Browny-con

8 October, 2018

Browny-con was organised by Grant at his house and was a great success — 8 players and six rounds of DBA. We used a scoring system, but were relaxed about army choices, going for match-ups at each round.

A few missed games at either end missed all the rounds, and we scored 5 pts for a bye. Otherwise it was 8 for a win, 1 for a loss and 0 for a draw and you subtracted losses for your win and added kills for your loss or draw. The scores were:

Benny 35
Mark 32
Simon 30
Grant 28
Dave 26
Philip 24
Joel 23
Nick 18

Camps sacked and generals killed were (Camps sacked – Generals killed):

Benny (0-2)
Mark (0-1)
Simon (0-0)
Grant (1-2)
Dave (0-1)
Philip (1-0)
Joel (0-0)
Nick (0-1)

My games were:

1. Mitanni v. Sea People (Philip)

The Mitanni destroyed the Sea People using their light option (Psiloi and Fast Auxilia). It was their six chariots that proved superior to the auxilia and fast blade they met.

2. Campanians v. Polybian Romans (Joel)

Joel fielded a lovely BUA (Diocletian’s palace). I had him have it on his side and charged into contact with him, hoping to win on my left flank where I had fast auxilia and cavalry against his cavalry and psiloi. My centre crumbled (hoplites not enduring against blade), and things looked hopeless when my general 6-1ed his to turn around the game. I then destroyed the psiloi and cavalry on my left wing. It was a very jammy victory!

3. Mitanni v. Ugarit (Dave)

What I did to Joel, Dave did to me. I had the factors, I thought, in this battle — I had solid auxilia facing fast auxilia and I had a LCh facing a psiloi on the other flank. The dice went against me and I was 6-1ed repeatedly, losing my General and five other elements in an absolute rout.

4. Mitanni v. Midianites (Grant)

Mitanni face Midianites.

After lunch I faced Grant’s Midianites, and was grateful to finally be defending, avoiding sand dunes. I went for my heavy option of solid auxilia and solid bow. The battle was tipping in Grant’s favour when one of my bow was destroyed, but the dice went my way and I rolled up his flank and won quickly.

5. Late Carthaginian v. Pyrrhus (Benny)

Carthage faces Pyrrhus.

This was a game I thought I had; I managed to get my elephant to face Pyrrhus. All I had to do was QK his Kn general. Unfortunately, to do this I’d moved the elephant in front of a pair of Gallic warbands. If I’d moved the warbands first, I might have avoided this. It was a sideways shuffle. Predictably the elephant had to recoil — twice! On my left flank a psiloi was destroyed by an enemy one, allowing it to close the door on my auxilia, ending the game.

I was lucky to avoid losing two LH to a situation on the other flank. Benny’s LH and cavalry had advanced on opposite sides of the hamlet, so they were not lined up. The Numidians were positioned to ZoC both of them. Benny attacked with the Cv and the Numidians conformed (as he couldn’t). He then could close the door with the LH. Fortunately I won the battle. It’s an odd situation. Benny’s cavalry couldn’t advance as a group, as they weren’t one. He didn’t set out to create such a situation, but it was a nasty one.

Numidians before being attacked by cavalry with a LH overlap.

6. Mithridates v. Marian Romans (Nick)

Nick’s bad luck continued. He took an artillery element in the middle of his legionaries. It faced my Sarmatian Kn flanked by pikes. On my left flank the Romans had more BGo troops than I did facing each other across a wood. Nick’s PiPs were terrible, which prevented him from moving into the woods. He attacked with his legionaries, leaving a gap for the artillery to continue shooting at the Sarmatians. I was lucky to avoid losing anyone in these attacks, but got to charge the Sarmatians at the artillery and close the door on the legionaries in the gap with some LH. The gap widened, and after surviving a turn the artillery was destroyed. This gap was one that the Romans couldn’t fill, hampered by bad PiPs and poor combat dice.

It was a great day; most of the battles played very quickly. There’s talk of getting some HoTT armies together next.

Yesterday I got along to a 28mm DBA day at the Auckland Wargames Club. It had been proposed by Jerome, who on the day asked me to organize things. As we had no map and no theme—the armies were what people chose to bring—I went for what I could remember of the system described by Chris Brantley on Fanaticus:

http://www.fanaticus.org/discussion/

We went for random rounds that led to the loser becoming the winner’s vassal. After three rounds there were two equal factions and we decided the winner with a game of BBDBA.

The participants were:

Andrew: Sea-Peoples (I/28)
Alistair: Spartans (II/5a)
Mark: Gauls (II/11)
Steve: Marians (II/49)
John: Marians (II/49)
Jerome: Early Franks (II/72d)
Mike: Vikings (III/40b)
Richard: Ghaznavids (III/63b)

This made for a preponderance of blade armies, making my Gauls a better choice than I’d thought. I’ll only describe my games, except to say all the games came to a result apart from one in the first round between John and Andrew; they started late and their blade were only bouncing each other back when we called time.

In the first round I faced Jerome, who’d not played DBA before. Our armies were fairly similar, except my Gauls had more cavalry. Jerome stayed in a big wood initially, and when he started to move, he didn’t have enough PIPs to get fully out of it. I hoped to contact his general with my cavalry and overwhelm him, but I ended up making contact with my warband on his, and owing to the effects of pursuit it soon developed that I had the edge, as I could get rear-rank support when he was still in BGo. I lost my psiloi on one flank, but got a 6-1 on a double-rank Wb and from there the advantage stayed with me.

The final situation against the Franks.

My second game was against Ghaznavids; it was a match-up I didn’t expect to do too well at, as my Warband would not like his two elephants. However, Richard, had not played DBA since version 1 and didn’t know about the second move of warbands. I was blessed with a plenitude of PIPs at the right time and was able to get warbands into his spear. On the first round my cavalry bounced off his, but on the second I got a pair of warbands against the spear next to his elephant general and a psiloi onto the general. The dice smiled on me; both his spear fell to my warbands and then my psiloi rolled 5-2 on his general for a surprise victory. Richard would not have allowed me to get so close if he’d known about warbands’ charge move.

Warbands triumph over elephants.

For the third round I had the victors meet. I faced Sea People and didn’t get the table edge I’d hoped for. The Sea People deployed between two hills. I ended up losing as I got dragged into fighting in the centre rather than waiting to win on my right flank. This happened as I tried to provide overlap support on the right flank, which drew my cavalry forward to provide it. My one attack on the right flank (which took 4 PIPs to coordinate) was repulsed without success. In the centre my general was double overlapped and rolled a 1, silly chap!

The Gallic general cops out, and it's all over against the Sea People.

At the end of this round Andrew commanded me and Alistair, who had defeated Richard: one elephant recoiled into the other, oh dear! Richard had a point that this was a consequence of the depth of 28mm elephants. What happened was one elephant was recoiled then attacked in it flank. It turned to face, and coward that it was, recoiled again into the other elephant. In 15mm it would have recoiled behind the other elephant. The Spartan camp was a rhino being led away in chains; now they could use an elephant, or at least bits of one!

John faced Steve, and the resolution of this Roman Civil War was that Steve was his vassal as was Jerome, who had defeated Mike. Mike and Alistair decided to sit out the final battle, leaving Andrew and John to attempt to bring their inconclusive opening battle to a result. This time with allies. Andrew was the aggressor, so we got to match up our armies to our advantage. Andrew faced John on the flank with BGo, I faced Steve on the more open flank and Richard’s cavalry and elephants faced Jerome’s warbands with a bit of wood in the way.

The battlelines are drawn. The Sea Peoples on hte right with the Gauls in the forefront.

From the other end of the field.

On my end of the field I was hampered by low PIPs (1s) for about 3 turns. I decided to try to get my cavalry across my front and around the Roman flank. I was very lucky to do so without getting caught. Meanwhile, the Ghaznavids had lost a light horse to warband who closed the door with their second move. He then advanced against the Romans, hoping to get the elephants at the warband. However, his cavalry were swept aside by the Romans and it was all over in the centre.

I then had great PIPs. I was able to get my general behind the Roman line to attack their psiloi, something I can’t remember ever managing before. The warband had the PIPs to double-move into overlap and combat. It was looking good. The general despatched the psiloi. The cavalry on the flank had overlap from a warband; 3-2 odds and the Romans had nowhere to recoil. They got a stick, sigh! From there it all went wrong. The next combat was no longer 4-4 odds, but 4-5 and was recoiled. The last two were doubled and the Gauls were broken. But for that second combat I might have broken the Romans and kept the game alive. It was a victory for blades; curse their tenacity! Steve’s Marians soaked up the pressure from most of two armies and came out with barely a scratch!

The final result. The Ghaznavids are in retreat and four Gallic warbands have been broken. Meanwhile at the other end of the field little has happened.

This was an enjoyable day; it had a good turn out and all the games were played in good spirit. Some of the players decided DBA wasn’t what they liked; the fast-play rules have their own quirks that need to be learnt, and there is nothing in the rules to allow for better quality troops. Thank you Jerome for proposing the day and Andrew for providing me and Steve with armies.

This is the second such event at the AWC; I hope there will be more. I may try to encourage something similar to be organized at the North Shore Club, perhaps in 15mm and with a theme. It makes for a fun day.