The Sunday was three BBDBA games. Points were given for breaking commands and for winning.

  • Game 1: Mark B (Palmyrans)

With my high aggression I was unsurprisingly the attacker against Mark’s Palmyrans. Mark went for an open battlefield with terrain only on one wing.

Palmyran deployment.

Palmyran deployment.

With a preponderance of cavalry facing my left wing, I thought I could meet it with Gisgo’s light horse and psiloi. Unfortunately, I forgot that light horse now can be double ranked, in which case they are 3-2 against psiloi.

The Carthaginian deployment.

The Carthaginian deployment.

The plan was that Hanno on the left wing would overpower the foot facing them, while Hiero held the centre and Gisgo the right wing.

Unfortunately, the dunes on the right wing hampered the cavalry outflanking, although they did destroy the three 3Bw on that wing. However, good shooting in the centre saw Heiro’s warband and cavalry shot, while Gisgo’s troops fought like demons to survive.

The Palmyrans on the Carthaginian right wing.

The Palmyrans on the Carthaginian right wing.

Despite their bravery, the centre collapsed, as did Gisgo’s command. In hindsight it would have been better to have had Hanno and Gisgo swap positions. Gisgo could have contested the dunes with his scutati, the LH could have stood up to the cataphracts, and the psiloi might have stood up to the bow, if they moved quickly. Hanno’s elephants would have worried the cataphracts, and the spear and cavalry could have supported them.

Mark also suggested that I might want to rethink my commands around two commands of 13 and one of 10. I’d certainly give it some thought.

  • Game 2: Keith (Asiatic Early Successor)

Against the aggressive Demetrius the Besieger, I was still the aggressor, but as he was littoral too, I had him worried that I might do a littoral landing.

The two armies arrayed.

The two armies arrayed.

Demetrius placed his elephants in the centre with large pike blocks on either side. Light troops and cavalry were on his wings.

Demetrius' left flank, wary of ship-born invaders.

Demetrius’ left flank, wary of ship-born invaders.

Demetrius' right flank with xystophoroi and cavalry.

Demetrius’ right flank with xystophoroi and cavalry.

Hanno thought to use Gisgo’s psiloi to neutralise some of the pike and his light horse to face the knights. He would take the right flank and attempt to break through the pike with warbands supported by elephants.

Hanno's deployment on his right flank.

Hanno’s deployment on his right flank.

Hiero in the centre and Gisgo on the left again.

Hiero in the centre and Gisgo on the left again.

Gisgo soon discovered that his scutati were outflanked by the light foot in reserve. The bad going on the right flank again slowed up the attack by Hanno’s cavalry. However, the psiloi did very well. Destroying half a pike block and stopping them from advancing. The scutati were even more resilient than in the last battle and scorned to be outflanked. Gisgo, despite being outclassed had his opposing command on the back foot. Hanno’s elephants and warband were doing good work on the right, but his spear did not like the elephants they faced, and Hiero was wilting before the pike.

Nevertheless, in the turn on which my commands broke, I was one of breaking two of Demetrius’ commands. The warband just needed to destroy another pike block, and I think that Gisgo was threatening the C-in-C having outflanked him.

Despite Gisgo’s heroics, I think in hindsight I should have gone for the same order of battle as I should have used against the Palmyrans. Gisgo would have been more effective on the right and Hanno on the left.

  • Game 3: Greg K (Eastern Patrician Romans with Later Pre-Islamic Arab Nomad Ally)

Surprisingly against Greg’s Romans I was the defender. This time I deployed with Gisgo on the right facing bad going that had congregated there. Hanno was on the more open left flank.

I took quite a few pictures of this game, so I’ll let them provide the commentary.

Carthaginian deployment.

Carthaginian deployment.

The terrain facing the Carthaginians.

The terrain facing the Carthaginians.

The Roman right flank with pre-Islamic Arab allies.

The Roman right flank with pre-Islamic Arab allies.

The Roman left flank with legions, warbands, archers and psiloi.

The Roman left flank with legions, warbands, archers and psiloi.

The Roman centre with auxilia, knights and a light horse reserve.

The Roman centre with auxilia, knights and a light horse reserve.

The Carthaginians surge forward.

The Carthaginians surge forward.

Gisgo's psiloi make a double move to contest the woods.

Gisgo’s psiloi make a double move to contest the woods.

Gisgo's scutati enter the woods.

Gisgo’s scutati enter the woods.

The Roman auxilia move to meet the elephants.

The Roman auxilia move to meet the elephants.

Hanno's cavalry advances to face the Arabs.

Hanno’s cavalry advances to face the Arabs.

Roman knight face Hiero's spear.

Roman knight face Hiero’s spear.

The centres about to clash.

The centres about to clash.

Psiloi flee.

Psiloi flee.

The auxilia are swept away by the elephants.

The auxilia are swept away by the elephants.

The Arabs are under pressure, but the Gallic warbands are split, losing mutual support.

The Arabs are under pressure, but the Gallic warbands are split, losing mutual support.

Hanno's spear and warband are ridden down by knights.

Hanno’s spear and warband are ridden down by knights.

The Roman light horse rout the elephants.

The Roman light horse rout the elephants.

Gisgo's command is under pressure.

Gisgo’s command is under pressure.

Hiero resists a flank attack, but the Carthaginian centre is gaping.

Hiero resists a flank attack, but the Carthaginian centre is gaping.

Hiero was eventually destroyed while flanked and his command broke, as did Hanno’s. I was looking to inflict one more casualty on the Roman central command to break it, but the gap created by the two elephants was one I couldn’t fill.

I came last in this competition. I didn’t get any points, as I failed to break any commands, though I got close in both my last two games. Despite failing to win, I enjoyed the games, and I learned a lot about how to play BBDBA.

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Last Friday, the night before I went to Conquest, I got in one final practice game of BBDBA with Nick. I’d looked over the Runners and Riders and suggested he try out a Palmyran army with its mixture of bow and cataphracts. He was able to get his Early Imperial Romans to do this.

I’d settled on my commands before I left. I’d chosen them to correspond to the different PIP dice. the C-in-C was Hanno, commanding the largest contingent and having the high PIP dice. With 16 elements, it required 6 casualties to break.

Hanno's command.

Hanno’s command.

This command had two elements of elephants and four of Gallic warbands. The hope was that the elephants would create overlaps for the warbands and increase their chance of breaking through. The command also had three elements of spear, and four of cavalry (including the commander), along with a light horse and a pair of psiloi.

Gisgo had the mobile command, designed for bad going and for outflanking. It got the middle PIP dice. It had 10 elements and broke after 4 casualties.

Gisgo's command.

Gisgo’s command.

This command had a high proportion of Spanish mercenaries; three elements of scutati, two of caetrati, one of Balaeric slingers, Gisgo command of Spanish cavalry, another of Spanish light horse, and finally a pair of Numidian light horse.

The final command was led by Hiero, a Greek mercenary commander. Like Gisgo’s command it was 10 elements. It was intended to hold the line and got the low PIP dice.

Heiro's command.

Heiro’s command.

Hiero had six elements of spear, three of Sicilian Greeks, and three of Campanians. He had two warbands, including the redoubtable Androgeus and a reserve of a psiloi and some cavalry.

  • Against the Palmyrans

The game against the Palmyrans saw the Carthaginians attacking. There was an oasis, two difficult hills and some rough going. The Palmyrans deployed across the entire line, with the bulk of their cataphracts in the centre.

The Palmyran deployment.

The Palmyran deployment.

I’d made the mistake of putting my camp behind the oasis and therefore could not simply ignore the right flank. I decided to have Hiero’s command hold the right flank and Gisgo on the left flank.

The Carthaginian deployment.

The Carthaginian deployment.

Gisgo's command facing a difficult hill.

Gisgo’s command facing a difficult hill.

I was relieved to learn that bow could not shoot into the difficult hills, and this gave some solidity to the left flank, but the warband strung out in the centre facing cavalry was not a good situation. Hiero might have been better there, and the warband could have been in the oasis.

After a few turns of advancing.

After a few turns of advancing.

I don’t remember the details now, and as my luck was not equal to rectifying errors in deployment, my photography ceased!

The centre is about to engage.

The centre is about to engage.

I had a problem with how to attack in the centre when my right flank was not advancing. I made the mistake (in retrospect) of attacking the Palmyran bow with my cavalry. It didn’t work, and delayed the attack of the elephants; however, whatever the cavalry did, the elephants faced trouble with support.

A warband breaks, and Hanno rushes to fill the gap.

A warband breaks, and Hanno rushes to fill the gap.

Gallic cavalry recoil from the Palmyran bow.

Gallic cavalry recoil from the Palmyran bow.

More warband break and Gisgo attempts to fill the gap.

More warband break and Gisgo attempts to fill the gap.

Spanish scutati are broken by archery and more warband die.

Spanish scutati are broken by archery and more warband die. Hanno remembers to use his get out of jail +1 and avoids being defeated.

Palmyran cataphracts break Gallic cavalry.

Palmyran cataphracts break Gallic cavalry.

I think Hanno was defeated when flanked, and his command broke. This was a battle that I never really had an advantage. I think my main mistakes were:

1. Choosing the bad going to deploy from. It might have been better to have inflicted its disruption on the Palmyrans.
2. Putting my camp behind the oasis.
3. Sticking with the deployment despite the way the warband had to be stretched across the centre facing mounted.
4. Deciding to go for the bow of the right command rather than support an attack by the elephants.

It wasn’t a good note on which to set off to Conquest.

More BBDBA

29 October, 2016

I had my third game of BBDBA and improved some more. I lost, but I could see where my deployment had not helped me, and I got closer to taking out a second command this time.

I took my Carthaginians against Nick’s Early Imperial Romans. I was the aggressor, which was to my advantage. The terrain was all on one side of the board, and I chose to have the terrain on my side. I’m not sure that was the best choice.

Roman deployment in three discrete commands.

Roman deployment in three discrete commands.

The advantage of deploying second was one I’d not had before. The Roman command facing my left had most of their mounted, their light horse and cavalry. The centre had a combination of blade and auxilia. The right had knights and bow. I chose to try and focus on the centre and left, deploying in depth.

Carthaginian deployment across only two thirds of the battlefield.

Carthaginian deployment across only two thirds of the battlefield.

From my left flank.

From my left flank.

From the right flank.

From the right flank.

This deployment didn’t entirely work. My high-PIP command was on my right. It tried to react to the Romans on its right by deploying elephants and cavalry to meet the approaching knights. I was let down by bad dice in combat and was close to breaking on this wing in rapid time. However, on the left flank my luck balanced out and I broke the command by destroying their light horse with my Numidians and then falling on the outflanked legionaries.

At this point my right command collapsed, and I had a small window in which to apply pressure on the Roman middle command, but despite flanking a legion with hoplites, they were 6-1 and my second command collapsed. I could (and did) complain about the dice, but my deployment was risky, and my response to move to the right even more risky. I seemed to forget that my high-PIP command was trying to survive, rather than try to attack two commands simultaneously.

The next day, I decided to set up the terrain again and try a few alternative deployments to see what I could have done differently. I tried out the Marian Romans and the Carthaginians. Looking at the two armies, I decided that the Carthaginians were the ones I wanted to take to Conquest. I also decided that I was still inexperienced about deploying the army as I’d only done it a few times. For practice, I had a couple of solo games. I put together an Early Seleucid army (II/19a) using my old fallback, the Goblins. The Carthaginians were the defenders.

Carthaginian deployment, with a command waiting to deploy on the waterway.

Carthaginian deployment, with a command waiting to deploy on the waterway.

The Seleucids chose to take the side with the most terrain, so that they could deploy into the clear. Their commands were a central one of 12 pike and two psiloi, one facing the Carthaginian left of six elephants (assorted giants, ogres and trolls) three cavalry (actually accidentally 4!) and two psiloi, and on the right three LCh, three Kn, three LH and two Ps.

From the waterway.

From the waterway.

From the other flank.

From the other flank.

The Seleucids deployment.

The Seleucids deployment.

The contact was swift and deadly. The Carthaginians moved psiloi on their left flank to ZOC the cavalry command. It worked, but the two psiloi died to enemy psiloi. Their spear were killing elephants with great effectiveness, but the ogres on the end of the line refused to die, even though they were flanked. This obdurance won them the game, as their SCh destroyed warbands and their left flank was not able to be troubled fast enough by the littoral landing.

I decided to try another game with the same terrain. This time I ignored the littoral landing gambit and went for the command that has auxilia and psiloi to be on the left flank. It was attractive to the knights, but not to the chariots and elephants.

The second attempt at Carthaginian deployment.

The second attempt at Carthaginian deployment.

The command with most of the spear went in the centre, while the high-PIP command with the two elephants went on the right. It left the warbands in reserve, as they were pretty much a liability.

This more conventional deployment got the Seleucids to put the pike in the centre and the SCh and Kn on their right, while the elephants went on the right.

The Seleucid response.

The Seleucid response.

From the flank.

From the flank.

Again contact came swiftly, but this time Carthaginians used high PIPs to move their auxilia across to face the SCh. However, the Seleucids responded by swapping the SCh and Kn in turn. When contact was made by the Seleucids, the SCh contacted mostly auxilia and the Kn spear, but one auxilia encountered knights. The knight commander was soon double-overlapped, but as an element of knight had been destroyed, along with some chariots, the battle on the Carthaginian left flank was in the balance. In the centre a pushing match ensued, where the Carthaginian spear refused to be intimidated by the pike. On the left the Carthaginians met elephants and cavalry with psiloi spear and cavalry. Their spear was as undaunted as in the previous battle and succeeded in destroying opposing elephants.

The Carthaginians eventually broke the command facing their right flank. Their spear was too resolute. In the centre, their commander was flanked and routed, but it was a solitary success. And the Campanian spear eventually flanked and destroyed the opposing knight commander to rout the second Seleucid command. This was their second kill, I think, as they got a knight on contact too. Androgeus, the Gallic headhunter, destroyed a block of pike, and I think a recoiling elephant destroyed a bit of the Seleucid reserves.

All in all, they were two fun games that helped me get more of a feel of the footprint of the different commands and how they interact. I’ll go to Conquest a little better prepared.

DBA Day at the AWC

10 October, 2016

Sunday a week ago there was a very successful DBA day at the Auckland Wargames Club. As it led to other projects being planned, I’ve not got around to writing up any report until now. The format was friendly games; no set armies or points. I had five very enjoyable games.

  • 1 – Marian Romans v. Alexandrian Imperial

My first game was against John, whose army is still being painted, so he borrowed figures from me. I’m pleased to say that they knew who their paymaster was, and fought accordingly!

A bird's-eye view of the Marian Romans.

A bird’s-eye view of the Marian Romans.

I was the defender and laid down some Marsh and ploughed fields (I’d just made some new terrain; I realised later that Marsh is not valid for Arable armies). Appropriate to the weather that day the fields were boggy.

The Romans, complete with an elephant.

The Romans, complete with an elephant.

[a666: The Alexandrian deployment.]

The Alexandrian deployment.

Alexander, or his subordinate, took an elephant as well. He swung his knights out on his left flank. Things looked good when one squared off against some auxilia, who promptly 6-1ed him! It went from bad to worse from there with the general encountering elephants and this time the encounter went to script. The Kappadocian hillmen notched up their second kill, supporting some legionaries against hapless thureophoroi, and it was all over.

The situation at the end. Not a single companion cavalryman left!

The situation at the end. Not a single companion cavalryman left!

The surprising resilience of the Kappadocians secured a quick victory.

  • 2 – Prefeudal Scots v. Vikings

The second combat was against Kieran’s Vikings. Again I was the defender and went for a marsh and a wood, which ended up being in the same corner.

The Viking invaders of Scotland.

The Viking invaders of Scotland.

The defenders of Scotland (helped by some friendly Vikings on their right flank.

The defenders of Scotland (helped by some friendly Vikings on their right flank.

The battle was a close one, where the Scots won first blood, when the Galwegians broke an element of Vikings. However, the centre was somewhat of a stalemate, with a lot of toing and froing. On the Scots’ right their Viking allies did good execution and contributed to a close-fought 4-2 victory. Terrain and the greater mobility of the Scots were significant factors.

The finals situation; the wood has saved the fragile Scots left flank. Their Viking allies have hared up the field on the right flank, while a schiltron has collapsed in the centre.

The finals situation; the wood has saved the fragile Scots left flank. Their Viking allies have hared up the field on the right flank, while a schiltron has collapsed in the centre.

  • 4 – Later Macedonians v. Polybian Romans

After lunch I faced Joel’s freshly painted Polybian Romans. I decided I really should get my Later Macedonians out to meet them. Naturally in the face of unprovoked Roman aggression I was the defender again. I took two large terrain pieces to anchor my flanks and restrict the battlefield to the advantage of the phalanx.

The valiant Macedonians line up to hold Roman depredation at bay.

The valiant Macedonians line up to hold Roman depredation at bay.

Scurrilous Romans set on spreading tyranny.

Scurrilous Romans set on spreading tyranny.

The battle was close fought, with the battle going in the Romans’ favour on their left flank, while the Macedonians secured the advantage on their own left flank, destroying both elements of Roman velites. However, it was the steadfastness of the Macedonian blueshields that secured victory; despite being flanked by Roman cavalry they repeatedly refused to break. In the centre the Galatians made noble execution of Roman legionaries and the whiteshields (leukaspides) broke their opposing legionaries.

The situation at the end; the Macedonian right flank is lucky not to have broken after their light horse fled, but the centre has triumphed.

The situation at the end; the Macedonian right flank is lucky not to have broken after their light horse fled, but the centre has triumphed.

  • 3 – Later Macedonians v. Polybian Romans

Actually, there is a report that prior to this battle the Macedonian general was troubled by a nasty dream in which his thureophoroi proved his undoing. Romans report that this was an actual battle, but the more reliable Greek chronicler disagree (the battle just described was actually our second, as the first was over so fast!). The Macedonians defended again. Their terrain was too small to constrain the battlefield.

The Macedonian deployment.

The Macedonian deployment.

The Roman deployment.

The Roman deployment.

The Macedonian thureophoroi attempted to defeat the Roman velites and were disgracefully defeated (they are prone to this; witness their routing by Spartan artillery). Philip V tried to stabilise things, but was defeated himself; the battle was over without the main lines having contacted.

The final position. The thureophoroi were quickly routed and Philip was flanked and defeated. There was a scary big hole in the Macedonian line.

The final position. The thureophoroi were quickly routed and Philip was flanked and defeated. There was a scary big hole in the Macedonian line.

  • 5 – Prefeudal Scots v. Carolingian Franks

The last battle was against Mike’s Carolingian Franks. The Scots had got on their boats and visited France. It didn’t go well for them.

The Carolingian Franks. The red beads denote those that can dismount.

The Carolingian Franks. The red beads denote those that can dismount.

The Prefeudal Scots.

The Prefeudal Scots.

How the Galwegians got to be in the centre facing knights I don’t remember (I think I deployed and then moved the line along a bit to fit it in the legal area and didn’t check who was facing who. Unlike the bold Kappadocians at the start of the day, the Galwegians didn’t produce an upset against the Carolingian commander. The schiltons were under pressure and collapsed, but not before a few knights had fled in the face of the Scots cavalry.

The final situation after the Scottish centre had collapsed.

The final situation after the Scottish centre had collapsed.

All in all, it was a great day; there is another account of it here, and there are plans for more DBA action there soon.

An old friend, Craig, visited today, over from Brisbane. We played a couple of games of DBA. He was over earlier this year and we played a couple of game then too. One was Syracusans against Pyrrhus. Craig was impressed at how the Syracusan bolt shooter performed (it pretty well won the game from memory, even destroying pike in hand-to hand!).

He was keen to try out a pike army, and likes the Late Spartans (II/31e, who had the option of a bolt shooter to his delight). I went with the Later Macedonians, who are significantly better than the 2.2 list (and pike play differently under 3.0 too).

  • Spartans v. Later Macedonians

The Philip V, leading the Macedonians, was the defender and went for ploughed fields and two large gentle hills and a road. It then rained (1 PIP first up).

The Macedonians with cavalry and a Galatian warband on the left and Thureophoroi and Thorakitai on the left.

The Macedonians with cavalry and a Galatian warband on the left and Thureophoroi and Thorakitai on the left.

The Spartans, with the artillery next to the Spartan commander and Thureophoroi supporting it. Light Horse are in reserve.

The Spartans, with the artillery next to the Spartan commander and Thureophoroi supporting it. Light Horse are in reserve.

Philip advanced his main body into the gap between the fields. The Spartan stayed stationary and opened up with the bolt shooters. They destroyed the Thorakitai. The next turn Philip was bereft of initiative (1 PIP again). He moved his cavalry up through the muddy field to support the pike. The Spartan bolt shooters fired again and destroyed the Thureophoroi! The Macedonians were not looking in a good space! Fortunately in the next few turns, the leftmost phalanx is only recoiled a few times by the bolt shooters while Philip and his light horse rush to shore up the left wing.

With not enough PIPs to do terribly much, Philip sends in his right wing, and everything goes to plan (there was one?)! The cavalry rout the opposing psiloi, despite being overlapped. The phalanx on the right of the Galatians push back their opposite number, and the Galatians face a phalanx with a double overlap, and destroy it. Suddenly Philip is back in the fight. The Chalkaspides against the Spartan commander are forced to retire; in the circumstances (attacking uphill against the general and overlapped on the left owing to the Leukaspides having been recoiled by the bolt shooters) this was a good result.

After the initial contact; the psiloi and half a phalanx on the Spartan left wing have vanished. Philip and his light horse have extended their left flank after the loss of their medium foot.

After the initial contact; the psiloi and half a phalanx on the Spartan left wing have vanished. Philip and his light horse have extended their left flank after the loss of their medium foot.

The Spartans made the cavalry pay, destroying it with their light horse and own cavalry. However, the Galatians had their dander up, and they destroyed the rest of the phalanx in front of them. It was now 3-3. The bolt shooter recoils the phalanx opposite them again and the Spartan commander, oblivious to how the battle was developing, forges forward.

The Spartan left flank experiences some tit for tat.

The Spartan left flank experiences some tit for tat.

Philip is unfazed, or at least his Galatians aren’t. They flank the next phalanx and contribute to its destruction by the Agema. The Spartan commander advances again (were the Chalkaspides skillfully recoiling to take away his overlaps?), and the bolt shooters are demolished by a determined assault by the Leukaspides. Philip and his light horse recoil the foot on the hill opposite them to ensure there were no more upsets in this bloody 6-3 victory.

The Spartans are routed by the savagery of naked Galatian headhunters.

The Spartans are routed by the savagery of naked Galatian headhunters.

This was the first outing of the Later Macedonians in a long time. They were not much chop in DBA 2.2. The phalanx could not win in time before the wings folded, but now that pike and blade pursue the dynamics of combat have changed a lot. Also the extra element of cavalry makes for a more interesting army, one I’ll be keen to get out on the board more often.

  • Later Macedonians v. Polybian Romans

The success of the Later Macedonians had me wanting to see how they’d perform against Polybian Romans. They were predictably the defender, but had taken an Aitolian ally (II/31j), giving him a 3Kn and an ally block of 4Pk.

The Romans chose to have the wood on their side of the battlefield, hoping to expand out of column in front of it.

The Macedonians with the Aitolian ally on their left and their Thureophoroi on that wing.

The Macedonians with the Aitolian ally on their left and their Thureophoroi on that wing.

The Romans with their cavalry on the left wing and the right wing in column waiting to deploy. The Triarii are deployed to meet the Xystophoroi.

The Romans with their cavalry on the left wing and the right wing in column waiting to deploy. The Triarii are deployed to meet the Xystophoroi.

In the opening moves the Romans throw forward a block of velites to delay the Macedonian advance. They are cut to pieces by Macedonian cavalry. The Macedonians reform their line and advance (this was a mistake, as the ally made this cost 4 PIPs, rather than the 2 PIPs available, but we let it pass).

When the Macedonians make contact the Aitolian Xystophoroi destroy the overlapped Triarii they meet. More Triarii plug the gap and resist valiantly, but another block of legionaries is destroyed and the situation is looking hopeless.

Who would have thought Roman cavalry could effect a turnaround? First one element destroys the opposing cavalry, aided by an overlap. The Macedonians falter (low PIPs) and next the Roman commander destroys the isolated Illyrian cavalry in a one on one, while the other cavalry, flushed with their initial success, tackle Philip, aided by velites flanking him, and win! Amazingly out of nowhere the Macedonian cavalry are routed and the disaster in the centre is averted.

Despite the loss the Macedonians acquitted themselves very well with the new list and the new rules. They are now an interesting army. Craig enjoyed both games, both which had surprising reversals of initial success. He’s keen to get his own army for DBA soon.

BBDBA Civil Wars

19 September, 2016

Last Friday Nick and I tried a game of BBDBA. I’d got my Numidians finished and could field a Marian army, albeit with a few of the elements not as I’d want them. Nick put together another Marian army, not with any prior preparation. I was the defender and set up all my commands, followed by Nick. I then rolled 7 total for my PIPs, so made the ploughed rough; not what I’d expected!

The perfidious Caesarians arrayed with their lickspittle lackies in support; the left command has Spanish auxiliaries, elephants cavalry; the centre command consists of a block of legionaries and a line of them; the right has legionaries and cavalry.

The perfidious Caesarians arrayed with their lickspittle lackeys in support; the left command has Spanish auxiliaries, elephants cavalry; the centre command consists of a block of legionaries and a line of them; the right has legionaries and cavalry.

My plan was to win in the centre and hold on the flanks. I gave my high dice to the centre. The Numidian flank was hampered by the ploughed fields.

The glorious defenders of the republic. On the left is the loyal Juba with his elephants, imitation legionaries and Numidians; the centre is Scipio with elephants, legionaries and Spanish auxiliaries; the right has a few legionaries, Spanish auxiliaries and Gallic cavalry, commanded by Labienus.

The glorious defenders of the republic. On the left is the loyal Juba with his elephants, imitation legionaries and Numidians; the centre is Scipio with elephants, legionaries and Spanish auxiliaries; the right has a few legionaries, Spanish auxiliaries and Gallic cavalry, commanded by Labienus.

My initial PIPs were very low, and I was anxious about trying to get my light troops across on my left to intercept the elephants. Nick had his high PIP dice there. I seemed to forget about holding on the flanks, and although I got one of the elephants, that command broke. There was a stalemate across the ploughed field on the right and I actually did win in the centre, where Nick was using some of his legionaries to break my left flank. However, I’d lost patience, and forgotten the plan, and attacked on the right flank. It didn’t go well.

The game took some time and was very close, in that I was close to breaking, but could have won if I’d hadn’t been so rash with the Numidians. In the end Nick broke the Numidians and won the battle. It was a fun game and I learnt a good deal about BBDBA.

We’ll have another game soon; I may have to rethink my commands; the centre could have used a more mobile reserve, but then the left flank would be less effective, possibly. Food for thought!

Pokeno Invitational

7 February, 2015

Well, it’s been a while since I’ve posted anything. A few weeks back I had my first gaming of the year, a chance to catch up with Joel and John and to see Keith for the first time in a good long time. Keith has already posted about the day, which was really enjoyable. I lost most of my games and at the time complained of poor dice, but on reflection it was really poor planning — plans that depend on good PIP dice aren’t really plans, but endeavours in blind luck! Nevertheless, it was a lot of fun and it was good to see armies out on the table that haven’t been used in a while. My Comnenan Byzantines were used twice, as were my Normans (as Early Crusaders). My Polybian Romans and Late Carthaginians were also used (oddly we had three games going simultaneously first with the Romans on one side each and then the Carthaginians). Pyrrhus’ army, Prefeudal Scots and Saxons completed the turnout.

After that day, John and I continued at my house with a game of Song of Blades and Heroes. It was a chance to use the Gnolls and some terrain. The fight at a bridge resulted in the Gnolls losing decisively against some Normans. The bridge was a bottle neck that probably favoured the superior firepower of the Normans, though the Gnolls did get to achieve a few consolation kills.

The gaming renewed my enthusiasm for painting, and I’ve got my four blocks of Successor 4Pk closer to completion, but other projects still manage to finish before them!