Newer Normans

23 November, 2017

My first pair of DBA armies were Normans and Anglo-Danes. I didn’t entirely like either of them. I now have an Essex Norman army that has evolved out of getting some Essex dismounted knights, which I like, and getting given a bunch of Essex mounted knights years back. These knights had spaghetti spears and my interest in painting them was not high. When I replaced their spears I got a lot more interested, though progress is still slow, and there are many more elements that could be painted.

The Normans arrayed.

Currently I can field plenty of knights, mounted and dismounted, as well as archers and some very ragged horde. Spear, more archers and some pilgrims wait to be painted. These would allow them to morph into other armies around this time, such as Communal Italians and Early Crusaders.

The Norman camp.

I have quite an assortment of Essex camp followers and horde figures, so this camp was spoilt for choice for figures.

The mounted knights.

Another angle.

And another.

If you look closely at the banner in the last photo, you can see it’s unfinished. It should be a cross, but I used one off a round shield transfer, and forgot to paint in the centre. I’ve now done this.

The archers.

Another angle.

And another.

I somewhat regret giving the archers uniforms, of sorts. It was lazy. I almost mixed them up at the last minute, but didn’t. I didn’t take any pictures of the dismounted knights. I painted them ages ago. I’ll do that some time. The rest of this army, and heroes to allow it to morph as a HoTT army, are down the priority list at the moment; Mitanni come first, and then maybe Armenians and others to allow me to field a BBDBA Mithridatic army.


Conquest 2017

14 November, 2017

A few months back I decided to go to Conquest 2017. I’d not had much chance to play DBA this year and I was keen to get along, as I’d enjoyed the year before a lot. It also seemed a good motivation to get some painting done. Very kindly Keith, the organiser invited me to stay at his place for the event, something I really appreciated.

As I said in my last post, I’d chosen both my armies as a motivation to get more figures that I already had painted. However, I was rather slow getting them finished, and didn’t get much practice before the event. Fortunately, I was able to get a couple of games with Mike the Sunday before. this allowed me to try out the Normans in DBA, where they got a lucky victory against Mike’s Ottoman Turks. And it allowed my to try Pyrrhus’s army against them in BBDBA. This was invaluable, as I’d organised the army in such a way that it wouls have struggled, I’m sure, but with the suggestions of Mike, it did very well.

I’d organised the army as follows:

  • Command Wing (medium PIPs): 3 x3Kn (C-inC), 3 x LH, 4 x 4Pk, 2 x Sp, 1 x Ps
  • Centre (high PIPs): 8 x 4Pk (cmd), 3 x El, 2 x Ps
  • Holding Wing (low PIPs): 3 x Cv (cmd), 4 x Sp, 3 x 3Ax

The theory was that the elephants would help the pikes create a breakthrough in the centre (hence the high PIPs); Pyrrhus would have the next best PIPs with much of the cavalry and the Oscans with the best BGo troops would hold one wing.

Against the Ottomans the Oscans were defeated as they had no BGo to anchor on, the centre did not make much progress, and the elephants were destroyed by LH, nor did Pyrrhus. With Mike’s suggestion I rearranged them as follows:

  • Command Wing (High PIPs): 3 x3Kn (C-inC), 3 x El, 3 x LH, 2 x Sp, 2 x Ps
  • Centre (Low PIPs): 12 x 4Pk (cmd), 1 x Ps
  • Holding Wing (Medium PIPs): 3 x Cv (cmd), 4 x Sp, 3 x 3Ax

The centre was intended to be solid and just trundle forward, while I sought to win on the wings. Pyrrhus, in particular, had a potent mix of elephants, knights and light horse.

  • Friday games

On the evening I arrived I had a couple of games with Keith. I used my Normans and he used his Samurai. In the first game Keith experimented with 6Cv. My archery destroyed them with exceptional dice. As a result of this Keith changed to a CP instead, and in the second game it was his turn to see his single archer do wonders. We finished a game a piece.

  • Saturday Morning (Ancients DBA)

Pyrrhus had a dreadful morning; he died against Jim’s New Kingdom Egyptians and again against Gordon’s Seleucids. However, both of these were close games, and with a bit more care I might have won. The last game, against Keith’s Carthaginians, was more humiliating. Clearly concussed from his two earlier battles, Pyrrhus failed to roll more than 2 PIPs for the entire game. As a result he sat facing the Carthaginians until in desperation, after his camp was sacked and his cavalry wing was disintegrating that he sent his pikes in an attack against the Carthaginian foot. This failed, and the Carthaginians won a victory without any of their army breaking.


Pyrrhus attempts to break the Carthaginian foot to no avail (though he doesn’t die this time — photo taken by Keith).

  •  Saturday Afternoon (Medievals DBA)

For the afternoon competition my Normans had Viking allies and were:

4 x 3Kn (cmd), 2 x 4Bd, 3 x 3Bw; 2 x 4Bd and 1 x 4Bw (allies).

The afternoon saw the Normans facing Brian’s Rajputs. I made the mistake of having the Rajput fort, and the BGo terrain on my baseline. I abandoned the idea of trying to take the fort, and was cramped as a result. In the end I killed the elephant C-in-C with mine, but that was on the turn that my army broke.

The second battle was against Ben’s Yi Koreans. The Koreans occupied a wood on my left flank and proceeded to chip away at my knights that milled around in range. Meanwhile on my left flank my archers advanced out of a hamlet into firing range of the Korean cavalry. Their response was to charge, which largely failed, and saw them take casualties. They came back, this time with their general, and were again defeated, giving the Normans a lucky victory. If they’d waited a turn and attacked with their general, they may have had more success (then again they’d have been shot at). Credit should go to the Viking archers, who shrugged off an extended rocket barrage by the Korean artillery.

The final battle was against Jim again. His Free Company were not too different from the Egyptians, having fast blades and archers, but knights instead of chariots. The fast blades proved deadly, getting stuck into the Vikings, who had occupied a hamlet. They destroyed them, with the support of some knights, before my archers could break up his main line of battle. After that, they were able to roll up my right flank.

Overall, I won only one game that day, and finished very near the bottom of the table. However, the points system favoured results over a draw, which is a system I think is good: 8 points for a win, 1 for a loss and 0 for a draw. Losses and draws got points for enemy destroyed too.

  • Sunday (Ancients BBDBA)

After such a bad showing on the Saturday, I didn’t approach the BBDBA with much confidence, especially as I was yet to win a game of BBDBA. My first game was against Keith’s Early Asiatic Successor army (Demetrius). I’d faced it last year with my Carthaginians. This time, however, I was the attacker, which meant I got to react to the entire deployment of Demetrius. This proved very useful, as the Oscans had the chance to avoid Demetrius’ xystophoroi and to contest a hill on the right flank.

In the centre my pike general deployed to the right of the opposing general, and on the left Pyrrhus deployed in reserve to meet the bulk of Demetrius’ elephants and knights. The advantage of deployment was complemented by favourable dice, and in the centre the pike to the right of Demetrius’ central commander was destroyed; he was soon flanked, but never flinched, and the centre remained otherwise static.

On the right, the Oscans hoplites withstood elephants and elephants successfully, and the auxilia were able to overcome opposing peltasts in order to start to threaten the cavalry general of that wing.


The Oscans approaching Demetrius’ left flank. Their hoplites face pike and elephants thoroughly undaunted.

However, it was on the left wing that the battle was decided. Demetrius had tried to change elements to avoid his knights facing elephants, but this left a hole in his line, and Demetrius himself had had to leave the reserve to join the battleline.

In the initial clash elephants faced off; one each fled, which gave the opportunity for one of Pyrrhus’ to attack Demetrius himself. This was the decisive combat, and the elephants finished off the commander giving Pyrrhus the advantage. He continued to exploit this by eventually overcoming pikemen facing his hoplites, as well as other casualties that I don’t remember now.


The crucial point on the left flank; elephants have fled in both directions, but one of Pyrrhus’ is able to turn on Demetrius himself.


The same point from a different angle. The pikes facing hoplites can be seen.

Meanwhile, some of Pyrrhus’ pikemen, dressed as Persian levy pike, had been defamed by Demetrius before the battle. Proving him wrong they eventually defeated the opposing pike (with cavalry support), breaking Demetrius’ second command and giving me my first BBDBA victory.


The beleaguered Demetrian pike general remains steadfast, but to his right his command collapses as Tarantine cavalry move up to overlap another pike block.

In the second battle I faced Brian’s Classical Indians. In this battle his fort was less dominant. However, when I looked at the terrain I considered trying to fight for the woods on my left with the Oscans. However, they would then face HCh, while the elephants of Pyrrhus’ command would be closer to his psiloi. I had the wings the other way around, which left me with only two psiloi to try to control the woods.


Pyrrhus faces Classical Indians.


Pyrrhus’ deployment from another angle.


And another angle.

As the battle unfolded, the Indians attempted to redeploy radically to face my deployment, and I tried to get across the board rapidly to trap his chariots behind his elephants and his line in disarray.

The plan met a hitch when the two psiloi were quickly destroyed by opposing archers. The elephants now risked being shot at and Pyrrhus and his knights were a cautious distance to their rear. In this unfavourable situation, the elephants decided to advance. They were met by opposing elephants, including the C-in-C. The odds were not good, but the dice gods favoured them, and I 6-1ed the C-in-C, doubling him. If Brian used his +1 the damage was worse, as he still died, fleeing into a HCh. He chose to die on the spot. All but one of my elephants was quickly destroyed, but the last one hatched a devilish scheme; attacking an elephant that had fled to the baseline. The hope was to lose, as he’d flee into a sub-general! He succeeded in this low devise, and in true Pyrrhic fashion succeeded in demoralising the command!


Just before contact. The elephants are almost in contact, while the Oscans are still a turn or two off. The game mat is one that I got on eBay from Poland. I’m pretty happy with it. The picture is another of Keith’s


Another picture by Keith of the same point. The psiloi can still be seen in the marsh on the left flank. The central command has a couple of elements of pike in reserve to replenish the back rank of the pike block; they are struggling to keep up.

My two remaining commands were now facing two headless chicken commands and the low PIP one. We ran out of time, but it was still closely balanced, although the Oscans were starting to look dangerous. All in all a great battle with its chaotic elephant battles!


The end of the battle with the Oscan auxilia looking dangerous. Even the camp was on the move!

For my last battle I faced Andrew’s Akkadians. I was the defender, for the first time in the competition. I deployed anchored on two patches of boggy ground. It was an interesting matchup against fast pike, and the Akkadians swept in very fast. However, the Epiriots proved too good, beating them at every point. In particular, the Akkadian horde on the hill facing the Oscans proved absolutely cowardly, and in the centre the Akkadian general, facing hoplites, was flanked and when the dice came up equal, the solid foot had the advantage and won.


Pyrrhus facing off against the Akkadians.


The Akkadian deployment.

However, it was Pyrrhus, in the only battle of the day he saw combat, that destroyed multiple elements. He came up into the battle line as it extended while his elephants tried to avoid facing psiloi. His inspirational leadership routed the enemy before him, and he took his second victory of the day.

This was my first victory against Andrew in a series of encounters that would have gone back to 2009, so I was pretty pleased. I suspect the unfinished bases of his troops may have demoralised them.

  • Summary

The competition was a lot of fun. All the games were played in good spirits. I learned a lot about how hamlets work and came away considering a number of projects. Perhaps one day my Norse Irish will have a Brian Boru CP, or I’ll make a CWg for some Communal Italians. Also I will have to make a hamlet.

I’d like to thank Keith for organising the competition and for having me stay. The venue, the Woolston Club, was also really pleasant. I miss anything similar, to my knowledge, up in Auckland. Finally Comics Compulsion deserve thanks for running the overall competition.

A few updates

13 November, 2017

It’s over a year since the last post. Straight after Conquest I got busy with a new job; it’s quietened down a bit now, but I’ve not got back to the blog to update what I’ve been doing recently. Since I last posted, and mostly in the last few months, I’ve played a few games of DBA, and got a couple of armies finished. These were preparation for Conquest 2017, which was last weekend. Therefore, it’s time to get some reports posted.

Firstly, when I decided to go to Conquest, I decided on two armies that would encourage me to get some armies finished, much as I’d done last year. This time I decided to get my Normans to a stage they can be fielded. This involved finishing four 3Kn that had been mostly done for over a year or more. In addition, I did a camp and three 3Bw. There are stacks of Sp to do, and more crossbowmen and archers, but I could field the Normans. I’ll look to getting the rest done soon to allow these to morph into some of the other armies of that period, such as Early Crusaders, Communal Italians and Papal Italians.

The other army I decided on was Pyrrhus for BBDBA; this required me to finish the Campanians to be Pyrrhus’ Oscan troops. It also required an extra element of xystophoroi (3Kn) and Tarantine cavalry (LH). In all, this was 8 figures of 3Ax (four were already done), 9 figures of Oscan cavalry and 5 figures of 3Kn and LH. What was particularly pleasing was that I didn’t need to buy any of these; I actually reduced the lead pile a little.

I’ll post some pictures of these figures soon. Otherwise, I played a couple of games of DBA with Joel a while back, and some with John and Nick (also now a while back). Finally the weekend before Conquest I got to the AWC for a game of BBDBA with Mike. This proved invaluable, as Mike critiqued my decisions around the commands I’d created. The changes were very effective at Conquest.

BBDBA Choices

23 October, 2016

As I said in my last post, I’ve got the figures I need for Conquest ready. However, after a couple of games of BBDBA I’m not sure what armies to take. I had a game of BBDBA last month. I won in the centre and lost on the flanks. Last Friday I had my second game, this time I took Gauls with a Spanish ally. Nick went Early Imperial Romans to see how I’d cope against knights.

I didn’t take any pictures, which was a pity, as it was fun game. I won decisively on one flank (I was the defender and laid out a few woods and a difficult hill). However, much like in the previous game, I lost elsewhere. This time, however, it was that I’d effectively fielded two commands against one Roman one, but the C-in-C was up against two commands, and had also put three elements of LCh on the far side of a wood; these were badly outnumbered, and could not get away from the place.

Even though I lost, I learned a bit more about BBDBA — my commander died when he rolled a 1, but he should have used his single get-out-of-jail +1. This reprieve might have been allowed me to turn things around, though I doubt it. His command broke, and the other two were too slow or too far away to redeploy against the remaining Romans.

What this taught me is that BBDBA is very different from DBA. Breaking a command is only a good start; you have to find a way to be able to redeploy to repeat the exercise. Choosing what commands are mobile and what commands have the most PIPs is crucial for this.

My choices for Conquest are (1) the Marian Romans with Numidian allies, (2) the Gauls with Spanish allies, or (3) later Carthaginians. After looking at what I hope to achieve, which is largely have an excuse to use the newly painted figures, I think the last of these is the best choice; I can use the new Spanish 4Ax, the new Gallic 4Wb, the new Gallic Cv and the new Numidian LH. I can also take 36 elements of Carthaginians (although some of the Spear do look a lot like they may be Greek or Campanian mercenaries).

One of the advantages of the Carthaginians is they are aggression 4, so they should get to deploy second (and if they don’t they can do a littoral landing to mess with the opponent).

My initial reluctance with this army was my concern about the Carthaginians as a DBA army, but I think it’ll do OK. That just leaves the choice of my medieval army. I was thinking of going Prefeudal Scots; I then thought about the Komnenan Byzantines, which have been my default choice for a while. However, I’m now thinking of a more eccentric choice — North Welsh with a South Welsh ally. It’s very fast and should bring on a result in no time at all! I could even look at constructing narratives for the Carthaginians and Welsh having gone to sea as a background to their battles; somewhat more violent versions of the voyages of Hanno and Madog!


DBA Day at the AWC

10 October, 2016

Sunday a week ago there was a very successful DBA day at the Auckland Wargames Club. As it led to other projects being planned, I’ve not got around to writing up any report until now. The format was friendly games; no set armies or points. I had five very enjoyable games.

  • 1 – Marian Romans v. Alexandrian Imperial

My first game was against John, whose army is still being painted, so he borrowed figures from me. I’m pleased to say that they knew who their paymaster was, and fought accordingly!

A bird's-eye view of the Marian Romans.

A bird’s-eye view of the Marian Romans.

I was the defender and laid down some Marsh and ploughed fields (I’d just made some new terrain; I realised later that Marsh is not valid for Arable armies). Appropriate to the weather that day the fields were boggy.

The Romans, complete with an elephant.

The Romans, complete with an elephant.

[a666: The Alexandrian deployment.]

The Alexandrian deployment.

Alexander, or his subordinate, took an elephant as well. He swung his knights out on his left flank. Things looked good when one squared off against some auxilia, who promptly 6-1ed him! It went from bad to worse from there with the general encountering elephants and this time the encounter went to script. The Kappadocian hillmen notched up their second kill, supporting some legionaries against hapless thureophoroi, and it was all over.

The situation at the end. Not a single companion cavalryman left!

The situation at the end. Not a single companion cavalryman left!

The surprising resilience of the Kappadocians secured a quick victory.

  • 2 – Prefeudal Scots v. Vikings

The second combat was against Kieran’s Vikings. Again I was the defender and went for a marsh and a wood, which ended up being in the same corner.

The Viking invaders of Scotland.

The Viking invaders of Scotland.

The defenders of Scotland (helped by some friendly Vikings on their right flank.

The defenders of Scotland (helped by some friendly Vikings on their right flank.

The battle was a close one, where the Scots won first blood, when the Galwegians broke an element of Vikings. However, the centre was somewhat of a stalemate, with a lot of toing and froing. On the Scots’ right their Viking allies did good execution and contributed to a close-fought 4-2 victory. Terrain and the greater mobility of the Scots were significant factors.

The finals situation; the wood has saved the fragile Scots left flank. Their Viking allies have hared up the field on the right flank, while a schiltron has collapsed in the centre.

The finals situation; the wood has saved the fragile Scots left flank. Their Viking allies have hared up the field on the right flank, while a schiltron has collapsed in the centre.

  • 4 – Later Macedonians v. Polybian Romans

After lunch I faced Joel’s freshly painted Polybian Romans. I decided I really should get my Later Macedonians out to meet them. Naturally in the face of unprovoked Roman aggression I was the defender again. I took two large terrain pieces to anchor my flanks and restrict the battlefield to the advantage of the phalanx.

The valiant Macedonians line up to hold Roman depredation at bay.

The valiant Macedonians line up to hold Roman depredation at bay.

Scurrilous Romans set on spreading tyranny.

Scurrilous Romans set on spreading tyranny.

The battle was close fought, with the battle going in the Romans’ favour on their left flank, while the Macedonians secured the advantage on their own left flank, destroying both elements of Roman velites. However, it was the steadfastness of the Macedonian blueshields that secured victory; despite being flanked by Roman cavalry they repeatedly refused to break. In the centre the Galatians made noble execution of Roman legionaries and the whiteshields (leukaspides) broke their opposing legionaries.

The situation at the end; the Macedonian right flank is lucky not to have broken after their light horse fled, but the centre has triumphed.

The situation at the end; the Macedonian right flank is lucky not to have broken after their light horse fled, but the centre has triumphed.

  • 3 – Later Macedonians v. Polybian Romans

Actually, there is a report that prior to this battle the Macedonian general was troubled by a nasty dream in which his thureophoroi proved his undoing. Romans report that this was an actual battle, but the more reliable Greek chronicler disagree (the battle just described was actually our second, as the first was over so fast!). The Macedonians defended again. Their terrain was too small to constrain the battlefield.

The Macedonian deployment.

The Macedonian deployment.

The Roman deployment.

The Roman deployment.

The Macedonian thureophoroi attempted to defeat the Roman velites and were disgracefully defeated (they are prone to this; witness their routing by Spartan artillery). Philip V tried to stabilise things, but was defeated himself; the battle was over without the main lines having contacted.

The final position. The thureophoroi were quickly routed and Philip was flanked and defeated. There was a scary big hole in the Macedonian line.

The final position. The thureophoroi were quickly routed and Philip was flanked and defeated. There was a scary big hole in the Macedonian line.

  • 5 – Prefeudal Scots v. Carolingian Franks

The last battle was against Mike’s Carolingian Franks. The Scots had got on their boats and visited France. It didn’t go well for them.

The Carolingian Franks. The red beads denote those that can dismount.

The Carolingian Franks. The red beads denote those that can dismount.

The Prefeudal Scots.

The Prefeudal Scots.

How the Galwegians got to be in the centre facing knights I don’t remember (I think I deployed and then moved the line along a bit to fit it in the legal area and didn’t check who was facing who. Unlike the bold Kappadocians at the start of the day, the Galwegians didn’t produce an upset against the Carolingian commander. The schiltons were under pressure and collapsed, but not before a few knights had fled in the face of the Scots cavalry.

The final situation after the Scottish centre had collapsed.

The final situation after the Scottish centre had collapsed.

All in all, it was a great day; there is another account of it here, and there are plans for more DBA action there soon.

ERM Dwarves

14 February, 2015

  • ERM Dwarves
ERM Dwarves — archers, a cleric, and two elements of blade.

ERM Dwarves — archers, a cleric, and two elements of blade.

I’ve done a number of posts on dwarves, but it’s been a long time since I’ve painted any. Finally, here are some of the East Riding Miniatures (ERM) dwarves that I got last year. As I said in the previous post, they actually scale quite nicely with some of the Splintered Light (SL) dwarves. As I found with other ERM figures, they don’t always look that promising in raw metal, but paint up very well. They are particularly good for using washes on.

The elements of blade, one is a command element.

The elements of blade, one is a command element.

Another angle.

Another angle.

From the rear.

From the rear.



These figures are from FT51, FT53, FT61 and FT62. On two of the shields I used a VVV transfer for hoplites of a boar’s head. It wasn’t very distinct. I think basic dark age patterns would be better. I will look to mix some of the figures I have from FT53 with my SL figures. I’ll do the same with the figures from FT61 and FT62 (as well as FT60), but only those that are armoured. I don’t see much use for unarmoured dwarves.

A SoBH cleric and some Shooters.

A SoBH cleric and some Shooters.

Another angle.

Another angle.

These are figures from FT52, FT56 and FT60. I like the cleric, and will probably use another of them in a HoTT Cleric element.

I’m not sure when I’ll get back to finishing a HoTT dwarf army; there are so many other projects at different stages, that it might be a while. Then again, it may jump to the head of the queue!

  • Fafhrd and the Gray Mouser
Fafhrd and the Gray Mouser.]

Fafhrd and the Gray Mouser.

Years back, when I placed my first SL order, I found a pair of figures in it that I hadn’t ordered. I didn’t realize that these were a bonus if your order was large enough. The figures are in the Archer Collection. Anyway, when I based the skeletons and zombies I had two bases left and put their ‘Northern Warrior and Thief Companion’ on them. They proved quick to paint, and were finished along with the dwarves. They’re a clear reference to the Fritz Leiber series of Fafhrd and the Gray Mouser that I spent a bit of time rereading last year. I’m sure they’ll find their way into some SoBH warband at some stage.

From the side.

From the side.

  • South Welsh Allies
Welsh Cavalry.

Welsh Cavalry.

For DBA 3.0 the Northern Welsh army (III/19c) have the option of a South Welsh ally. As they would otherwise have ten 3Pk, this seems very necessary. For this ally they must have a 3Cv element as the leader of these allies. I started painting these figures quite a while ago and am pleased that this is one of the many projects I have begun that is now finished.

I can’t help but feel that two 3Cv in one Welsh army, though useful, is too many, but unless the South Welsh army came with the option of a foot general, those are the rules. I’m sure it will be used as part of any Dark Age Celtic HoTT army that may one day see the light of day.

Another angle.

Another angle.

From the rear.

From the rear.

These are Feudal Casting figures, originally Irish or Picts. I’ve given them Essex shields and shortened the spears of some. I’ve got a lot more experienced at this, as I remember the first element I did years ago was a real trial!

  • Painting progress

Otherwise, I’ve got the four elements of 4Pk a little closer to completion; they’re very close actually, and the four elements of Norman 3Kn are also pretty close. I’ve also added some more paint to a number of Tabletop Fantasy adventurers that I got last year. They’re also not far off from being finished. It’ll be good to get some more old projects finished before starting on any new ones!

Pokeno Invitational

7 February, 2015

Well, it’s been a while since I’ve posted anything. A few weeks back I had my first gaming of the year, a chance to catch up with Joel and John and to see Keith for the first time in a good long time. Keith has already posted about the day, which was really enjoyable. I lost most of my games and at the time complained of poor dice, but on reflection it was really poor planning — plans that depend on good PIP dice aren’t really plans, but endeavours in blind luck! Nevertheless, it was a lot of fun and it was good to see armies out on the table that haven’t been used in a while. My Comnenan Byzantines were used twice, as were my Normans (as Early Crusaders). My Polybian Romans and Late Carthaginians were also used (oddly we had three games going simultaneously first with the Romans on one side each and then the Carthaginians). Pyrrhus’ army, Prefeudal Scots and Saxons completed the turnout.

After that day, John and I continued at my house with a game of Song of Blades and Heroes. It was a chance to use the Gnolls and some terrain. The fight at a bridge resulted in the Gnolls losing decisively against some Normans. The bridge was a bottle neck that probably favoured the superior firepower of the Normans, though the Gnolls did get to achieve a few consolation kills.

The gaming renewed my enthusiasm for painting, and I’ve got my four blocks of Successor 4Pk closer to completion, but other projects still manage to finish before them!