DBA Day at the AWC

10 October, 2016

Sunday a week ago there was a very successful DBA day at the Auckland Wargames Club. As it led to other projects being planned, I’ve not got around to writing up any report until now. The format was friendly games; no set armies or points. I had five very enjoyable games.

  • 1 – Marian Romans v. Alexandrian Imperial

My first game was against John, whose army is still being painted, so he borrowed figures from me. I’m pleased to say that they knew who their paymaster was, and fought accordingly!

A bird's-eye view of the Marian Romans.

A bird’s-eye view of the Marian Romans.

I was the defender and laid down some Marsh and ploughed fields (I’d just made some new terrain; I realised later that Marsh is not valid for Arable armies). Appropriate to the weather that day the fields were boggy.

The Romans, complete with an elephant.

The Romans, complete with an elephant.

[a666: The Alexandrian deployment.]

The Alexandrian deployment.

Alexander, or his subordinate, took an elephant as well. He swung his knights out on his left flank. Things looked good when one squared off against some auxilia, who promptly 6-1ed him! It went from bad to worse from there with the general encountering elephants and this time the encounter went to script. The Kappadocian hillmen notched up their second kill, supporting some legionaries against hapless thureophoroi, and it was all over.

The situation at the end. Not a single companion cavalryman left!

The situation at the end. Not a single companion cavalryman left!

The surprising resilience of the Kappadocians secured a quick victory.

  • 2 – Prefeudal Scots v. Vikings

The second combat was against Kieran’s Vikings. Again I was the defender and went for a marsh and a wood, which ended up being in the same corner.

The Viking invaders of Scotland.

The Viking invaders of Scotland.

The defenders of Scotland (helped by some friendly Vikings on their right flank.

The defenders of Scotland (helped by some friendly Vikings on their right flank.

The battle was a close one, where the Scots won first blood, when the Galwegians broke an element of Vikings. However, the centre was somewhat of a stalemate, with a lot of toing and froing. On the Scots’ right their Viking allies did good execution and contributed to a close-fought 4-2 victory. Terrain and the greater mobility of the Scots were significant factors.

The finals situation; the wood has saved the fragile Scots left flank. Their Viking allies have hared up the field on the right flank, while a schiltron has collapsed in the centre.

The finals situation; the wood has saved the fragile Scots left flank. Their Viking allies have hared up the field on the right flank, while a schiltron has collapsed in the centre.

  • 4 – Later Macedonians v. Polybian Romans

After lunch I faced Joel’s freshly painted Polybian Romans. I decided I really should get my Later Macedonians out to meet them. Naturally in the face of unprovoked Roman aggression I was the defender again. I took two large terrain pieces to anchor my flanks and restrict the battlefield to the advantage of the phalanx.

The valiant Macedonians line up to hold Roman depredation at bay.

The valiant Macedonians line up to hold Roman depredation at bay.

Scurrilous Romans set on spreading tyranny.

Scurrilous Romans set on spreading tyranny.

The battle was close fought, with the battle going in the Romans’ favour on their left flank, while the Macedonians secured the advantage on their own left flank, destroying both elements of Roman velites. However, it was the steadfastness of the Macedonian blueshields that secured victory; despite being flanked by Roman cavalry they repeatedly refused to break. In the centre the Galatians made noble execution of Roman legionaries and the whiteshields (leukaspides) broke their opposing legionaries.

The situation at the end; the Macedonian right flank is lucky not to have broken after their light horse fled, but the centre has triumphed.

The situation at the end; the Macedonian right flank is lucky not to have broken after their light horse fled, but the centre has triumphed.

  • 3 – Later Macedonians v. Polybian Romans

Actually, there is a report that prior to this battle the Macedonian general was troubled by a nasty dream in which his thureophoroi proved his undoing. Romans report that this was an actual battle, but the more reliable Greek chronicler disagree (the battle just described was actually our second, as the first was over so fast!). The Macedonians defended again. Their terrain was too small to constrain the battlefield.

The Macedonian deployment.

The Macedonian deployment.

The Roman deployment.

The Roman deployment.

The Macedonian thureophoroi attempted to defeat the Roman velites and were disgracefully defeated (they are prone to this; witness their routing by Spartan artillery). Philip V tried to stabilise things, but was defeated himself; the battle was over without the main lines having contacted.

The final position. The thureophoroi were quickly routed and Philip was flanked and defeated. There was a scary big hole in the Macedonian line.

The final position. The thureophoroi were quickly routed and Philip was flanked and defeated. There was a scary big hole in the Macedonian line.

  • 5 – Prefeudal Scots v. Carolingian Franks

The last battle was against Mike’s Carolingian Franks. The Scots had got on their boats and visited France. It didn’t go well for them.

The Carolingian Franks. The red beads denote those that can dismount.

The Carolingian Franks. The red beads denote those that can dismount.

The Prefeudal Scots.

The Prefeudal Scots.

How the Galwegians got to be in the centre facing knights I don’t remember (I think I deployed and then moved the line along a bit to fit it in the legal area and didn’t check who was facing who. Unlike the bold Kappadocians at the start of the day, the Galwegians didn’t produce an upset against the Carolingian commander. The schiltons were under pressure and collapsed, but not before a few knights had fled in the face of the Scots cavalry.

The final situation after the Scottish centre had collapsed.

The final situation after the Scottish centre had collapsed.

All in all, it was a great day; there is another account of it here, and there are plans for more DBA action there soon.

I’m putting together some spare figures for sale. These figures are mostly unpainted, but a few have been prepped and one element is even finished. They are enough for the  Alexandrian Imperial (II/15) army, one with a lot of character. If you’re interested, email me on daviespm AT yahoo DOT com.

It consists of:

2x3Kn: Companion cavalrymen (Freikorp, 1=cmd)
1x2LH: Thracians or Skythians (Gladiator)
1xEl: Elephant (Freikorp)
1xArt: Bolt Shooter (Essex)
2x2Ps: Archers and slingers (Gladiator)
1x3Ax: Thracians (Gladiator)
6x4Pk: Phalangites (Gladiator)

For this I’m asking NZ$56.50 (I can supply MDF bases for an additional $3.50 and VVV transfers for the phalangites for an additional $1.50).

Freikorp's Alexander Personality figure

The Companion cavalry come with the Alexander personality figure. For the light horse you can choose either Thracians (HE06) or Skythians (HE41). I’ve just finished painting some of the Thracians and like the way they look.

The elephant is the Early Successor one that I painted a pair of last month. It’s a great model. I’ll throw in a spare archer to put on the base. The artillery is the same as I painted earlier this year, although it comes with only two crewmen. How the psiloi can look painted can be seen here. The Thracians are very nicely animated figures (one each of HE24, HE25 and HE26). I’ve not painted any yet myself, as I’ve not finished any early period armies.

The phalangites are all prepped; they have convex shields made from green stuff, are fitted with Xyston pikes and are undercoated. One element is painted; this element and enough for one more have pants, like some of the Seleucid phalangites. This makes them ideal for morphing, but also could be said to reflect some of the recruitment policies of Alexander in that period.

If you’re interested I could supply some of the figures to allow this to morph into the Alexandrian Macedonian army.

All the elephants arrayed. Not quite enough yet for a whole army, but getting there!

Well, I’ve got some Gauls and some pikemen on my painting desk and the Gauls are all but done now (I think I started them this time last year!), but three elements of elephants jumped the queue. They are quicker to do and allow me to field a number of successor armies straight away. This made them more inviting as I got back into painting after a couple of months’ break. In the process of doing them I got the Gauls nearly done too.

The Seleucid elephant, now with skirmisher support, faces off against the Ptolemaic one.

Along with the three elephants (two early successor and one Ptolemaic), I did four archers as skirmisher support. I added one onto the base of the Seleucid elephant I’d done earlier, as particularly in the later period they deployed the elephants with a lot of surrounding skirmishers.

The Ptolemaic elephant; it is an African one and smaller than the Asian ones. Note the goad that I made for the mahout.

The figures are all Freikorp and I think their elephants are excellent. They are easy to assemble, well animated and their seems to be (to my inexpert eye) a distinction between the African and Asian ones. The Ptolemaic elephant is smaller and has different ears. As these figures don’t come with goads for the mahouts I made them using the ends of lead spears that I’d cut down for javelins. I flatten the end, cut a split in it and bent one side into a hook and gently filed the two end to points. The hooks are perhaps bigger than they should be, but they look the part and were quick and easy to make.

From the other side with its skirmisher support.

The Ptolemaic elephant will also be used as a Pyrrhic one, meaning that with the xystophoroi that I did a while back I can now field the early Ptolemaic and the Pyrrhic armies.

Early Successor elephants ready to go against each other (when I get more pike painted!

The pair of early successor elephants, without towers, allow me to field a number of the armies starting with Alexander, though I need to get some unshielded cavalry to be fully accurate. They allow fights between successor armies (when I get more pikemen painted) and me to field the earliest Seleucid army with two elephants.

The two elephants ready to serve in the early Seleucid army.

From another angle.

And yet another.

Getting these guys to sit on the elephants provided a bit of drama. When my first attempt failed I tried araldite, which is too slow to set, then pinning, which was a travesty. Finally I tried again with super glue and it was quite straight forward, but if you look at the mahout on the blue elephant you’ll see his slightly grey beard and a mark on his chest reveal the scars of this exercise!

Next up, when I get time, will be the Gauls, who allow me to field the Gauls, the Carthaginians and the Syracusans all at the same time. Then I’ll either buckle down to doing seven stands of pike, or I’ll do some smaller projects, such as a 4Bd for the later Seleucids, and some of the cavalry for that ‘d’ list (who can be used for the Mithridatic one too).


17 July, 2011

Ptolemaic Xystophoroi.

I’ve completed two elements of Xystophoroi. They are Freikorp figures with spears from Xyston. They are for a Ptolemaic army; however, they can be used for quite a number of other armies. I’m close to being able to field a whole swathe of successor and Hellenistic armies, though not in opposition to each other. The biggest hold-up is two more elements of elephant. One is an Early Successor one with a pikeman sitting on its back. The other is an unarmoured one with a tower. The first of these would allow me to do a whole range of early successor armies, the other would be for the Ptolemaic army and for a Pyrrhic one. Otherwise, there’s a lack of pikes. My next project may be about seven elements of pikes to allow opposing pike blocks (one of these would be a command element for Antigonus Monophthalmus).

From another angle.

I have two elements of 3Cv ready to go too, but they are waiting for decals on their shields (which are in the post). These are for the Syracusans, but can be used by a number of other armies, though I’m not sure when shields started to be used, making them less useful for some of the earlier armies.

I’ve updated my armies page with a list of all the new armies I should soon be able to field!

From the rear.

Otherwise, I darkened my Seleucid elephant a while ago; it was much lighter than the two Carthaginian ones, so I gave it a drybrush with a darker grey, which I think improves it.

A more tanned Seleucid elephant.

I was one of the umpires for this event, in training along with Dave for the IWC competition next year. There were sixteen of us competing, so organizing the draw was quite tight for time between games. Conquest is sponsored by Comics Compulsion, and this year Tim from there was one of the DBA competitors. He also provided us with some very nice game boards for the event.

As I won my CB Ancient Britons at Conquest last year, I felt it was only proper to field them this year. Actually, they’re not one of my favourite armies. This is not because they’re not quite a powerful mix of troop types; they can have half their army mounted or can go for skirmishers to complement the light horse. It’s more that the image of them for me has been shaped by the Victorians, who adopted Boudica as a prototype of Queen Victoria of all people! As the Wikipedia author points out, it’s highly ironic that someone who fought Roman imperialism became associated with British imperialism! Because of this, the Ancient Britons don’t come across to me as the ancestors of the Celts of Britain, but the English. Still, why should that be strange when a similar fate awaited King Arthur?

Anyway, trying hard to put these associations to one side, I took the Britons. I described them as early Cornish (a link to the DBR game of the night before), but I didn’t think of a name for my leaders, particularly the warrior queen on a chariot, so was lumbered with Boudica by well-meaning opponents. There are no historical Cornish rulers from this time. My best source for a name would be someone from that eminent historian, refreshingly untroubled by the need to verify his sources, Geoffrey of Monmouth. He provides us with a Duke of Cornwall, Tenvantius, the son of Lud. He’s less prolific with female names, but I’ll go with Tonuuenna, the mother of Belinus and Brennius, who persuaded her sons to do the right thing and not fight each other, but rather go sack Rome!

Damn, with names like that, I’m sure they would have fought better, which tells you what you could discover if you looked here. I won two games, drew one and lost the other three. Still, I learnt a lot about the army as the day unfolded, which is to say, I made a lot of mistakes that I could learn from!

  • Game 1: Thessalians (II/5d), Colin Foster (Christchurch)

My first game was against a Hoplite Greek army, the Thessalians, who have a mix of troops not so different from my Picts last Conquest. Colin went for four 3Cv, two 2Ps and six 4Sp. I went for all the mounted I could, so Tonnuuena led four LCh, two 2LH and six 3Wb. As would remain a common pattern, I was the defender. I was looking forward to getting my double-ranked warband into Colin’s spear, so I went for a gentle hill and two woods. I put the two woods on one flank, but Colin did the sensible thing and opted to have the woods in my deployment zone, which the dice allowed him.

Setting up, I put the warbands in one wood, and the mounted between the woods. Colin was able to put his spear as far as possible from the warband and I elected not to swap any elements.

Initial Deployments against the Thessalians.

I rapidly found that the depth of chariots is significant when moving across the front of battlefield, and the chariots were not able to get to the right wing before they were engaged by the Thessalian horse. I also had a moment of madness and imagined I could slip my light horse between the hoplite lines. In that initial encounter one chariot was destroyed.

An overlapped chariot is destroyed and the light horse get ready to get themselves into trouble.

Things did not improve. Predictably one of the light horse was destroyed and the warbands had to rush into combat at bad odds against the cavalry. Before long another chariot and a warband were destroyed and the Britons routed.

Terrible match-ups on the right flank.

Going into this battle I thought I had a good chance. I shot myself in the foot with the terrain placement, and I then made it easy for the warbands to be avoided; had they been central they would have had better options. Finally, I discovered that chariots are surprisingly more awkward to manoeuvre than 3Cv. Good lessons!

  • Game 2: Early Neo-Assyrians (I/25b), Barrie Cameron (Timaru)

My next opponent, Barrie, had chariots and I decided to stick to the same army. The Assyrians were insanely aggressive, and I’d have to 6-1 them to be the aggressor! They have an interesting mix of mounted and foot: two HCh, two LCh, two 3Bd, four 3Ax and two 2Ps. I didn’t see any massively favourable match-ups for me, but I hoped I could bring my superior mounted numbers to bear against his foot, to which they were quite vulnerable. I think I did learn a bit from my mistakes in the previous battle, and went for different terrain and deployment.

Initial Deployments against the Neo-Assyrians.

I didn’t take any photos of this battle beyond this first picture, and my recollection is a bit hazy. It was a draw and I know that our chariots met on the right flank. Barrie tried to bring his across his front, and I pinned them much as Colin had done to me. Despite this, I don’t think it was going too well for me there. The only consolation was that it blocked the HCh, which sat out the battle. I managed to get one of the 3Ax on the left flank with my light horse, but when time was called, I’m not sure who had the advantage.

  • Game 3: Numidians (II/40), Bryan Fowler (Wellington)

Numidians with an elephant, light horse and auxilia were not an army I especially wanted to face. In the light of this I went for all the chariots again, figuring they’d have the edge over auxilia and light horse. I could have taken a psiloi as an elephant killer, but figured it’d get eaten by the auxilia.

I was the defender again and discovered that owing to a limitation of what figures he could get, Bryan had no auxilia! He had five 2LH, five 2Ps a 4Bd and an El. Even better—a stack of psiloi able to be gobbled up by my chariots. I went for a very open battlefield to give the psiloi nowhere to hide.

Initial Deployments against the Numidians. The lone warband on the right flank is the result of a swap!

I deployed with the warbands hoping to gain the crest of the hill and the mounted on either side. Things moved at a rush. But as the Numidians advanced their left flank expanded, outflanking my right flank significantly. However, I figured that Tonuuenna would QK the psiloi in front of her and lead a breakthrough in the centre. Do you think she could? For at least three turns that psiloi held her off! In that time my chariot held up the Numidian elephant, but it was a combat that could only have one outcome.

Early combat. Tonuuenna proves ineffective, and Nennius and his head faces off against three light horse!

By the time Tonuuenna finally killed that psiloi it was too late. A chariot had been flanked and destroyed, another had fallen to the elephant and Nennius had been surrounded and destroyed. Meanwhile I think my light horse had been destroyed on my left flank by psiloi and light horse. I think I was downslope of all this.

It was all over very quickly!

In hindsight I could have extended my line by not double-ranking the warband. They didn’t get any benefit against five sixths of the opposition. However, I blamed Tonuuenna for a lacklustre performance, and going into the break for lunch she was retired in disgrace!

  • Game 4: Early Imperial Romans (II/56), Simon Phillips (Timaru)

After lunch, owing to the nature of the Swiss Chess system, I was facing less experienced, or less lucky opponents. Simon, from Timaru (and recently from Scotland) had a loaner army; these Romans were also won at Conquest last year, so it was a very fitting match-up, even historical!

Going for one less chariot I took a warband general (Tenvantius) and a psiloi. I was of course the defender and stuck to my terrain choices, though putting the woods slightly more central. I fancied my chances, as these Romans, unlike Marians and Polybians, lacked psiloi for support. The auxilia and blade would be very dangerous to the warbands with psiloi support. Without it they were vulnerable to my warbands and my chariots. And for the Romans the one psiloi they could get came at the cost of a cavalry. Simon went for three cavalry, an artillery, four blades and four auxillia.

Initial Deployments against the Romans.

Simon sent a cavalry to try and get around the wood on my right flank. I stopped it with a psiloi and a light horse. I was able to drive it off the edge of the board, making it 1-0. Simon decided that these two represented a target worth chasing (or as he said later, a threat). He would prove able to get them, but at the cost of leaving his centre hanging. I lost a light horse to his artillery (I didn’t know that was a match-up to avoid!), but was able to use my chariots to effect, taking out his artillery, a blade, who were unable to expand out of column in time, and an auxilia. For all that, it was a narrow victory.

It's all over; while the Roman commander and cavalry are over to their left flank, the chariots do the damage.

  • Game 5: Alexandrian Imperial (II/15), Lewis Osborne (Timaru)

My next opponent was the youngest competitor, Lewis, who had used Ancient Britons himself. Like the Assyrians, the chance of him being the defender were remote. I went for terrain similar to what I had against the Romans (in fact I managed to stay at the same table for the whole day!). This time Tenvantius was on a chariot and I went for two psiloi. Alexander went for a defensive deployment and artillery instead of an elephant.

Initial Deployments against Alexander.

Six PIPs on the first turn got my psiloi into the woods on the left flank. The light horse also headed over to that flank too. While Alexander’s pikes and artillery sat on the hill, I thought I’d have a good chance to bring superior numbers to bear on the mounted on the left flank. This was going fairly well, and I got one of the elements of companion cavalry, but my decision to try to get Alexander himself by having Tenvantius flank him proved my undoing. Alexander recoiled me and the depth of the chariot proved fatal. He was then able to turn and attack Tenvantius and recoil him again. His deep base contacted my light horse by a few mm and it was all over, as I’d lost a psiloi earlier to his companions.

More learning with chariots: avoid going sideways!

  • Game 6: Spartacus (II/45c), Dave Batchelor (Timaru)

My final game of the day was against a fellow umpire, Dave, who brought Spartacus’ army. It was the first time I was the aggressor. Had Spartacus broken out to Britain, only to get attacked by the locals? I went with Tenvantius on foot again, but with two psiloi, as against an army of warband I figured they’d be useful. Dave went for a foot general, so had five 4Bd, five 5Wb and two 2Ps.

Initial Deployments against Spartacus.

In a crowded battlefield I believe one of my light horse got into trouble and was destroyed. At that point I retired the offending die that had rolled a 1 and my luck saw me home. In a day that had seen my warbands do very little (anything, pretty much), the chance to face other warbands must have inspired them. Perhaps they felt they had something to prove against raggedy-arsed 5Wb, as they consistently beat them (overlaps, a Wb general and double-rank advantages helped, of course).

Two mobs of slaves put to flight, one, I think by psiloi.

As the escaped slaves fought, the gladiators looked on, and before they could get into action another mob of slaves was defeated and Spartacus’ army broke and ran. What punishments worse than crucifixion could the Britons dream up for those they captured?

Another mob of unwashed slaves break and the Spartican adventure in Britain falls to ruin.

It was nice to end on a victory, and interesting that it was one that saw my warbands in action finally. I think I had struggled to make the Britons act as a combined-arms army and ended up winning (or more frequently losing) with the mobile part of the army, which made contact before the warbands could move up. Another lesson there!

It was a very enjoyable day with all the games being played in good spirits. Yet it wasn’t over. I’d played mostly Timaruvians in the competition, and I’d see more of them that evening, when four of them came over to Keith’s for dinner and a game of Big Battle DBA (BBDBA).

Somewhat delayed, here’s the report of my five battles at the Christchurch Wargaming Club’s DBA Competition. Sunday 18 July was the first half of this competition; it was for armies before AD 450. This was the competition that I’d been preparing for with the Carthaginians. It’s also has the same format as the DBA competition at the IWC next year, so I could see it as practice for that. The standings at the end of the day are available at Across The Table. As you can see I came near the bottom with three draws, a loss and a victory, and that victory with the last dice roll of the competition!

It’s now over a week since these games; I have a few photos of them, but not a complete record, though an improvement on my previous competition, where I took no photos. I didn’t keep a record of elements killed for each of the games, so the reports will be somewhat short on detail.

  • Game 1: Eastern Patrician Romans, II/83b (Dave Batchelor)

Dave and I have been asked to be umpires at the IWC competition next year, so it was fitting we should square off at the start here. We were umpires at this competition; not that anything tricky came up.

I was the defender and deployed the waterway and a marsh and a wood, leaving an open centre for a faster result, especially as Dave had auxilia and warband who liked BGo. However, Dave got the waterway behind me and the marsh in his centre, which was not what I’d hoped for. I’d taken two elephants and two warbands. When I saw where Dave had put his knights, I swapped my warbands for the elephants.

Initial Deployments against Patrician Romans.

Dave played a defensive game, and by the end of it, when we ran out of time, I had a couple of his elements and he had at least one of mine. I had the edge on the left flank, and had been hoping to get his 3Cv general with my elephant: two rounds at 5-2 when he was double overlapped only got me pushbacks. However, facing the marsh Dave had the edge. I like to think that when time was called I had the advantage.

Midgame; I'd advanced across most of the board to get at the Patsies.

  • Game 2: Ariarathid Kappadokian, II/14 (Andrew Taylor)

My next game was against Andrew Taylor, who I’ve now played three times. He had a fantastic looking army, which had matching terrain; the cliffsides of Cappadocia complete with cave dwellings. He’d made them out of egg cartons, and they really looked great.

Against this army I opted to take only one elephant and no warbands. That gave me an extra 3Cv and four 2Ps. I didn’t fancy facing this army on it own ground, but with my aggression of 3, that’s what happened. Andrew loaded the table with hills and woods.

Initial Deployment against Ariarathid Kappadokians.

In response to his deployment I put a spear and psiloi on the left flank to block his cavalry and two psiloi on the right flank with the plan that if I got enough PIPs in the first turn I’d zip them across to the other side and hem him in. I got to do this, but it backfired on me. Not only did those two psiloi run into trouble, but it trapped him in the BGo where my cavalry couldn’t get at him. With hindsight it would have been far better to let him out into the centre of the table where I could have used my mounted troops.

Late in the game; the Carthaginian general goes for broke.

As the game played out I lost those two psiloi on the right and the elephant. I managed to get one of his psiloi. We were running out of time and in what I thought would be the last turn I sent my general in against some of his auxilia. I didn’t have much to lose, though little to gain. Unfortunately, the game went on for a few more turns, while my general was at real risk of dying. I was glad he hung on for a draw; I’d have been annoyed if he been lost to a form of miscommunication. I wonder if the calling of time couldn’t be clearer, as some games seemed to go on for longer than others.

Anyway, this was a game that I was lucky not to lose, mainly because I felt the whole time that we would be short of time (I actually didn’t know when it would end, so this was more an impression). Andrew suffered from command and control problems owing to his general and his right flank having a hill between them. I’d have been better to take my time and make him take some risks. My efforts to hurry things on only brought me close to defeat.

  • Game 3:  Early Imperial Romans, II/56 (Stephen Malone)

The first two rounds had been played with random match-ups with the main intent to avoid having the Timaru players play each other. After lunch the competition used a Swiss chess method, so I started to play games against people at the bottom of the table. My first battle was against Steve Malone, who brought the Romans that he’d won at Conquest last year. They looked very nice. Not that they provided much nice for the Carthaginians to face. I opted not to play the elephants against a combination of auxilia and artillery. I also took all the warbands, hoping they might run into his blade.

Initial Deployment against Early Imperial Romans.

I was the defender and played a waterway with two small pieces of terrain near it and a long marsh parallel to it on the other side of the board. Steve deployed on a narrow frontage and advanced his auxilia through the marsh and his cavalry on the left wing. I saw no advantage to contesting the marsh, but took the bait (as Steve later revealed it was) of the cavalry, and advanced mine to meet it. Once my cavalry was in the middle of the table, his turned tail. I was in range of his artillery, and also being ZOCed, I think, in places by his auxilia. Before long, aided by some execrable dice (and, boy, did I execrate!), I’d lost all the cavalry besides the general, who beat a retreat to the right flank. I actually cycled through six dice that had all rolled 1s, most in combat.

Late game after the Carthaginian cavalry has been demolished.

However, my PIP dice were somewhat better, and the general took shelter near the marsh supported by the Gauls. And the dice must have started to even out, as I got one of the auxilia before time and held on for a lucky draw. I could blame the dice all I liked, and they didn’t help, but I didn’t really have a plan to face these Romans, and who knows, if the cavalry hadn’t been so quick to die I might have dug myself into a deeper hole!

  • Game 4: Marian Romans, II/49 (Barrie Cameron)

My next game was against Marian Romans, an army I ought to know about after facing Joel’s so many times, but on this occasion I was bereft of ideas. I took both elephants and all the Gauls as the best stuff to scare blades. I was the attacker and Barrie put out very little terrain. He deployed in a line, and I can only blame tiredness for copying him. With hindsight I could have gone for one wing, forcing his slower force to redeploy and tried to win with weight of numbers.

Initial Deployment against Marian Romans.

Instead I sent the Numidians out around the flank to take his camp. It failed on the first combat and then PIPs started to become scarce and I started to look at all the unattractive match-ups that were looming. I tried to get my elephant on the left flank to face his cavalry, but before I could get the line all matched up I rolled a 1 for PIPs just when we were inches apart. I couldn’t even get the elephant into the line. And the next turn Barrie ploughed into me taking out four elements in one turn, my first defeat.

After contact.

Once I made this a frontal slog I was always likely to lose. It was made more final by Barrie getting to make the contact. He took out the auxilia (blades on overlapped auxilia in the open—ouch!), the double-ranked warband, who were double-overlapped and even an unlucky element of spear. My elephant pushed back his blade as did one of my spears, but there were no face-saving kills!

  • Game 5: Alexandrian Imperial, II/15 (Nigel Write)

The final battle, fighting for the wooden spoon, was with Nigel. I went for two elephants and two warbands. I was the defender and decided on a littoral landing (the Spanish and the Numidians: 1x3Ax, 1x2Ps and 1x2LH). After Nigel deployed I swapped an elephant and a spear to get the warband onto the right flank to support this littoral landing.

Initial Deployment against Imperial Alexander.

Nigel quickly showed that my complaints about bad dice were child’s play as his first four PIP dice were 1, 4, 1 and 1 and first three combat rolls were all 1s (I kept a record, as it was getting embarrassing). I only had a 1 for my first PIPs, which got the landing down. Unfortunately, I got so wrapped up in this game I didn’t take any photos after the first.

The littoral landing got off to a great start, as Alexander’s troops floundered. His light horse were doubled by the Numidians in an even odds fight and then his auxilia went down to the Scutarii (as will happen when you roll 1s in combat). I’m not sure if his psiloi went down in the third combat, which was a 1-1 on the dice. I do know that the dice even up from there, but with my control of the right flank I had the advantage. I moved the Gauls into the top of the marsh and in the melee with the Spanish I went three up. At this point I reckoned Nigel was toast, but he stuck at it, and got both my Gauls with his knights (contacted on their flanks they came out of the BGo). Then he took out an elephant with his own. Very quickly it was 3-3 and we were getting close to time. Nigel let me have one more turn. I got 1 for the PIP die. I could move only one element, and the only thing that was at all attractive was the forlorn hope of a spear against a pike element with no overlap support either way. Fortune smiled on me as we rolled 5-1. The 1 returned to scuttle Nigel in the last roll and I got my only victory.

  • Review

Clearly the practice against pike armies of the three days before paid off, as my only victory was against one! My other results I think pretty fairly reflect my relative inexperience in competitions. I might have won the opening game if I’d played a little faster, I might have had a closer game against Andrew if I’d not been in such a hurry, I might have had some answer to Steve’s Romans, and I really have no one to blame but myself for the defeat against Barrie.

There was a first in this competition for me: my first littoral landing that didn’t lose me the game! It actually worked out very well for me, though the dice added it a good deal.

I definitely feel I’m getting the hang of the Carthaginians. They’ve got an interesting mix of troop types. One could wish for a lot of things to make the perfect army, but for the Carthaginians two changes would be very nice:

  1. allow them to have another Auxilia, as the Spanish seem underrepresented in their armies. This would give them a big edge when contesting BGo against all those armies that have one Auxilia and one Psiloi.
  2. allow the Libyan spear the option to be fielded as 4Bd as Hannibal’s veterans.

Arguments for both of these can be made, and they would make the Carthaginians a very nasty opponent. The second option reminds me of the Mithridatic (II/48) army that came third at this competition. It has the potent option to take pikes or blades, which Arne used, I believe, to effect. As a determined enemy of the Romans this is an army I could get interested in, but I won’t go there just now!

Anyway, it was a very enjoyable day. Thanks to Brian for organizing it, and to Keith, my generous host for the occasion. I liked the venue; the Working Men’s Club was warm and had food and drinks, a far cry from the Scout Halls used in Auckland! It was good to see people I’d met at Conquest last year, and in particular Craig, whose blog I’ve been following.