Conquest 2018, Pt. 3
17 November, 2018
The final day of Conquest was three BBDBA games. A lot hinged on the initial dice roll for who was the invader and got to set up second. As an army characterised by Phil Barker as particularly aggressive, the Later Carthaginians should have had the advantage here, but on this occasion they allowed themselves to be invaded for the first two battles.
- 1. Polybian Romans (Keith)
The first battle was against Keith’s Polybian Romans. I placed two large marshes and a difficult hill. The command with the Gallic Warband commander set up behind the hill; the spear were in the middle and the left flank with the C-in-C had a marsh occupied with two psiloi.
I came to realise that the terrain was not working to my advantage, and things stagnated with neither side able to make much progress in the time was called. On the left flank the cavalry had to retire before the advancing foot.
On the right flank the warband struggled to move over the hill, and the command range of the commander slowed down the advance of the psiloi, who were needed to support the Spanish scutati.
At the time the game ended the Carthaginian centre was almost broken (a flanked spearman refused to break), the warband were starting to put pressure on the right flank, but were disorganised by the hill. On the left flank a stalemate had resulted.
- 2. Athenians with Thessalian allies (Colin)
Against Colin’s Greeks, the Carthaginians were again defending. Colin had cavalry seeking to destroy exposed psiloi on my left flank, and on the right flank they had Thessalian cavalry facing the Numidians.
Things did not go altogether to plan for the Greeks, and the Athenian cavalry were briskly destroyed by valiant Libyans. This precipitated a collapse on that flank.
The Numidians were trying to bolster the threat to the left flank. As it turned out, two of them could turn round, while two stayed to exploit the advantage. The Athenian light troops were no match for the Spanish, and soon the Gauls were ululating their way forward.
On the other flank, things were not so happy.
However, the Carthaginians had a lucky escape, when the Thessalian commander was killed.
For all this, the Thessalian cavalry still had the Carthaginians at a disadvantage.
The Gauls broke the Athenians right flank, but not before two warbands were broken. They spent a few turns mopping it up (in hindsight I should have remembered that it should have been removed after losing half of their elements; this was possibly crucial). Meanwhile, the Carthaginian centre was faltering and eventually broke.
When time was called I need one more element to win. I might have got it had I remembered that a command is removed as soon as half of it has been destroyed; I might have gained an extra turn to get that last element. For all that, I was under pressure on the right flank and had my centre collapsing.
- 3. Seleucids (Gordon)
Finally, in the last game I was the aggressor against Gordon’s Seleucids. I exploited this to the hilt in choosing which commands faced which.
Taking note of where the Seleucid cavalry was, the Carthaginians chose to have their light troops in the centre to face the phalanx. Their spearmen would hold the right flank defensively, and the cavalry on the left flank could exploit their numbers against psiloi and light horse, while the Numidians faced the xystophoroi.
The Seleucid scythed chariots proved ineffectual, and the centre and right flank waited while the left flank sought to exploit its advantage. It did this rapidly. It lost two Numidians to the xystophoroi, but in the end prevailed so that the cavalry could chase down the exposed psiloi. Meanwhile, the rest of the Seleucids were advancing, but were unable to gain a significant advantage, and the phalanx was waiting to be rolled up on its exposed flank. At this point the Seleucid general capitulated.
I was pleased with how the Carthaginians performed. I think the aggression dice is hugely significant for BBDBA. I wonder if deploying with alternating commands might not reduce this a little.
18 November, 2018 at 12:49 pm
A great summary of your games Mark. I found it interesting to find out what had happened elsewhere.
As to deployment, well I personally don’t like deployment by alternating commands. A significant number of Ancient battles one army would offer battle and the other deploy opposite. Few had armies deploying from line of march command by command.
In game terms I feel deploying by command significantly slows things down. Instead the defender should give more thought on how to counter an enemy deployment by the use of terrain and redeployment.
However, an alternate mechanic is just to note down your command placement before the battle, but after terrain and table edge selection. This can be done by simplying numbering each command and noting the relationship left to right or front to back of each command to other commands. This is what is used in DBMM and DBR. It works well and models the orders given to the troops prior to the battle, without consuming more time.
18 November, 2018 at 5:29 pm
I’ve still not played much BBDBA, and even fewer games of it under a time limit. That’s how I forgot about commands being removed after they get to 50%.
In the first game I made terrain and deployment decisions that resulted in a draw that was going against me. Different deployment probably wouldn’t have changed that one.
Where deployment did make a difference was in the last battle, where it was very much to my advantage. Having said that, I’ve never tried deployment by commands and I appreciate that it would be slower.
18 November, 2018 at 5:35 pm
There are a few extra rules that are easily forgotten.
18 November, 2018 at 5:39 pm
Generally, as things are going against me, it hasn’t been in my interests to remember them!