.

  • Aftermath

The Scots earned 2 prestige points for their victory. The English, in disarray, retreated from Mercia, which the Northumbrians took possession of. They then sent for William’s brother, Henry, in Normandy and prepared for more fighting in the summer.

The Northumbrians could advance on England proper in the next season, but they would be without the support of the Scots, who can only support within two moves of their army. There was a bit of a diplomatic incident over the body of William. It was reported that it was decapitated and the Scots would not give it back. The Normans said this was barbarous and unchivalrous behaviour. The Scots denied this and said it was typical of the Normans to make such claims, reminding them that on the contrary the Scots had been a Christian people for a good deal longer than the Normans, whose ancestors were not long ago committing pagan atrocities across Europe. Such a barb, however, got at their allies the Northumbrians, not long Christians either, and all round tempers flared.

Stories abounded as to why William had crossed the Avon; one that gained a good deal of credence was that he’d spotted a fine looking hind, and being a keen huntsman had set off in chase of it. The Scots got to it first and an argument ensued over whose catch it was. Versions vary as to how William was killed; some claim he was struck by a stray crossbow bolt!

  • Review

An interesting start to the campaign. Henry steps into a difficult situation. William could claim, with some justice, to have been very unlucky. Yet, there is a certain amount of risk in committing one’s general so early. Had he won, however, he was set to give the Scots a good mauling. As in the previous battle (for Ceredigion), victory was decided without the close-order infantry coming to blows.

The Battle for Ceredigion

16 December, 2009

I announced this battle three months ago, but I only got to fighting it this week. With it fought the King Magnus campaign is now ready to go. This was a battle fought between me and Steve, of Small Sagas fame.

Gruffudd ap Cynan acquitted himself so well against Earl Robert the other day that I felt he deserved a shot at leading the Welsh in the up-coming campaign. Therefore, in the summer of 1103, fresh from his victory over Earl Robert, Gruffudd ap Cynan decided to challenge his son-in-law, Gruffudd ap Rhys, ruler of the South Welsh, for control of Ceredigion.

The North Welsh army was totally in line with the list: 1x3Cv, 8x3Sp and 3x2Ps. The South Welsh one was more varied: 1x3Cv, 2x3Wb, 2x4Bd, 1x2Ps and 6x3Bw. The blade were Wexford Viking allies.

Thing went Gruffudd ap Cynan’s way initially, as he found local noblemen sympathetic to his cause; this meant that Gruffudd ap Rhys was the attacker, trying to regain control of the region. Gruffudd ap Cynan used this situation to his advantage, bringing his rival to battle on a very flat field. It was intersected by a road and had a smallish steep hill in one corner and two small woods in opposite corners. Gruffudd ap Cynan even got the edge he wanted (more correctly Gruffudd ap Rhys got the one he didn’t want). Gruffudd ap Rhys deployed with his archers massed on one wing and his close-order troops and retinue on the other. Gruffudd ap Cynan met this by deplying a group of three spear and supporting skirmishers on the road. They’d use it to get clear of the wood. He deployed the rest of the army in line to meet Gruffudd ap Rhys’s close order troops.

Initial Deployments: Gruffudd ap Rhys on left, Gruffudd ap Cynan on right.

On the first turn Gruffudd ap Rhys had enough PIPs to order a general advance and get clear of the woods. Gruffudd ap Cynan had 6 PIPs and advanced his column up the road, advanced his line and used the psiloi ability to make multiple moves on the first turn to bring the psiloi on the left flank to the right.

Turn 1: Gruffudd ap Cynan's column takes care not to advance too far.

On the next turn, Gruffudd ap Rhys continued to advance, while Gruffudd ap Cynan managed to get his troops out of column, something of a rarity for me when using roads!

Turn 2: Gruffudd ap Cynan's column is now neatly deployed.

Gruffudd ap Rhys advanced with some caution, while Gruffudd ap Cynan, like some latter-day Leonidas against Persians, ordered his spear to charge the opposing archers. The archers forced the wings of his formation to recoil. Not feeling confident about facing Gruffudd ap Rhys’s heavy troops, Gruffudd ap Cynan opted to wheel his right wing and anchor it with light troops on the hill.

Turn 3: Gruffudd ap Cynan's spear are forced back by a hail of arrows.

Not dissuaded by the shooting (in fact the second time round it was totally ineffective), on the next turn Gruffudd ap Cynan’s left wing closed with the enemy. If the centre won its combat the wings would have tasty odds of 3-1. However, the archers proved tougher than expected and the centre was driven back. The other two combats were now at even odds, and Gruffudd ap Cynan was perhaps fortunate not to come to any grief, recoiling one and having a stalemate with the other.

Turn 4: The charge of the Northern spear is ineffectual.

At this point Gruffudd ap Rhys had the chance to ruin the Northen attack, flanking both sides of the formation. The left element was destroyed, but the right one very nearly destroyed his attacker (2+3 v 2+6).

Turn 5 (Gruffudd ap Rhys): The Northern attack on the left is in trouble.

Gruffudd ap Cynan is now feeling less confident; putting on a brave face he sends his spear back into the fray, and tries to extend the line with the skirmishers. His right flank continues its advance. His spear is again driven back, as are the skirmishers from archery.

Turn 5 (Gruffudd ap Cynan): The spear still cannot make headway against the archers.

Concentrated archery fire caused no serious damage to the left wing and Gruffudd ap Cynan responded by having his spear turn to face the archers that had earlier flanked them; these were supported by an element of spear from the right flank. Heavily outclassed these archers were put to flight.

Turn 6: Gruffudd ap Cynan gives the southern archers some payback.

Gruffudd ap Rhys’s archers now turn on the northern skirmishers, a tasty target, but fail to do any serious damage. In response, Gruffudd ap Cynan sends his spear and skirmishers into combat with the archers on his left wing. He is driven back in the centre, but on the wing, his skirmishers put the opposing archers to flight (1+3 v 1+1).

Turn 7: Success for Gruffudd ap Cynan as more archers fall.

The tide is now turning on the Southerners. The combat on their right wing has sucked up their PIPs while their heavy troops have not managed to get to blows with the enemy. In their turn they fight the spear in the centre to a standstill.

Turn 8 (Gruffudd ap Rhys): Gruffudd ap Rhys's Ostmen and spearmen look on as the archers do all the fighting.

Finally Gruffudd ap Cynan sees a chance to end the battle and personally leads the attack on the now depleted archers. In some tough fighting two more elements are broken and Gruffudd ap Rhys abandons the field.

Turn 8 (Gruffudd ap Cynan): Gruffudd ap Cynan lead the attack that sees the southern archers fold.

Turn 8 (Gruffudd ap Cynan): Gruffudd ap Cynan, looking suspiciously Scottish surveys the feild he now controls.

  • Review:

Spear against Bow in the open ought to be a fairly unfair fight, but Gruffudd ap Cynan made it a close run affair, which might be expected when three spear take on six bow. However, had that initial combat gone his way, it might have been all over much quicker. I doubted the wisdom of Gruffudd ap Rhys’s deployment; two blocks of archers might have worked better. He needed to get his blade and warband in amongst the spear, where they would have had the edge.

With this victory Gruffudd ap Cynan gained control of Ceredigion and would lead the Welsh in the King Magnus campaign. I was a little disappointed by this, as I felt the South Welsh would have been more interesting, as they’re the only army with lots of archers, while there are a lot of spear armies in the campaign already.

However, I have to admit that Gruffudd ap Cynan is a more impressive historical figure, and this battle provided the impetus for me to create a troop type that, in my opinion, better reflects the North Welsh spear: it’s crazy that their home terrain of ‘Hilly’ forces them to deploy steep hills that they can’t fight on effectively. Therefore, in this campaign the Welsh and the Pre-feudal Scots 3Sp will be Sp(L) .

Hordes

23 November, 2009

Last week I painted up three elements of 7Hd for the Battle of Hastings. I also finished all the figures I need for the King Magnus campaign.

Feudal Hordes

These are all Essex figures, some of which I got by trade from Paul Potter. They are pretty primitive looking figures, some are armed with lumps of wood or crude stone clubs. They’ll be used in campaign games for emergency reinforcements. The middle element is made up of figures without trousers, so it’s particularly suitable for the Welsh and Pre-feudal Scots, who don’t hold with such fashion!

I also finished one 3Sp and two 3Bw for the Welsh (Feudal Castings, of course). Until I’m inspired to paint the early Welsh option (lots of 3Wb), that’s all of them for now, though I do have the figures for some more command elements, particularly another mounted one, but I think other projects will take priority.

More Welsh

And I’ve done some more Viking archers (also Feudal Castings), only to decided that if I make the Anglo-Norse huscarls immune to QK, they won’t need any more light troops. Still, I’ve now got enough archers for two Viking armies, and I’ve probably got the blades too, if I painted the rest; again I can’t see that being an immediate priority.

Viking Archers

Prince Madog in Vinland

3 October, 2009

The story goes that Prince Madog set out from Gwynedd in 1170 and sailed to America. It now seems likely that he actually sailed through a temporal vortex to an unusual archipelago that was made famous in the account of St. Brendan. Madog planned to reach Vinland, which he’d heard about through family connections with the Dublin Vikings. It was also through these connections that he’d developed his proficiency at seafaring and his knowledge of Norse, both skills that would stand him in good stead on his voyage.

The first island Madog came to was one occupied by some very forlorn Vikings, who confessed, shamefacedly, to being leaderless and lost. Madog, clearly a plausible chap, declared with great confidence that he knew how to get to Vinland. He was so persuasive that he was made leader of this new combined expedition, even though the Vikings were contributing twice as many troops.

They sailed until they came to large and fruitful island, which Madog confidently asserted was Vinland. However, they soon found they were not alone on this island; others had sailed there before them. When Madog’s scouts reported back that the others on the island said they were Picts, Madog was deeply skeptical, “There’s not been Picts for hundreds of years. What are they playing at?”. When he saw the ‘Picts’, his suspicions only increased, “These don’t look like Picts! What’s their game? Those are Scots!”. The ‘Picts’, of course, were none other than Bridei mac Máelchú and his army that had encountered Patricius to their detriment the week before. They were enjoying some R&R after that encounter, and when word of this got back to Bridei, he was deeply offended; after all, Scots were those pesky invaders from Ireland! He refused to extend any hospitality to these visitors and demanded an immediate apology.

No apology was forthcoming; Madog addressed his troops, “There’s something shifty about these so-called ‘Picts’. I say we teach them to go around pretending to be what they’re not”. The Vikings needed little persuading. With that, they rushed out to do battle with Bridei’s men. Speaking of being what they’re not, Madog’s army consisted of 8x4Bd (Vikings), 2x3Cv (Madog and some more horsemen) and 2x2Ps (skirmishing Welsh). A skeptic might suggest that they were trying to replicate a Marian Roman army.

Madog narrowly beat Bridei in his decision to attack (he rolled 6 to Bridei’s 5; both had an aggression of 3). However, he did not get the edge that he wanted, and Bridei, cautious after his last choice of terrain, had gone for two small woods in opposite corners of the board, and a low hill to one side near the middle.

Bridei deployed with his spear in the centre flanked by light horse and skirmishers, while he stayed in reserve. Madog met this deployment by placing his Vikings in the centre, with himself in reserve, and a skirmisher in the woods on the left flank and his other cavalry and a skirmisher on the right flank.

Initial deployments

Initial deployments

Bridei felt no need to alter his deployment and the battle got under way. Both rolled 6 PIPs for their first turn, and Bridei attempted to contest the hill with some of his light troops.

Turn 1: Bridei sends his skirmishers forward on his left.

Turn 1: Bridei sends his skirmishers forward on his left.

Bridei then remembered that those weren’t 2LH, but 3Cv he was up against, and his skirmishers suddenly felt very vulnerable, but he decided to push on with the attack. If he could ZOC the 3Cv, it wouldn’t be able to attack the 2Ps.

Turn 2: Bridei’s left flank are in position to contest the hill.

Turn 2: Bridei’s left flank are in position to contest the hill.

Bridei with only 1 PIP decides to attack the hill to make the most of his slender advantage of an overlap. He does well to force the Welsh cavalry back, almost destroying them (2+6 v. 3+2).

Turn 3: Positions after the hill is assaulted.

Turn 3: Positions after the hill is assaulted.

Meanwhile, Madog, with continued good PIPs has rushed Vikings to support his men on the hill, and Bridei abandons his assault.

Turn 4: Bridei’s left flank retires before the Viking reinforcements.

Turn 4: Bridei’s left flank retires before the Viking reinforcements.

Madog continues to advance, and commits himself to trying to overpower the Picts on his left flank. Bridei responds by ordering his spearmen to fall back.

Turn 5: Bridei retires before the advancing Vikings.

Turn 5: Bridei retires before the advancing Vikings.

Madog with only 2 PIPs moves to the left flank and orders the skirmishers out of the woods to support him. Bridei, by contrast, gets 6 PIPs, and continues the retreat of his spear, while his right flank light horse race between the battle lines directing rude gestures and taunts at the Vikings.

Turn 6: Bridei gambles on overpowering Madog’s left flank with all his cavalry and most of his skirmishers.

Turn 6: Bridei gambles on overpowering Madog’s left flank with all his cavalry and most of his skirmishers.

Madog recovers his composure (5 PIPs), but he’s now out of command range of his right flank. He orders a general advance. Bridei, with another 6 PIPs, organizes his forces on the left flank, and brings his skirmishers in behind the spear on the right flank to support them against Madog and his retinue.

Turn 7: Bridei masses his forces on the left wing.

Turn 7: Bridei masses his forces on the left wing.

Madog continues to plough forward, trusting to speed to overcome the enemy before they can do too much damage on the right flank. Bridei is let down by the PIP dice (1 PIP), but decides to strike at the weakest point in the line, personally riding down the Welsh skirmishers that are the link between the cavalry and the Vikings. He succeeds. First blood to the Picts.

Turn 8: Bridei has broken through on the left flank.

Turn 8: Bridei has broken through on the left flank.

However, the Vikings have finally made contact with the Pictish spear with an overlap on their left flank. They anticipate a rout, but the Pictish spear prove surprisingly doughty. The second element along from the left is held to a stalemate, while the others only manage to push the Picts back, scarcely what they’d hoped for. Madog orders his cavalry on the right to retire to the hill, while he moves across to try to repair the damage.

Meanwhile, Bridei decides that the Viking line looks most inviting. He orders the spear that had fought the Vikings to a standstill to retire to the Pictish line, while he and his light cavalry attacked the left flank of the Viking line. In a savage encounter (both rolled 6), he destroyed the Vikings, giving heart to his spear.

Turn 9: Bridei leads by example, routing an element of Vikings.

Turn 9: Bridei leads by example, routing an element of Vikings.

Madog redoubled the attack on the Pictish spear, while he drew alongside the other cavalry in preparation for driving out Bridei’s cavalry. However the second attack was even less successful. That second element along, although still overlapped, actually pushed back the Vikings this time and at the end of the attack battle honours were shared, with one stalemate and each having two push-backs, a truly dismal outcome for the Vikings.

Bridei attempted to repeat the flank attack of the previous turn, but was this time repulsed with his light horse recoiling towards Madog. Meanwhile, the Vikings continued to underperform, with those in the stalemate conflict now being recoiled.

Turn 10: Madog’s attack is in disarray, but Bridei’s light horse are now vulnerable.

Turn 10: Madog’s attack is in disarray, but Bridei’s light horse are now vulnerable.

Madog continues to issue orders (5 PIPs), attacking the exposed light horse with his cavalry. This succeeded, but the attacks of the Vikings were woeful, two being repulsed and the other a stalemate.

Bridei’s attempted to strengthen his right flank, while launching another flank attack, this time supported by spearmen. However, this attack was a stalemate and two other attacks by spear on Vikings resulted in one being driven back and the other element throwing back its attackers, despite being overlapped on both flanks.

Turn 11: Bridei’s attack on the left flank ends in stalemate.

Turn 11: Bridei’s attack on the left flank ends in stalemate.

Madog now had a chance to defeat Bridei by flanking him against the Vikings. The odds were still in Bridei’s favour, but defeat would destroy him. Bridei triumphed in a cautious encounter (both rolled 1s!) and his spear on the right flank remained composed, despite being flanked, fighting the Vikings to a stalemate.

Turn 12 (Madog): Madog’s desperate roll of the dice fails, and his army is at the point of breaking.

Turn 12 (Madog): Madog’s desperate roll of the dice fails, and his army is at the point of breaking.

Bridei decides to attack the Welsh cavalry while leaving his spear to flank an element of Vikings. His attack is indecisive and he’s forced back. The spear, however, destroy the Vikings that they flank. At this point, despite finally destroying the left flank of the Pictish spear, the Vikings have had enough and break. Bridei’s troops hail their leader’s inspirational victory.

Turn 12 (Bridei): Bridei’s spear destroy another element of Vikings, while on their left flank the Vikings finally, but too late, defeat some of the Pictish spear.

Turn 12 (Bridei): Bridei’s spear destroy another element of Vikings, while on their left flank the Vikings finally, but too late, defeat some of the Pictish spear.

  • Review:

Bridei won the only way he could in a spear vs. blade match-up — on the flank. He made good use of the opportunity Madog provided when he committed himself to his left flank. This gave Bridei his first two victories, against the skirmishers and the Viking’s right flank. By contrast, Madog, perhaps, overestimated how long it would take for his advantage to tell in the close-order infantry contest. Having said that, the Pictish spear proved unexpectedly tough. By being drawn forward by the Picts, he also lost any terrain help he might have got from the hill and the woods. He believed that if they could only close with the spear, the Vikings would soon overpower them.

The terrain placement by Bridei was much better, in that there was no edge that would severely disadvantage him.

Bridei was possibly stung by comments at the end of the last battle that his command element was ineffectual, as he personally put to flight three of the Viking elements. His element was the most effective one the Picts had against blades, and he used it to good effect!