Newer Normans

23 November, 2017

My first pair of DBA armies were Normans and Anglo-Danes. I didn’t entirely like either of them. I now have an Essex Norman army that has evolved out of getting some Essex dismounted knights, which I like, and getting given a bunch of Essex mounted knights years back. These knights had spaghetti spears and my interest in painting them was not high. When I replaced their spears I got a lot more interested, though progress is still slow, and there are many more elements that could be painted.

The Normans arrayed.

Currently I can field plenty of knights, mounted and dismounted, as well as archers and some very ragged horde. Spear, more archers and some pilgrims wait to be painted. These would allow them to morph into other armies around this time, such as Communal Italians and Early Crusaders.

The Norman camp.

I have quite an assortment of Essex camp followers and horde figures, so this camp was spoilt for choice for figures.

The mounted knights.

Another angle.

And another.

If you look closely at the banner in the last photo, you can see it’s unfinished. It should be a cross, but I used one off a round shield transfer, and forgot to paint in the centre. I’ve now done this.

The archers.

Another angle.

And another.

I somewhat regret giving the archers uniforms, of sorts. It was lazy. I almost mixed them up at the last minute, but didn’t. I didn’t take any pictures of the dismounted knights. I painted them ages ago. I’ll do that some time. The rest of this army, and heroes to allow it to morph as a HoTT army, are down the priority list at the moment; Mitanni come first, and then maybe Armenians and others to allow me to field a BBDBA Mithridatic army.

Conquest 2017

14 November, 2017

A few months back I decided to go to Conquest 2017. I’d not had much chance to play DBA this year and I was keen to get along, as I’d enjoyed the year before a lot. It also seemed a good motivation to get some painting done. Very kindly Keith, the organiser invited me to stay at his place for the event, something I really appreciated.

As I said in my last post, I’d chosen both my armies as a motivation to get more figures that I already had painted. However, I was rather slow getting them finished, and didn’t get much practice before the event. Fortunately, I was able to get a couple of games with Mike the Sunday before. this allowed me to try out the Normans in DBA, where they got a lucky victory against Mike’s Ottoman Turks. And it allowed my to try Pyrrhus’s army against them in BBDBA. This was invaluable, as I’d organised the army in such a way that it wouls have struggled, I’m sure, but with the suggestions of Mike, it did very well.

I’d organised the army as follows:

  • Command Wing (medium PIPs): 3 x3Kn (C-inC), 3 x LH, 4 x 4Pk, 2 x Sp, 1 x Ps
  • Centre (high PIPs): 8 x 4Pk (cmd), 3 x El, 2 x Ps
  • Holding Wing (low PIPs): 3 x Cv (cmd), 4 x Sp, 3 x 3Ax

The theory was that the elephants would help the pikes create a breakthrough in the centre (hence the high PIPs); Pyrrhus would have the next best PIPs with much of the cavalry and the Oscans with the best BGo troops would hold one wing.

Against the Ottomans the Oscans were defeated as they had no BGo to anchor on, the centre did not make much progress, and the elephants were destroyed by LH, nor did Pyrrhus. With Mike’s suggestion I rearranged them as follows:

  • Command Wing (High PIPs): 3 x3Kn (C-inC), 3 x El, 3 x LH, 2 x Sp, 2 x Ps
  • Centre (Low PIPs): 12 x 4Pk (cmd), 1 x Ps
  • Holding Wing (Medium PIPs): 3 x Cv (cmd), 4 x Sp, 3 x 3Ax

The centre was intended to be solid and just trundle forward, while I sought to win on the wings. Pyrrhus, in particular, had a potent mix of elephants, knights and light horse.

  • Friday games

On the evening I arrived I had a couple of games with Keith. I used my Normans and he used his Samurai. In the first game Keith experimented with 6Cv. My archery destroyed them with exceptional dice. As a result of this Keith changed to a CP instead, and in the second game it was his turn to see his single archer do wonders. We finished a game a piece.

  • Saturday Morning (Ancients DBA)

Pyrrhus had a dreadful morning; he died against Jim’s New Kingdom Egyptians and again against Gordon’s Seleucids. However, both of these were close games, and with a bit more care I might have won. The last game, against Keith’s Carthaginians, was more humiliating. Clearly concussed from his two earlier battles, Pyrrhus failed to roll more than 2 PIPs for the entire game. As a result he sat facing the Carthaginians until in desperation, after his camp was sacked and his cavalry wing was disintegrating that he sent his pikes in an attack against the Carthaginian foot. This failed, and the Carthaginians won a victory without any of their army breaking.

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Pyrrhus attempts to break the Carthaginian foot to no avail (though he doesn’t die this time — photo taken by Keith).

  •  Saturday Afternoon (Medievals DBA)

For the afternoon competition my Normans had Viking allies and were:

4 x 3Kn (cmd), 2 x 4Bd, 3 x 3Bw; 2 x 4Bd and 1 x 4Bw (allies).

The afternoon saw the Normans facing Brian’s Rajputs. I made the mistake of having the Rajput fort, and the BGo terrain on my baseline. I abandoned the idea of trying to take the fort, and was cramped as a result. In the end I killed the elephant C-in-C with mine, but that was on the turn that my army broke.

The second battle was against Ben’s Yi Koreans. The Koreans occupied a wood on my left flank and proceeded to chip away at my knights that milled around in range. Meanwhile on my left flank my archers advanced out of a hamlet into firing range of the Korean cavalry. Their response was to charge, which largely failed, and saw them take casualties. They came back, this time with their general, and were again defeated, giving the Normans a lucky victory. If they’d waited a turn and attacked with their general, they may have had more success (then again they’d have been shot at). Credit should go to the Viking archers, who shrugged off an extended rocket barrage by the Korean artillery.

The final battle was against Jim again. His Free Company were not too different from the Egyptians, having fast blades and archers, but knights instead of chariots. The fast blades proved deadly, getting stuck into the Vikings, who had occupied a hamlet. They destroyed them, with the support of some knights, before my archers could break up his main line of battle. After that, they were able to roll up my right flank.

Overall, I won only one game that day, and finished very near the bottom of the table. However, the points system favoured results over a draw, which is a system I think is good: 8 points for a win, 1 for a loss and 0 for a draw. Losses and draws got points for enemy destroyed too.

  • Sunday (Ancients BBDBA)

After such a bad showing on the Saturday, I didn’t approach the BBDBA with much confidence, especially as I was yet to win a game of BBDBA. My first game was against Keith’s Early Asiatic Successor army (Demetrius). I’d faced it last year with my Carthaginians. This time, however, I was the attacker, which meant I got to react to the entire deployment of Demetrius. This proved very useful, as the Oscans had the chance to avoid Demetrius’ xystophoroi and to contest a hill on the right flank.

In the centre my pike general deployed to the right of the opposing general, and on the left Pyrrhus deployed in reserve to meet the bulk of Demetrius’ elephants and knights. The advantage of deployment was complemented by favourable dice, and in the centre the pike to the right of Demetrius’ central commander was destroyed; he was soon flanked, but never flinched, and the centre remained otherwise static.

On the right, the Oscans hoplites withstood elephants and elephants successfully, and the auxilia were able to overcome opposing peltasts in order to start to threaten the cavalry general of that wing.

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The Oscans approaching Demetrius’ left flank. Their hoplites face pike and elephants thoroughly undaunted.

However, it was on the left wing that the battle was decided. Demetrius had tried to change elements to avoid his knights facing elephants, but this left a hole in his line, and Demetrius himself had had to leave the reserve to join the battleline.

In the initial clash elephants faced off; one each fled, which gave the opportunity for one of Pyrrhus’ to attack Demetrius himself. This was the decisive combat, and the elephants finished off the commander giving Pyrrhus the advantage. He continued to exploit this by eventually overcoming pikemen facing his hoplites, as well as other casualties that I don’t remember now.

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The crucial point on the left flank; elephants have fled in both directions, but one of Pyrrhus’ is able to turn on Demetrius himself.

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The same point from a different angle. The pikes facing hoplites can be seen.

Meanwhile, some of Pyrrhus’ pikemen, dressed as Persian levy pike, had been defamed by Demetrius before the battle. Proving him wrong they eventually defeated the opposing pike (with cavalry support), breaking Demetrius’ second command and giving me my first BBDBA victory.

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The beleaguered Demetrian pike general remains steadfast, but to his right his command collapses as Tarantine cavalry move up to overlap another pike block.

In the second battle I faced Brian’s Classical Indians. In this battle his fort was less dominant. However, when I looked at the terrain I considered trying to fight for the woods on my left with the Oscans. However, they would then face HCh, while the elephants of Pyrrhus’ command would be closer to his psiloi. I had the wings the other way around, which left me with only two psiloi to try to control the woods.

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Pyrrhus faces Classical Indians.

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Pyrrhus’ deployment from another angle.

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And another angle.

As the battle unfolded, the Indians attempted to redeploy radically to face my deployment, and I tried to get across the board rapidly to trap his chariots behind his elephants and his line in disarray.

The plan met a hitch when the two psiloi were quickly destroyed by opposing archers. The elephants now risked being shot at and Pyrrhus and his knights were a cautious distance to their rear. In this unfavourable situation, the elephants decided to advance. They were met by opposing elephants, including the C-in-C. The odds were not good, but the dice gods favoured them, and I 6-1ed the C-in-C, doubling him. If Brian used his +1 the damage was worse, as he still died, fleeing into a HCh. He chose to die on the spot. All but one of my elephants was quickly destroyed, but the last one hatched a devilish scheme; attacking an elephant that had fled to the baseline. The hope was to lose, as he’d flee into a sub-general! He succeeded in this low devise, and in true Pyrrhic fashion succeeded in demoralising the command!

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Just before contact. The elephants are almost in contact, while the Oscans are still a turn or two off. The game mat is one that I got on eBay from Poland. I’m pretty happy with it. The picture is another of Keith’s

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Another picture by Keith of the same point. The psiloi can still be seen in the marsh on the left flank. The central command has a couple of elements of pike in reserve to replenish the back rank of the pike block; they are struggling to keep up.

My two remaining commands were now facing two headless chicken commands and the low PIP one. We ran out of time, but it was still closely balanced, although the Oscans were starting to look dangerous. All in all a great battle with its chaotic elephant battles!

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The end of the battle with the Oscan auxilia looking dangerous. Even the camp was on the move!

For my last battle I faced Andrew’s Akkadians. I was the defender, for the first time in the competition. I deployed anchored on two patches of boggy ground. It was an interesting matchup against fast pike, and the Akkadians swept in very fast. However, the Epiriots proved too good, beating them at every point. In particular, the Akkadian horde on the hill facing the Oscans proved absolutely cowardly, and in the centre the Akkadian general, facing hoplites, was flanked and when the dice came up equal, the solid foot had the advantage and won.

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Pyrrhus facing off against the Akkadians.

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The Akkadian deployment.

However, it was Pyrrhus, in the only battle of the day he saw combat, that destroyed multiple elements. He came up into the battle line as it extended while his elephants tried to avoid facing psiloi. His inspirational leadership routed the enemy before him, and he took his second victory of the day.

This was my first victory against Andrew in a series of encounters that would have gone back to 2009, so I was pretty pleased. I suspect the unfinished bases of his troops may have demoralised them.

  • Summary

The competition was a lot of fun. All the games were played in good spirits. I learned a lot about how hamlets work and came away considering a number of projects. Perhaps one day my Norse Irish will have a Brian Boru CP, or I’ll make a CWg for some Communal Italians. Also I will have to make a hamlet.

I’d like to thank Keith for organising the competition and for having me stay. The venue, the Woolston Club, was also really pleasant. I miss anything similar, to my knowledge, up in Auckland. Finally Comics Compulsion deserve thanks for running the overall competition.

A few updates

13 November, 2017

It’s over a year since the last post. Straight after Conquest I got busy with a new job; it’s quietened down a bit now, but I’ve not got back to the blog to update what I’ve been doing recently. Since I last posted, and mostly in the last few months, I’ve played a few games of DBA, and got a couple of armies finished. These were preparation for Conquest 2017, which was last weekend. Therefore, it’s time to get some reports posted.

Firstly, when I decided to go to Conquest, I decided on two armies that would encourage me to get some armies finished, much as I’d done last year. This time I decided to get my Normans to a stage they can be fielded. This involved finishing four 3Kn that had been mostly done for over a year or more. In addition, I did a camp and three 3Bw. There are stacks of Sp to do, and more crossbowmen and archers, but I could field the Normans. I’ll look to getting the rest done soon to allow these to morph into some of the other armies of that period, such as Early Crusaders, Communal Italians and Papal Italians.

The other army I decided on was Pyrrhus for BBDBA; this required me to finish the Campanians to be Pyrrhus’ Oscan troops. It also required an extra element of xystophoroi (3Kn) and Tarantine cavalry (LH). In all, this was 8 figures of 3Ax (four were already done), 9 figures of Oscan cavalry and 5 figures of 3Kn and LH. What was particularly pleasing was that I didn’t need to buy any of these; I actually reduced the lead pile a little.

I’ll post some pictures of these figures soon. Otherwise, I played a couple of games of DBA with Joel a while back, and some with John and Nick (also now a while back). Finally the weekend before Conquest I got to the AWC for a game of BBDBA with Mike. This proved invaluable, as Mike critiqued my decisions around the commands I’d created. The changes were very effective at Conquest.

Anglo-Danish.

Anglo-Danish.

My first armies were Anglo-Danish and enough Normans to become along with some of the Anglo-Danish two Anglo-Norman armies. I got these rebased a few weeks ago and they really do look a lot better. You can see more pictures on their page on My Armies.

Morphable Normans.

Morphable Normans.

On the Painting table

23 March, 2014

When I last wrote, I said the next project would be to paint seven 4Pk for my successor armies. Well, they’re over half done, but others have jumped the cue.

  • Rebasing

The biggest project has been to rebase all my old armies. I had started this before I went to Adelaide, and a lot of my HoTT elements were all but done, just waiting for the flock. The impetus to restart this project was a desire to see how knights and spears compared under DBA 3.0. This got me redoing my first two armies, the Normans and Anglo-Danish. I also flocked the HoTT elements while I was at it.

Next, I rebased the Welsh, Irish and Vikings. This has taken quite a while, and is now almost completed. I’ve innovated by using No More Gaps to hide the bases. It adds more time to the job, but is worth it.

In the process of rebasing I got enthused with my Dark Age armies and the potential to use them for HoTT. I’ve now got the Scots Isles and Highland army complete again (it was demobbed for SBH figures. This started with the plan to create a Thegn general for the Prefeudal Scots so that they could have a 4Wb general with rear rank support and flanked by pike, something that’s likely to tear holes in most lines of foot. When I learned that the Scots Isles and Highland army is going to have a lot more choice in DBA 3.0, I decided to paint up the four elements of 4Bd I needed to get this back on the table. I’ve also painted a few more archers in mail to make their 3Bw more imposing. I also repainted the 5Hd.

So that’s some of what’s been jumping the cue for painting. I’ve also done a few HoTT elements, some Prefeudal Scots and Irish Lurkers — skirmishers on a 40×30 base along with a dog each. Finally I did a Cleric element — three medieval monks. Magicians and Heroes will follow.

  • Song of Blades and Heroes

I’ve also been painting a few figures for SBH, actually quite a few. I’ve now finished thirty foot, and three mounted knights and a Hippogriff rider are close to being done. Most of these are Essex early medieval figures, dismounted Norman knights and Norman spearmen and archers. This adds some useful variety to my SBH range, but also is a way of getting started on painting some of these figures for an Essex Norman army. The rest are six halflings, two mailed Highland archers and a Druid from the Tabletop range. I’ve got more figures from Tabletop’s fantasy range. They’re a little larger than most of my figures and are very much ‘adventurers’, as they all have backpacks and other equipment. The wizards won’t quite look right in HoTT, but will be useful for SBH.

A halfling crossing the new bridge over the new stream with some of the assorted terrain additions doted around.

A halfling crossing the new bridge over the new stream with some of the assorted terrain additions doted around.

The other big activity for SBH is making terrain. I made a river (or a stream) using No More Gaps on a T-shirt. I rounded this out with a small bridge and then added a few tokens for treasure — chests, barrels, etc. I’ve done a tent and a small hut. And I’ve also made some hedges using Scotch Brite on iceblock sticks. The next stage for SBH is really dungeon tiles when I get a chance.

Another angle.

Another angle.

He hasn't seen the two dragons, though!

He hasn’t seen the two dragons, though!

REally just seeing if the timer makes a difference with the camera. I think it does.

Really just seeing if the timer makes a difference with the camera. I think it does.

 

 

  • Plans

Those seven elements of pike should be finished next. Then I suspect I’ll be working on HoTT stuff: heroes, wizards, but also a dwarf and an elf army. More fantasy SBH figures may get done as well. I’ve started putting together a 3Cv for my Welsh; the North Welsh can have a South Welsh ally, who has to include the general element. I find this a bit odd — Welsh with two 3Cv seems too much. I might also work on the Normans, but I reckon the elves and dwarves will be more attractive.

Recent Gaming

23 March, 2014

I’ve not kept up with reporting games I’ve played. Part of the reason for this is because I’ve only got a camera that is not all that satisfactory. I’ve taken better photos with my phone than with the small camera I’ve tried to use. The tripod is broken and can’t support the large camera I’d used for my gallery shots.
The other reason I’ve not been active on the blog is that I’ve been too busy painting (more in the next post). Anyway, I’ve played quite a lot recently, and had some very good luck. Here are some photos that aren’t too blurry.

  • Battlecry, 16 Feb 2014

Last month I got along to Battlecry for a day of demo DBA games. We got a bit of interest and should be running a competition next year as a result of this. We played DBA 2.2, as noted earlier on MEDBAG.
My first game was against Joel, a historical matchup of my Early Seleucids against his Classical Indians.

Early Seleucids face Classical Indians.

Early Seleucids face Classical Indians.

The Indians up close (some are hidden behind the trees.

The Indians up close (some are hidden behind the trees.

The Seleucids.

The Seleucids.

I should have been in serious trouble as the Indians came around my left flank in large numbers. However, they were obviously unfamiliar with scythed chariots, as mine proceeded to tear them to pieces. I came away with a lucky victory.

Chaos on the left flank.

Chaos on the left flank.

Next I faced John, who’d just finished his Celtiberians. I used my Gauls.

Gauls v. Celtiberians.

Gauls v. Celtiberians.

View from the Celtiberian camp.

View from the Celtiberian camp.

I managed to meet his warband with my cavalry and used this to my advantage in a battle on a narrow frontage.

Gallic cavalry triumphant.

Gallic cavalry triumphant.

I then faced Mike, who used my Carthaginians. I took my Syracusans. As we are both littoral, this involved a waterway, which ended up to my back. Mike went for a littoral landing.

Syracusan v. Carthaginians.

Syracusan v. Carthaginians.

I hurried to advance to reduce the potential for the littoral landing party to make trouble. I was able to sack his camp (the crucified Syracusan was a provocation!) and used my longer line to outflank his elephants. Another victory.

The Tarantines return from sacking the camp.

The Tarantines return from sacking the camp.

I think we played some more games that I didn’t take pictures of. The last on my camera was my Syracusans against John’s Celtiberians. I don’t remember for sure if I won, but I think my luck was pretty strong, and I used my advantage in cavalry to compensate for the vulnerability of my spear to his warband.

 Syracusans v. Celtiberians.

Syracusans v. Celtiberians.

Unrecorded is our final BBDBA game of Carthaginians and Celtiberians against Romans and Spanish. This was officially a draw, but I’m sure the Romans had the edge when we stopped.

  • Auckland City Guard

Since then, I’ve mostly played DBA 3.0. Joel’s visited after work a few times, and I’ve got to the City Guard again. We’ve had a lot of fun trying out his Aztec hordes of doom, and we tried out a number of permutations of knights against spear.
From memory the time before last we played: Normans v. Anglo-Danish, Early Crusaders v. Comnenan Byzantines, Aztecs v. Prefeudal Scots and Vikings v. Anglo-Danish. I think there was an Aztec v. Early Crusaders too.
Last weekend I took some photos:
Our first game was his Aztecs against my North Welsh.

The Aztecs meet the Welsh.

The Aztecs meet the Welsh.

The Welsh with their South Welsh ally.

The Welsh with their South Welsh ally.

The South Welsh cavalry got in the way of his archers and the spearmen got flanked; however, the Welsh had been making progress against the important Aztec elements.
Next we played Ptolemy against Lysymachus. The Ptolemaic army was quite different from what I expected. I tried a littoral landing of three auxilia in a line with side edge contact with the waterway. It seemed legal and threw Lysimachus’ plans to meet this treat. I got a narrow victory in this battle.
We then tried Carthaginians against Gauls.

Carthaginians drawn up against Gauls.

Carthaginians drawn up against Gauls.

Carthaginians with a random stack of skulls next to their camp.

Carthaginians with a random stack of skulls next to their camp.

The Carthaginians won in a battle stacked in their favour (though elephants don’t quick kill warband any more). Our final battle was the Carthaginians against Aztecs. I didn’t take any pictures of this. The Carthaginians took only one elephant, I think. They were lucky in a battle between their two 2LH and the Aztecs two 2Ps. I killed both of them, but had I not, my back was to a wood, and I’d have been very much at a disadvantage.

Going post AD 450

28 July, 2010

Well, now that the first half of the CWC DBA competition is behind me it’s time to look at what I’ll field in the second half. I’m still going around in circles on what army to use, but I think I’m getting closer to a way forward. I like the idea of the Early Muslim North Africa and Sicily (III/33), and I’ve now learnt a lot more about them since I started looking at them. They remain a little light for a competition army and perhaps the Fanatic Berbers (III/74) would be better. They are similar geographically and temporally to the North Africans, and I can imagine creating an army that could morph into both of them and into the Andalusian army (III/34). However, I remain reluctant to buy more figures until I’ve painted some of the stack I’ve got.

Therefore, I reckon I’ll set to on the early feudal figures I’ve got from Essex. I’ve done a few and a relaxing way into this army might be to rebase these on MDF in the style I’m using now. I painted the Essex Normans that I’ve done in no time, so I may be able to do the same with the stuff remaining. Whether I use these figures as the Early Crusader (IV/7) army as I was thinking earlier or not, or as some other army that it can easily morph into, I can definitely use it as an opponent for whatever army I look to get next.

So that settles, hopefully, my next painting project. I’m coming back to going with the Komnenan Byzantines (IV/1a) as an army for the competition. I’ve got the figures already, from Outpost. However, my efforts to paint them hit a brick wall when my heart was really in painting some of the Corvus Belli figures I’d just got. On top of this I’d made a hash of replacing the spears of some of the cavalry. Anyway, I figure I could finish this army quite quickly and use it for practice and then look to sell it. As it is, it’s in limbo, some elements are done (six of the possible seventeen) and most of the rest are started. This would make it hard to sell as an unpainted army. It’d be better to paint it with a view to selling it than to leave it in this state.

The plan, then, is to finish the Komnenans after the feudals. Once I’ve done those two I can start seeing how the Komnenans fare as an army. I can consider buying one from Khurasan Miniatures and look to sell the Outpost one. The feudals would be useful as opponents for the Komnenans and should have the flexibility to model quite a few potential opponents from Books III and IV. This delays buying anything else until I’ve done some painting, which has to be a good thing, as I can see myself getting overwhelmed by unpainted lead and doing nothing!

Also, another reason for not buying yet is that I’ve yet to paint any of the Khurasan figures that I have, and before I buy more I plan to paint at least one element of their Normans. They’d be used initially for the Komnenans, but I can see myself getting an army of Khurasan feudals at some stage. Patience!

Hordes

23 November, 2009

Last week I painted up three elements of 7Hd for the Battle of Hastings. I also finished all the figures I need for the King Magnus campaign.

Feudal Hordes

These are all Essex figures, some of which I got by trade from Paul Potter. They are pretty primitive looking figures, some are armed with lumps of wood or crude stone clubs. They’ll be used in campaign games for emergency reinforcements. The middle element is made up of figures without trousers, so it’s particularly suitable for the Welsh and Pre-feudal Scots, who don’t hold with such fashion!

I also finished one 3Sp and two 3Bw for the Welsh (Feudal Castings, of course). Until I’m inspired to paint the early Welsh option (lots of 3Wb), that’s all of them for now, though I do have the figures for some more command elements, particularly another mounted one, but I think other projects will take priority.

More Welsh

And I’ve done some more Viking archers (also Feudal Castings), only to decided that if I make the Anglo-Norse huscarls immune to QK, they won’t need any more light troops. Still, I’ve now got enough archers for two Viking armies, and I’ve probably got the blades too, if I painted the rest; again I can’t see that being an immediate priority.

Viking Archers

No sooner had Harold sent the Norwegians packing, after a hard fight, than he got news that William of Normandy had landed in the south. Without hesitating he marched his forces to meet this challenge to his sovereignty. He was able to recover one element of the fyrd he’d lost at Stamford and he brought his force up to strength with some hastily raised levies of dubious worth. Hi s force to face the Norman invader was, 3x4Bd (huscarls), 6x4Sp (fyrd), 1x2Ps (skirmishers) and 2x7Hd (fyrd dregs). The huscarls acquitted themselves so well at Stamford that I decided to give them a bonus; they can only be killed by knights if they’re doubled. This was a variant rule I saw in Slingshot 263 (“The Normans in Italy”). It seems eminently reasonable to make these elite troops the steadiest in the army against knights rather than some of the most vulnerable.

William had brought with him plenty of cavalry (7x3Kn and 1x2LH) with some spear (2x4Sp) and archers (2x2Ps). It was a toss-up whether to deploy the archers as skirmishers or in formation, as the formed-up archers could have a lot of fun with the hordes, but then so can the knights.

William had the first piece of luck as he was able to set the terrain, and he wasn’t about to play fair! He managed to meet Harold on a road with only a pair of small woods in opposite corners to break up the flatness. This was that flat bit on the way to Senlac Hill, which is clearly where Harold was heading! This is the battle of Hastings where Harold doesn’t get to that hill.

There was little to choose between the various edges, but Harold got the road running between them and the smallest hill on his left flank. William deployed with his spear on the road, hoping to use it to help them keep up with the knight. He them put his light horse and skirmishers on the right flank, hoping to move quickly to contest the wood with the Saxons. Otherwise his knights formed up either side of the spear.

Harold met this with a block of psiloi-supported spear flanked by himself and his huscarls and a two-deep block of spear on the right flank. He tried to give the hordes what little protection they could by placing them near the woods, hoping to delay the Norman light troops with them. He kept some fyrd in the camp in case the LH got through to it.

Initial deployments; William on the left, Harold on the right.

On his first turn Harold moved his horde out of the woods to stop the Norman light horse getting around it to the camp and he advanced the line (not needing 2 PIPs to move hordes on the first turn is handy!).

With 4 PIPs William opted to send his light troops forward quickly.

Turn 1: The Norman light troops advance quickly.

On the next turn Harold wheeled his line and brought the horde on the end out to anchor it. William with 6 PIPs got clever and advanced his spear along the road and broke up his knights as they chased along after.

Turn 2: The Normans rush forward.

Harold, excited to see the Normans in disarray, rushed forward, moving his horde around to ZOC the enemy skirmishers. William paid the price of his rashness with only a single PIP, which he used to try to get the spear across to face Harold’s spear.

Turn 3: Harold gets closer and William's line is not yet organized.

Harold continued to advance. Now he had the enemy ZOCed. It would be harder for them to manoeuvre. William was still in a dither with only 2 PIPs. He used these to support his spear as best he could.

Turn 4: Harold's bold advance looks to catch the Normans in disarray.

Harold didn’t hesitate and on the next turn attacked William’s left flank before it could properly deploy. He succeeded in destroying a conroi of Norman knights with spear that had overlap support (6-3) and drive back some knights with his huscarls.

Turn 5 (Harold): First blood to the English as the knights on the right flank break.

William has better PIPs now (4) and starts to organize a response, but it’s not easy with the enemy already so close. His skirmishers attack the end of Harold’s line forcing the fyrd to turn to react, and William gets a better line to face Harold on his left.

Turn 5 (William): The Norman skirmishers force the Saxons to turn to face them.

Harold now throws his army into the attack before William can outflank it. It’s a disaster! Despite being two-deep, the spear on the right flank are routed (3-6). Any chance of an advantage against William with his huscarls is lost and they are forced to retire (had I not made them special it would have been game over!). The huscarls to the left of Harold seem disheartened too and are forced back, destroying any chance against the Norman spear, who are fought to a standstill.

Turn 6: Harold's luck fails and his right flank is blown away.

William responds by flanking Harold’s huscarls and throwing everything he has against the Saxons. The hordes remain unfazed by the Norman light horse supported by skirmishers and throw them back. Elsewhere there are three stalemates, including the beleagured huscarls and the fight between the two commanders.

Turn 6 (William): The Saxons hold firm against the Norman charge.

Harold can do little to put pressure on the Normans beyond straightening his battleline and fighting bravely. Sadly this was not to be a repeat of Stamford, and this time his huscarls are destroyed. Nevertheless, he throws back William’s attack on him, and his other huscarls, heartened by this, rout the knights in front of them (5-2).

Turn 7 (Harold): The right flank continues to collapse, but elsewhere Harold's huscarls are victorious.

William now gets 5 PIPs and flanks his rival for the throne. Clinically he straightens his line, extending the spear to cover for the lost knights. His skirmishers advance to ZOC the spear on his far right again. No heroics here, he’ll wait for English right flank to collapse under the weight of knights opposing it. He is victorious. Harold’s huscarls fight bravely, but flanked they go down in a close fight (4-4). Legend has it that Harold was killed in single combat with William, who was able to lift the crown of England from his head.

Turn 7: (William): Harold falls surrounded by his huscarls. The heart of English resistance collapses with him.

With their commander gone all resistance collapsed and the Norman cavalry was able to carry out a terrible pursuit. Only the hordes got away. They melted into the woods and claimed to be innocent truffle-collectors. The Normans, being partial to these, were surprisingly fooled!

  • Review:

There was no Senlac Hill for Harold, unlike at Stamford. For all that he gave the Normans some anxious moments. Had the right flank not folded, the odds against the rest of the knights there would have been in his favour. William was still really getting organized, and it could have got even worse. Surprisingly the hordes were not the weak link. Harold’s bold advance gave William no time to organize a real attack on them, and they performed their duty of guarding the left flank very well.

William would have been better to have moved his spear as part of his reaction to Harold’s set-up. If he could have got them opposite Harold’s psiloi-supported spear he would have been able to drive it back and attack the remaining spear with knights at even odds and a quick kill. That was his plan part way through his advance. They were certainly better against spear, but the manoeuvre threw his line into disorder. It was luck that brought down the Saxon’s right flank and gave him the battle. Harold’s plan was really as good as it could get in the circumstances. Waiting to be attacked would only have made the hordes a target and allowed the camp to be attacked.

  • The outcome of the battle:

Well, I can let out a sigh of relief. I was worried Harold might create another upset. And what if he wasn’t killed himself? What if his hordes and a few fyrd were destroyed? There might have been yet another battle!

With Harold dead, William set to securing the south of the kingdom. Harald got wind of this victory and returned to claim the north of England for himself. Neither were keen to attack the other that summer, and in the next season, when William advanced north he was met by Harald at Navenby and given a bloody nose.

The only battle remaining to be fought before the campaign can begin is the battle between Gruffudd ap Cynan and Gruffudd ap Rhys to see which represents the Welsh in this campaign.

I think I’ll give the same status to Harald’s huscarls that I gave to Harold’s. They certainly showed it at Navenby! This means that the Anglo-Norse will get 3x4Bd (huscarls), 1x3Kn (Norman adventurers), 7x4Sp (fyrd), 1x2Ps or 3Bw (archers). Now that I’ve finally painted enough archers for them to have more I’ve decided not to use them!

The Picts sail forth

28 September, 2009

This weekend I finally finished the Picts, and what I need for their opponents, so it was time for them to get into training for the competition next month. I’ve decided that the Picts will be led by Bridei mac Máelchú. He was converted to Christianity by St. Columba in the 6th century. Not long later, as the story now goes,  he decided to set out for Ireland for a spot of raiding, only to get sucked, along with his army into a peculiar temporal anomaly. Having heard rumours of voyages like that of St. Brendan, Bridei and his men were unfazed, deciding that perhaps they were having their faith tested.

In due course they came to an island where another similarly confused time-traveller had already arrived. This was a Norman adventurer called Patricius, who’d used his name to claim some highly dubious connection with Ireland and one of its saints. Setting out from a similar place in Scotland to Bridei, he took with him an army of Norman knights and scouts along with some Islemen who were keen on the idea of loot. These Islemen, in turn were supported by a proportionately large number of Galwegians and Irish mercenaries. A dubious observer might comment that the combined force bore a peculiar resemblance in troop-mix to an Eastern Patrician Roman army!

Patricius was not about to share this island, and the two sides drew up their battlelines to contest control of it. He got off to an ominous start, rolling higher to be attacker, despite a lower aggression, and then getting the edge he wanted. Bridei was forced to deploy side on to the two low hills and with a small wood in the centre of his line.

Bridei deployed with two blocks of three spear elements each backed by an element of skirmishers on either side of the woods. He placed the other skirmishers in the woods and both his light horse on the the right flank. He himself deployed behind the spear on the right flank. He chose to ignore the hill on the left flank as likely only to cause his force to be split.

Patricius responded to this by deploying in a line with all his light horse on the left flank to meet their Pictish counterparts. He deployed in the centre with the Irish between him and the light horse. On the right flank he drew up his Islemen and Galwegians with skirmishers on the outer flank. Bridei didn’t alter his deployment.

Bridei deploys on the left to meet Patricius

Bridei deploys on the left to meet Patricius

Bridei started well, with enough PIPs to get ahead of the woods. There was some initial inconclusive skirmishing between the light horse. The Norman light horse then retired to the hill behind them and the rest of the Norman battle line had the opportunity to line up (after the cavalry and Irish had got ahead of the slower-moving foot). Bridei had moved himself to the centre of the line, linking the two blocks of spear. He then got high PIPs and decided to pull himself out to move to the right flank, where he hoped to overpower the enemy light horse. One of his own light horse had also decided to charge the Irish, who had been left exposed by their own light horse hanging back. He succeeded in destroying the Irish as they had no room to recoil because of the knights next to them.

The Normans responded by attacking the victorious light horse with the remaining Irish and flanking it with one of their own light horse. The Picts shrugged this attack off. Their other light horse was less fortunate, being attacked and doubled by the other Norman light horse.

Bridei had wheeled his left flank backwards in an attempt to gain time for his attack on the other flank. He himself attacked the victorious light horse, but without doing more than forcing it back. Meanwhile, the Normans finally attacked the left flank with overlaps on each flank and Islemen facing the centre spear element. The hope was for these to knock back the facing spear and remove the skirmisher support for the other two spear, as well as leaving them overlapping on both flanks. The spear they faced resisted them manfully, scotching this plan. With skirmisher support the spear to the right fought the knights opposing them to a standstill, but on the left the spear went down to a wild charge of double-deep Galwegians.

Bridei, in desperation, sidled the skirmisher support across to face the Galwegians, and brought the other skirmishers out of the woods to take their place. These skirmishers had the potential to really upset the Galwegians, who were overlapped through their advance, but the dice allowed them only to feebly push the Galwegians back. The spearmen locked in combat with the knights forced them back.

The Normans returned to the attack on the left flank. The spearmen were now overlapped by the Galwegians against the Islemen and were forced back. This left the spear facing the knights in a terrible position and they finally broke.

Bridei had good PIPs in a turn that would probably be his last, and returned to the attack on the light horse that he faced. He also peeled off an element of spear to give flank support in another attack by his light horse on the Irish. And in a desperate roll of the dice he sent the other two spear against the knights that had as yet not seen combat. The dice continued to scorn him and his light horse were destroyed by the Irish (2+1 v 1+6)! He continued the mediocre form of the Scots command element and only pushed back the Norman light horse. However, some pride was restored by the spear that had charged the knights succeeding in destroying one of them.

Bridei and his men took to their ships and found another island where their strength was miraculously restored,  ready to continue their voyage.

  • Review

Besides having a lot of bad luck in getting such an unfavourable location to set up in and then in the ensuing combats, Bridei should not have tried to redeploy himself, as he left a hole in the battleline, and there was not enough time before the Norman attack came for him to make the difference he was looking for. He hoped to win on the right flank, but short of getting lucky against the opposing light horse he had no special advantage there, and yet he had weakened the left flank to this end.