A while back I painted up enough figures to be able to field the Scots Isles and Highlands army. I’d cannibalized it a while back for SoBH. It looks like it will get a better army list in DBA 3.0 and actually be quite a balance selection of troops.

Scots Isles and Highlands Army

The entire army.

I may need to do the standard again. It’s a bit bright, but it is, though probably anachronistic to this period, the standard of the Isles.

Another angle.

Another angle.

It has a solid base of six 4Bd. These are a mixture of the Feudal Castings Scots thegns and other less armoured Scots for variety.

The close order fighters — six 4Bd.

The close order fighters — six 4Bd.

Another angle.

Another angle.

This base can be supplemented with a number of different troops, giving flexibility in BGo and some archers to use against mounted.

The support — From left to right, 1x3Ax (Irish bonnachts), 2x3Wb (Galwegians), 2x3Bw (Highland archers), 1x5Hd (Highland rabble) and 1x2Ps (Highland skirmishers).

The support — From left to right, 1x3Ax (Irish bonnachts), 2x3Wb (Galwegians), 2x3Bw (Highland archers), 1x5Hd (Highland rabble) and 1x2Ps (Highland skirmishers).

Another angle.

Another angle.

This army has already had a few successful outings that I’ve yet to write up. They’ve visited the New World and put Aztecs to flight.

I’ve finished the battle carts and dinoriders. I’ve also flocked four elements of Goblin hordes, so I’m whittling away at the stuff I’ve started to paint but not finished. I’ve also got a system established for keeping what I’m working on in boxes that I can access easily for short sessions. Until I have the space to give to a painting table this is a good solution.

Goblin hordes with goblins and hobgoblin overseers.

Goblin hordes with goblins and hobgoblin overseers.

Here are the goblin hordes, not too significant, except that they represent the last of the elements needing to be rebased. Whew! An innovation I discovered while doing this is that I can use artist’s soft gel to bulk up the bases, and it works fairly well. It’s a lot less fuss than the Selleys No More Gaps that I’d been using. In the past I’d mixed the soft gel with paint and it’d not done much.

The figures are from the Chariot range.

The figures are from the Chariot range.

The dinoriders seem to have a darker shade of skin. Did I use Snot Green? Or is it just less dilute than I used last time? I may add shields to them.

The goblins now have hard-charging cavalry, or HoTT Kn.

The goblins now have hard-charging cavalry, or HoTT Kn.

I may pick out the rivets on their helmets if I come back to them.

I may pick out the rivets on their helmets if I come back to them.

The battle carts are mainly to allow me to field ‘Classical Goblins’ in DBA, or Classical Indians with Goblins. I guess they could be classed as Kn in HoTT too.

Wolf-drawn goblin battle-carts.

Wolf-drawn goblin battle-carts.

I enjoyed putting these together, especially as I felt the figures that it came with didn’t look too good.

The other side. The driver is the figure amongst the horde above with a long spear.

The other side. The driver is the figure amongst the horde above with a long spear.

From behind.

From behind.

Now that these models are ready to use, I want to get some more Hd ready for the goblins; they’re a little underpowered in that department — you can’t call them goblins without masses of hordes!

Another angle.

Another angle.

Last week I put through an order for East Riding Miniatures dwarves. I’m looking forward to seeing them; fingers crossed that they mix in with my Chariot ones. Some of the Chariot ones have no armour; they look like something out of Snow White; they couldn’t even be used for Berserkers!

Next up may be the first HoTT stronghold, the goblin one.

Back in April I started work on making my Mighty Morphing Goblins mightier. Way back in 2010 I had bought the figures to give them chariots and knights (of sorts) to use for HoTT or for representing armies in DBA that I don’t have, in particular Classical Indians as ‘Classical Goblins’.

In April I assembled the goblin battle-carts and dinoriders and started painting them. However, at that time I had too many projects on the go, and I ended up packing up all my figures and not painting anything.

I did take some pictures of them half-done, and in an effort to get going again, I’ll post them here.

Goblin battle carts from Magister Militum's Chariot range.

Goblin battle carts from Magister Militum’s Chariot range.

The battle carts were provided by Magister Militum; however I’ve used different figures. Instead of an overseer with a whip. I’ve modified a weedy goblin with a long spear into the driver. I also used a hobgoblin with a spear or polearm as the crew instead of an archer. I removed the bases and had the driver sit, as he was already pretty much squatting.

Another angle.

Another angle.

I bent the yoke on the cart a lot to get it to sit flat.

From the rear.

From the rear.

I’m looking forward to finishing these as they have quite a lot of character. The dinoriders are made from the regular wolfrider figures mounted on dinosaurs of some sort.

Goblin dinoriders.

Goblin dinoriders.

The flesh of the mounts is supposed to be a little gruesome; I’m hoping once I add a bit more colour it will work.

Another angle.

Another angle.

In terms of allowing the Goblins to morph into any army for DBA, the only thing they don’t really have is LH. I’ve used giant spiders, but they’re not ideal. I’ve also got a HoTT stronghold under way that I’ll come back to once these are done. It has quite a few corpses to decorate it!

I should get around soon to posting pictures of the rebased Norse Irish, Vikings and Scots Isles and Highlands armies that I finished back in April.