Browny-con

8 October, 2018

Browny-con was organised by Grant at his house and was a great success — 8 players and six rounds of DBA. We used a scoring system, but were relaxed about army choices, going for match-ups at each round.

A few missed games at either end missed all the rounds, and we scored 5 pts for a bye. Otherwise it was 8 for a win, 1 for a loss and 0 for a draw and you subtracted losses for your win and added kills for your loss or draw. The scores were:

Benny 35
Mark 32
Simon 30
Grant 28
Dave 26
Philip 24
Joel 23
Nick 18

Camps sacked and generals killed were (Camps sacked – Generals killed):

Benny (0-2)
Mark (0-1)
Simon (0-0)
Grant (1-2)
Dave (0-1)
Philip (1-0)
Joel (0-0)
Nick (0-1)

My games were:

1. Mitanni v. Sea People (Philip)

The Mitanni destroyed the Sea People using their light option (Psiloi and Fast Auxilia). It was their six chariots that proved superior to the auxilia and fast blade they met.

2. Campanians v. Polybian Romans (Joel)

Joel fielded a lovely BUA (Diocletian’s palace). I had him have it on his side and charged into contact with him, hoping to win on my left flank where I had fast auxilia and cavalry against his cavalry and psiloi. My centre crumbled (hoplites not enduring against blade), and things looked hopeless when my general 6-1ed his to turn around the game. I then destroyed the psiloi and cavalry on my left wing. It was a very jammy victory!

3. Mitanni v. Ugarit (Dave)

What I did to Joel, Dave did to me. I had the factors, I thought, in this battle — I had solid auxilia facing fast auxilia and I had a LCh facing a psiloi on the other flank. The dice went against me and I was 6-1ed repeatedly, losing my General and five other elements in an absolute rout.

4. Mitanni v. Midianites (Grant)

Mitanni face Midianites.

After lunch I faced Grant’s Midianites, and was grateful to finally be defending, avoiding sand dunes. I went for my heavy option of solid auxilia and solid bow. The battle was tipping in Grant’s favour when one of my bow was destroyed, but the dice went my way and I rolled up his flank and won quickly.

5. Late Carthaginian v. Pyrrhus (Benny)

Carthage faces Pyrrhus.

This was a game I thought I had; I managed to get my elephant to face Pyrrhus. All I had to do was QK his Kn general. Unfortunately, to do this I’d moved the elephant in front of a pair of Gallic warbands. If I’d moved the warbands first, I might have avoided this. It was a sideways shuffle. Predictably the elephant had to recoil — twice! On my left flank a psiloi was destroyed by an enemy one, allowing it to close the door on my auxilia, ending the game.

I was lucky to avoid losing two LH to a situation on the other flank. Benny’s LH and cavalry had advanced on opposite sides of the hamlet, so they were not lined up. The Numidians were positioned to ZoC both of them. Benny attacked with the Cv and the Numidians conformed (as he couldn’t). He then could close the door with the LH. Fortunately I won the battle. It’s an odd situation. Benny’s cavalry couldn’t advance as a group, as they weren’t one. He didn’t set out to create such a situation, but it was a nasty one.

Numidians before being attacked by cavalry with a LH overlap.

6. Mithridates v. Marian Romans (Nick)

Nick’s bad luck continued. He took an artillery element in the middle of his legionaries. It faced my Sarmatian Kn flanked by pikes. On my left flank the Romans had more BGo troops than I did facing each other across a wood. Nick’s PiPs were terrible, which prevented him from moving into the woods. He attacked with his legionaries, leaving a gap for the artillery to continue shooting at the Sarmatians. I was lucky to avoid losing anyone in these attacks, but got to charge the Sarmatians at the artillery and close the door on the legionaries in the gap with some LH. The gap widened, and after surviving a turn the artillery was destroyed. This gap was one that the Romans couldn’t fill, hampered by bad PiPs and poor combat dice.

It was a great day; most of the battles played very quickly. There’s talk of getting some HoTT armies together next.

BBDBA Pyrrhus

22 November, 2017


In order to get my Successor and Hellenistic figures able to be fielded as a BBDBA Pyrrhic army I needed to get the Campanians painted, which I did. I also needed two other elements, one of Xystophoroi (3Kn) and one of Tarantine light horse. Fortunately I had these in my lead pile. The extra element of xystophoroi were originally Hellenistic heavy cavalry, but I can’t really see how they differ from the Freikorp xystophoroi. They’re nice figures.

Pyrrhus and his Xystophoroi.

Another angle.

And another.

The extra element of Tarantine light horse are Essex, but they match the Freikorp ones well enough.

Tarantine light horse.

Another angle.

And another.

Strictly I need to get a couple more elephants with turrets instead of using early successor ones, and paint a few more elements of pike, as two that I use for this army are actually Asiatic levy ones with trousers. However, as they fought bravely down at Conquest, I’m not in any hurry to do this.

Conquest 2017

14 November, 2017

A few months back I decided to go to Conquest 2017. I’d not had much chance to play DBA this year and I was keen to get along, as I’d enjoyed the year before a lot. It also seemed a good motivation to get some painting done. Very kindly Keith, the organiser invited me to stay at his place for the event, something I really appreciated.

As I said in my last post, I’d chosen both my armies as a motivation to get more figures that I already had painted. However, I was rather slow getting them finished, and didn’t get much practice before the event. Fortunately, I was able to get a couple of games with Mike the Sunday before. this allowed me to try out the Normans in DBA, where they got a lucky victory against Mike’s Ottoman Turks. And it allowed my to try Pyrrhus’s army against them in BBDBA. This was invaluable, as I’d organised the army in such a way that it wouls have struggled, I’m sure, but with the suggestions of Mike, it did very well.

I’d organised the army as follows:

  • Command Wing (medium PIPs): 3 x3Kn (C-inC), 3 x LH, 4 x 4Pk, 2 x Sp, 1 x Ps
  • Centre (high PIPs): 8 x 4Pk (cmd), 3 x El, 2 x Ps
  • Holding Wing (low PIPs): 3 x Cv (cmd), 4 x Sp, 3 x 3Ax

The theory was that the elephants would help the pikes create a breakthrough in the centre (hence the high PIPs); Pyrrhus would have the next best PIPs with much of the cavalry and the Oscans with the best BGo troops would hold one wing.

Against the Ottomans the Oscans were defeated as they had no BGo to anchor on, the centre did not make much progress, and the elephants were destroyed by LH, nor did Pyrrhus. With Mike’s suggestion I rearranged them as follows:

  • Command Wing (High PIPs): 3 x3Kn (C-inC), 3 x El, 3 x LH, 2 x Sp, 2 x Ps
  • Centre (Low PIPs): 12 x 4Pk (cmd), 1 x Ps
  • Holding Wing (Medium PIPs): 3 x Cv (cmd), 4 x Sp, 3 x 3Ax

The centre was intended to be solid and just trundle forward, while I sought to win on the wings. Pyrrhus, in particular, had a potent mix of elephants, knights and light horse.

  • Friday games

On the evening I arrived I had a couple of games with Keith. I used my Normans and he used his Samurai. In the first game Keith experimented with 6Cv. My archery destroyed them with exceptional dice. As a result of this Keith changed to a CP instead, and in the second game it was his turn to see his single archer do wonders. We finished a game a piece.

  • Saturday Morning (Ancients DBA)

Pyrrhus had a dreadful morning; he died against Jim’s New Kingdom Egyptians and again against Gordon’s Seleucids. However, both of these were close games, and with a bit more care I might have won. The last game, against Keith’s Carthaginians, was more humiliating. Clearly concussed from his two earlier battles, Pyrrhus failed to roll more than 2 PIPs for the entire game. As a result he sat facing the Carthaginians until in desperation, after his camp was sacked and his cavalry wing was disintegrating that he sent his pikes in an attack against the Carthaginian foot. This failed, and the Carthaginians won a victory without any of their army breaking.

a817

Pyrrhus attempts to break the Carthaginian foot to no avail (though he doesn’t die this time — photo taken by Keith).

  •  Saturday Afternoon (Medievals DBA)

For the afternoon competition my Normans had Viking allies and were:

4 x 3Kn (cmd), 2 x 4Bd, 3 x 3Bw; 2 x 4Bd and 1 x 4Bw (allies).

The afternoon saw the Normans facing Brian’s Rajputs. I made the mistake of having the Rajput fort, and the BGo terrain on my baseline. I abandoned the idea of trying to take the fort, and was cramped as a result. In the end I killed the elephant C-in-C with mine, but that was on the turn that my army broke.

The second battle was against Ben’s Yi Koreans. The Koreans occupied a wood on my left flank and proceeded to chip away at my knights that milled around in range. Meanwhile on my left flank my archers advanced out of a hamlet into firing range of the Korean cavalry. Their response was to charge, which largely failed, and saw them take casualties. They came back, this time with their general, and were again defeated, giving the Normans a lucky victory. If they’d waited a turn and attacked with their general, they may have had more success (then again they’d have been shot at). Credit should go to the Viking archers, who shrugged off an extended rocket barrage by the Korean artillery.

The final battle was against Jim again. His Free Company were not too different from the Egyptians, having fast blades and archers, but knights instead of chariots. The fast blades proved deadly, getting stuck into the Vikings, who had occupied a hamlet. They destroyed them, with the support of some knights, before my archers could break up his main line of battle. After that, they were able to roll up my right flank.

Overall, I won only one game that day, and finished very near the bottom of the table. However, the points system favoured results over a draw, which is a system I think is good: 8 points for a win, 1 for a loss and 0 for a draw. Losses and draws got points for enemy destroyed too.

  • Sunday (Ancients BBDBA)

After such a bad showing on the Saturday, I didn’t approach the BBDBA with much confidence, especially as I was yet to win a game of BBDBA. My first game was against Keith’s Early Asiatic Successor army (Demetrius). I’d faced it last year with my Carthaginians. This time, however, I was the attacker, which meant I got to react to the entire deployment of Demetrius. This proved very useful, as the Oscans had the chance to avoid Demetrius’ xystophoroi and to contest a hill on the right flank.

In the centre my pike general deployed to the right of the opposing general, and on the left Pyrrhus deployed in reserve to meet the bulk of Demetrius’ elephants and knights. The advantage of deployment was complemented by favourable dice, and in the centre the pike to the right of Demetrius’ central commander was destroyed; he was soon flanked, but never flinched, and the centre remained otherwise static.

On the right, the Oscans hoplites withstood elephants and elephants successfully, and the auxilia were able to overcome opposing peltasts in order to start to threaten the cavalry general of that wing.

a816

The Oscans approaching Demetrius’ left flank. Their hoplites face pike and elephants thoroughly undaunted.

However, it was on the left wing that the battle was decided. Demetrius had tried to change elements to avoid his knights facing elephants, but this left a hole in his line, and Demetrius himself had had to leave the reserve to join the battleline.

In the initial clash elephants faced off; one each fled, which gave the opportunity for one of Pyrrhus’ to attack Demetrius himself. This was the decisive combat, and the elephants finished off the commander giving Pyrrhus the advantage. He continued to exploit this by eventually overcoming pikemen facing his hoplites, as well as other casualties that I don’t remember now.

a815

The crucial point on the left flank; elephants have fled in both directions, but one of Pyrrhus’ is able to turn on Demetrius himself.

a818

The same point from a different angle. The pikes facing hoplites can be seen.

Meanwhile, some of Pyrrhus’ pikemen, dressed as Persian levy pike, had been defamed by Demetrius before the battle. Proving him wrong they eventually defeated the opposing pike (with cavalry support), breaking Demetrius’ second command and giving me my first BBDBA victory.

a819

The beleaguered Demetrian pike general remains steadfast, but to his right his command collapses as Tarantine cavalry move up to overlap another pike block.

In the second battle I faced Brian’s Classical Indians. In this battle his fort was less dominant. However, when I looked at the terrain I considered trying to fight for the woods on my left with the Oscans. However, they would then face HCh, while the elephants of Pyrrhus’ command would be closer to his psiloi. I had the wings the other way around, which left me with only two psiloi to try to control the woods.

a809

Pyrrhus faces Classical Indians.

a810

Pyrrhus’ deployment from another angle.

a811

And another angle.

As the battle unfolded, the Indians attempted to redeploy radically to face my deployment, and I tried to get across the board rapidly to trap his chariots behind his elephants and his line in disarray.

The plan met a hitch when the two psiloi were quickly destroyed by opposing archers. The elephants now risked being shot at and Pyrrhus and his knights were a cautious distance to their rear. In this unfavourable situation, the elephants decided to advance. They were met by opposing elephants, including the C-in-C. The odds were not good, but the dice gods favoured them, and I 6-1ed the C-in-C, doubling him. If Brian used his +1 the damage was worse, as he still died, fleeing into a HCh. He chose to die on the spot. All but one of my elephants was quickly destroyed, but the last one hatched a devilish scheme; attacking an elephant that had fled to the baseline. The hope was to lose, as he’d flee into a sub-general! He succeeded in this low devise, and in true Pyrrhic fashion succeeded in demoralising the command!

a820

Just before contact. The elephants are almost in contact, while the Oscans are still a turn or two off. The game mat is one that I got on eBay from Poland. I’m pretty happy with it. The picture is another of Keith’s

a821

Another picture by Keith of the same point. The psiloi can still be seen in the marsh on the left flank. The central command has a couple of elements of pike in reserve to replenish the back rank of the pike block; they are struggling to keep up.

My two remaining commands were now facing two headless chicken commands and the low PIP one. We ran out of time, but it was still closely balanced, although the Oscans were starting to look dangerous. All in all a great battle with its chaotic elephant battles!

a812

The end of the battle with the Oscan auxilia looking dangerous. Even the camp was on the move!

For my last battle I faced Andrew’s Akkadians. I was the defender, for the first time in the competition. I deployed anchored on two patches of boggy ground. It was an interesting matchup against fast pike, and the Akkadians swept in very fast. However, the Epiriots proved too good, beating them at every point. In particular, the Akkadian horde on the hill facing the Oscans proved absolutely cowardly, and in the centre the Akkadian general, facing hoplites, was flanked and when the dice came up equal, the solid foot had the advantage and won.

a813

Pyrrhus facing off against the Akkadians.

a814

The Akkadian deployment.

However, it was Pyrrhus, in the only battle of the day he saw combat, that destroyed multiple elements. He came up into the battle line as it extended while his elephants tried to avoid facing psiloi. His inspirational leadership routed the enemy before him, and he took his second victory of the day.

This was my first victory against Andrew in a series of encounters that would have gone back to 2009, so I was pretty pleased. I suspect the unfinished bases of his troops may have demoralised them.

  • Summary

The competition was a lot of fun. All the games were played in good spirits. I learned a lot about how hamlets work and came away considering a number of projects. Perhaps one day my Norse Irish will have a Brian Boru CP, or I’ll make a CWg for some Communal Italians. Also I will have to make a hamlet.

I’d like to thank Keith for organising the competition and for having me stay. The venue, the Woolston Club, was also really pleasant. I miss anything similar, to my knowledge, up in Auckland. Finally Comics Compulsion deserve thanks for running the overall competition.

A few updates

13 November, 2017

It’s over a year since the last post. Straight after Conquest I got busy with a new job; it’s quietened down a bit now, but I’ve not got back to the blog to update what I’ve been doing recently. Since I last posted, and mostly in the last few months, I’ve played a few games of DBA, and got a couple of armies finished. These were preparation for Conquest 2017, which was last weekend. Therefore, it’s time to get some reports posted.

Firstly, when I decided to go to Conquest, I decided on two armies that would encourage me to get some armies finished, much as I’d done last year. This time I decided to get my Normans to a stage they can be fielded. This involved finishing four 3Kn that had been mostly done for over a year or more. In addition, I did a camp and three 3Bw. There are stacks of Sp to do, and more crossbowmen and archers, but I could field the Normans. I’ll look to getting the rest done soon to allow these to morph into some of the other armies of that period, such as Early Crusaders, Communal Italians and Papal Italians.

The other army I decided on was Pyrrhus for BBDBA; this required me to finish the Campanians to be Pyrrhus’ Oscan troops. It also required an extra element of xystophoroi (3Kn) and Tarantine cavalry (LH). In all, this was 8 figures of 3Ax (four were already done), 9 figures of Oscan cavalry and 5 figures of 3Kn and LH. What was particularly pleasing was that I didn’t need to buy any of these; I actually reduced the lead pile a little.

I’ll post some pictures of these figures soon. Otherwise, I played a couple of games of DBA with Joel a while back, and some with John and Nick (also now a while back). Finally the weekend before Conquest I got to the AWC for a game of BBDBA with Mike. This proved invaluable, as Mike critiqued my decisions around the commands I’d created. The changes were very effective at Conquest.

Pokeno Invitational

7 February, 2015

Well, it’s been a while since I’ve posted anything. A few weeks back I had my first gaming of the year, a chance to catch up with Joel and John and to see Keith for the first time in a good long time. Keith has already posted about the day, which was really enjoyable. I lost most of my games and at the time complained of poor dice, but on reflection it was really poor planning — plans that depend on good PIP dice aren’t really plans, but endeavours in blind luck! Nevertheless, it was a lot of fun and it was good to see armies out on the table that haven’t been used in a while. My Comnenan Byzantines were used twice, as were my Normans (as Early Crusaders). My Polybian Romans and Late Carthaginians were also used (oddly we had three games going simultaneously first with the Romans on one side each and then the Carthaginians). Pyrrhus’ army, Prefeudal Scots and Saxons completed the turnout.

After that day, John and I continued at my house with a game of Song of Blades and Heroes. It was a chance to use the Gnolls and some terrain. The fight at a bridge resulted in the Gnolls losing decisively against some Normans. The bridge was a bottle neck that probably favoured the superior firepower of the Normans, though the Gnolls did get to achieve a few consolation kills.

The gaming renewed my enthusiasm for painting, and I’ve got my four blocks of Successor 4Pk closer to completion, but other projects still manage to finish before them!

Sunday DBA

27 January, 2014

Yesterday I go the Auckland City Guard again. I had a couple of games of DBA 2.2 with John. This time I even pulled out my phone and took a few pictures.

  • Pyrrhus of Epirus against the Romans

The first game I used the later Epirot army of Pyrrhus. I’ve had the figures for a while, but not used them much. John used my Polybian Romans. I was the attacker and thought I was onto something pretty good when a third of the Romans seemed to be deployed too far to their right to do anything. Furthermore, for quite a while their PIPs were low and we advanced the bulk of our army as fast as we could while some light troops used the wood to protect the flank.

Image

Pyrrhus advances on the Romans

All went well initially. Our general removed a Bd and its supporting legion. However, on our left flank our cavalry were destroyed and the elephant fell back. The  LH were lucky to survive a round of combat downhill from cavalry. On the right flank we lost our psiloi, but our Auxilia destroyed a Bd. It was 3-2 and we killed another Bd by flanking it with the general. Victory seemed assured until our double-ranked spear were destroyed by some Triarii (I’m now unsure if we’d calculated the odds correctly; I think we were each overlapped). Anyway, with losses at 4-4 the Romans chased off my LH to make an unexpected comeback.

Image

The Triarii triumph!

  • Pyrrhus against the Syracusans

Next John took the Pyrrhic army and I got out my Syracusans. In this game I was the attacker (no mean feat against Agg. 4). I was lucky to survive the first round of combat, and in fact my Wb destroyed a double-ranked Sp (an error we realized later!). Despite this, a Ps that had shot into our rear almost won the battle by causing our Art to turn to face; a Sp recoiled into it and the Ps destroyed it.

Image

Gallic mercenaries are responsible for most of the killing!

However, this time our cavalry won on the left flank and the Gauls destroyed the rear rank of some pike giving Syracuse a narrow victory.

Both games were very close and see-sawed. Unlike the DBA 3.0 games I’ve played recently, there was more time to adjust set-up. I’m looking forward to making DBA games at this club a regular event.

  • Camp progress

The four camps that I started nearly two years ago are almost finished; I just need to flock them. The Carthaginians, Romans, Syracusans and Seleucids will each have their own camp. After that I plan t paint seven elements of 4Pk for Successor armies. I’ll be able to use Antigonus Monophthalmus as a Pk general, which could be interesting.

All the elephants arrayed. Not quite enough yet for a whole army, but getting there!

Well, I’ve got some Gauls and some pikemen on my painting desk and the Gauls are all but done now (I think I started them this time last year!), but three elements of elephants jumped the queue. They are quicker to do and allow me to field a number of successor armies straight away. This made them more inviting as I got back into painting after a couple of months’ break. In the process of doing them I got the Gauls nearly done too.

The Seleucid elephant, now with skirmisher support, faces off against the Ptolemaic one.

Along with the three elephants (two early successor and one Ptolemaic), I did four archers as skirmisher support. I added one onto the base of the Seleucid elephant I’d done earlier, as particularly in the later period they deployed the elephants with a lot of surrounding skirmishers.

The Ptolemaic elephant; it is an African one and smaller than the Asian ones. Note the goad that I made for the mahout.

The figures are all Freikorp and I think their elephants are excellent. They are easy to assemble, well animated and their seems to be (to my inexpert eye) a distinction between the African and Asian ones. The Ptolemaic elephant is smaller and has different ears. As these figures don’t come with goads for the mahouts I made them using the ends of lead spears that I’d cut down for javelins. I flatten the end, cut a split in it and bent one side into a hook and gently filed the two end to points. The hooks are perhaps bigger than they should be, but they look the part and were quick and easy to make.

From the other side with its skirmisher support.

The Ptolemaic elephant will also be used as a Pyrrhic one, meaning that with the xystophoroi that I did a while back I can now field the early Ptolemaic and the Pyrrhic armies.

Early Successor elephants ready to go against each other (when I get more pike painted!

The pair of early successor elephants, without towers, allow me to field a number of the armies starting with Alexander, though I need to get some unshielded cavalry to be fully accurate. They allow fights between successor armies (when I get more pikemen painted) and me to field the earliest Seleucid army with two elephants.

The two elephants ready to serve in the early Seleucid army.

From another angle.

And yet another.

Getting these guys to sit on the elephants provided a bit of drama. When my first attempt failed I tried araldite, which is too slow to set, then pinning, which was a travesty. Finally I tried again with super glue and it was quite straight forward, but if you look at the mahout on the blue elephant you’ll see his slightly grey beard and a mark on his chest reveal the scars of this exercise!

Next up, when I get time, will be the Gauls, who allow me to field the Gauls, the Carthaginians and the Syracusans all at the same time. Then I’ll either buckle down to doing seven stands of pike, or I’ll do some smaller projects, such as a 4Bd for the later Seleucids, and some of the cavalry for that ‘d’ list (who can be used for the Mithridatic one too).

Xystophoroi

17 July, 2011

Ptolemaic Xystophoroi.

I’ve completed two elements of Xystophoroi. They are Freikorp figures with spears from Xyston. They are for a Ptolemaic army; however, they can be used for quite a number of other armies. I’m close to being able to field a whole swathe of successor and Hellenistic armies, though not in opposition to each other. The biggest hold-up is two more elements of elephant. One is an Early Successor one with a pikeman sitting on its back. The other is an unarmoured one with a tower. The first of these would allow me to do a whole range of early successor armies, the other would be for the Ptolemaic army and for a Pyrrhic one. Otherwise, there’s a lack of pikes. My next project may be about seven elements of pikes to allow opposing pike blocks (one of these would be a command element for Antigonus Monophthalmus).

From another angle.

I have two elements of 3Cv ready to go too, but they are waiting for decals on their shields (which are in the post). These are for the Syracusans, but can be used by a number of other armies, though I’m not sure when shields started to be used, making them less useful for some of the earlier armies.

I’ve updated my armies page with a list of all the new armies I should soon be able to field!

From the rear.

Otherwise, I darkened my Seleucid elephant a while ago; it was much lighter than the two Carthaginian ones, so I gave it a drybrush with a darker grey, which I think improves it.

A more tanned Seleucid elephant.

Retrofitting hopla

17 November, 2010

I’ve been looking for good hoplite figures for a while. I guess I could go with Xyston, which are doubtless very good, but likely to be too big and are a hassle with their undrilled hands. I got some Gladiator hoplites, but am not really satisfied with them (though I’m yet to paint any). I actually like the Essex hoplite, but its shield is a travesty, being too small and having no rim. What’s a hoplite with a crap hoplon?

The old Essex hoplites.

I found a way around this when I got some of the hopla from Freikorp (for their HG17). I found it was actually quite easy to remove the Essex shields, although the spear had to come off as well (and it’s a whole lot easier if the figures aren’t based!). I used a craft knife and as the metal is very soft they came off without much effort, better still the arm stayed on! I painted the Freikorp shields up quite a while ago, but did nothing until last weekend about actually attaching the shields to the hoplites. I only have 8 of the Freikorp shields, so I painted up another element of hoplites and attached the shields using green stuff (as the concave backs made for poor contact with what remained of the figures’ arms.

The retrofitted hoplites.

One thing I’ve found with the Freikorp shields is that they seem to be quite porous, and washes are very dark on them, even after adding a transfer. By contrast, the Essex figures have very shallow detail, which means washes don’t pick up as much detail as on some figures. For all that, I like the pose of the Essex figure and the variations of armour and helmets that stop them being too uniform.

From another angle.

The hoplites are going to be used for a Syracusan army, though I’m sure they can morph into quite few other hoplite armies. Before I order any more shields, however, I have to paint some of the other Freikorp figures I’ve ordered, to check they’re a range I want to get more of. I’m working on a Seleucid elephant (HG10a), which I think has great animation, and compared to the CB one is a breeze to put together. I’m also working on a scythed chariot (HG27), which is very attractive, though a little big for the base. I’m also painting a command for the Later Macedonians from HG20 and HG21 and some Tarantine cavalry for these and the Syracusans (HG25).

Finally, I’m doing an element of Macedonian pike (HG03). These are nice figures, with a good pose and variations on the head position and helmet. The shield is also appropriately smaller than a hoplon. Once these are painted I’ll order some more of those hopla and the figures I need to complete the Hellenistics as Syracusans, Seleucids, Ptolemaics and even Pyrrhic (I only bought samples of the cavalry first up, but based on these I’m very happy with their range).

And another angle.

Last Saturday I got down to Christchurch and got to see The Wargames Room that I’d read reports from without realizing it was also a physical location. Keith had organized for two other Society of Ancients members to come over to fight some battles as part of the SoA Championship. We each got to play each other once, making for three games each. Keith has already described them on his website, but I’ll add an account of my three battles.

I’d brought my Carthaginians down, complete with their freshly painted elephants and full of confidence. My first battle was against Brian, who also had a new army, Lydians (I/50). I thought this would be a walk in the park for me, as my elephants and warbands would have the edge over his spear, and my elephants would be the bane of his knights, who would also not find my psiloi-supported spear an easy target (I had 1x3Cv (cmd), 2xEl, 1x2LH, 3x4Sp, 2x3Wb, 1x3Ax and 2x2Ps). I was the attacker and I got to have Brian fight with a wood in the centre of his line. He had his spear on one side and his cavalry on the other side of the woods with a psiloi in the woods and two behind the spear. I deployed with my spear on the left, facing his cavalry, and my cavalry and warband up against his spear. Brian decided not to advance the spear and to retire his knights behind the woods, leaving just the light horse on that flank. By the time I got my elephants across to his spear, the knight were behind them and the general was on the flank, facing my Numidians. My spear were fairly ineffectually shielding the two 2LH. This meant that on the flank that saw the main action I had half of my army facing most of Brian’s, not a sensible proposition. Anyway, I hoped that the QK of the Gauls and elephants would carry me to victory. I had some success; the psiloi that met his in the woods routed it and the Gauls charged to victory against an element of spear, but the elephants, flanking my general, were both repulsed. I now had a very ragged battle line that would need a lot of PIPs to sort out. My Gauls, overlapped on both sides by their pursuit, were ridden down by knights. I then got few PIPs to rearrange my battleline. I’m a bit hazy about how it all played out in the end, but I know his general destroyed the overlapped Numidians and I think I lost my psiloi, who lacked elan, rolling a 1! So I lost my first victory largely due to overconfidence.

In my next battle I faced Keith, who chose to field Numidians to give me a historical opponent. He took 6x2LH (1=cmd), 5x3Ax and 1x2Ps (I think—there was no elephant and only 1 2Ps). I took 2x3Cv (1=cmd), 1xEl, 1x2LH, 3x4Sp, 1x3Wb, 1x3Ax and 3x2Ps). Keith was the defender and chose a battlefield with a wood that was between us on the right flank and a steep hill on my side on the left flank. The other terrain proved irrelevant. Keith had a pair of 2LH on each flank and a group of 3Ax on a hill to his rear. He got a pair of 3Ax into the wood on my right flank. I deployed with the 3Ax and the 3Wb on the hill and a 3Cv on the left flank next to the 3Wb. My spear and elephant were deployed in the centre with the general in reserve, and I had a pair of 2Ps on the right flank; against 2LH they were had equal odds, though they were slower.

As the battle unfolded, Keith sent a pair of 2LH around each flank. I tried to head off those on the right flank by sending my psiloi towards the woods, but they were met by the 3Ax and outclassed. On the left flank Keith didn’t have the PIPs to advance (the other flank kept him busy, especially with command and control issues), so I brought my cavalry round to support the centre (though it never actually got into combat); meanwhile my general went LH hunting and had some success (he was supported by my 2LH, I think). However, one of these proved very resilient and delayed any progress on that flank. I advanced my centre by wheeling on the 3Ax that stayed on the end of the hill. This didn’t achieve much beyond encouraging Keith to attack the elephant with his general. This was a risky manoeuvre, but luck was with him and he got that QK before I could overlap the general with a psiloi. By the time my 3Cv was in a position to help it was too late, and his general had killed another psiloi, making my losses an elephant and three psiloi.

The last battle was for the wooden spoon, as Andrew had not had any success either. He chose to be Pyrrhus, again giving me a historical opponent. He took the early army (1x3Kn (cmd), 1x3Cv, 6x4Pk, 2x4Sp, 2x2Ps). I was the defender and decided on a waterway (as it looked so nice!). I then took a pair of small marshes and a small wood as the rest of the terrain. I had 2x3Cv (1=cmd), 1xEl, 1x2LH, 3x4Sp, 2x3Wb, 1x3Ax and 2x2Ps. I decided to risk a littoral landing, but a conservative one; I intended to land the two 3Wb, the 3Ax and a 2Ps next to a central marsh on the right flank. I got off to a shaky start with two 1s for PIPs and the littoral landing only just made it into the marsh before Pyrrhus and his knights arrived. I had an early success by killing a 2Ps that came into the marsh, but that was the end of my success. Andrew attacked my Wb with his Sp and destroyed one (who had his front out of the BGo—oops!) when the dice failed me. He then boldly went into the BGo after the other one and repeated the exercise at much more chancy odds. And before I could really react with the rest of my army my ‘conservative’ littoral landing was destroyed by decisive and daring work by Andrew’s hoplites, supported by Pyrrhus himself. It was a comprehensive defeat (not in the least Pyrrhic!), and one I simply would not have anticipated. Andrew had a certain amount of luck, but he deserved the victory with his unhesitating reaction to the littoral landing. I didn’t have time to reinforce these troops, who were not much over halfway down the field.

  • Review

It was a great evening. I enjoyed all the games, despite finishing last. I can see I’ve still got some learning around how to use the Carthaginians, particularly how to use those elephants, who did nothing of note in any of the games. Perhaps they could be used for trampling the unsuccessful generals (a variant on the more traditional crucifixion)!

With hindsight in the first battle I should have taken the time to get my spear where it could face Brian’s spear and then I would have had the odds and the favourable match-ups to win (his spear still had superior odds to my elephants, although vulnerable to QKs. As he was static, this needn’t have been too hard. Against Keith the biggest change I would have made would have been to put the 3Cv next to the general in the centre; then I could have intervened more decisively on the right flank. Against Andrew, I think the littoral landing was not so risky, but I should have had some cavalry ready to support it on that flank; the 2LH would have been the obvious choice.