Two new armies: Gobnovids v. Later Swiss

18 August, 2010

Friday two weeks ago was the first outing for a couple of new armies. One of these were my New Model Goblins, rebased to impersonate DBA armies, in particular those with elephants. As I’m now working on preparing for the second half of the CWC DBA competition and the second half of the IWC one, I decided to field them as Gobnovids, pseudo-Ghaznavids (III/63), one of the most popular armies of the second two books and therefore one worth getting familiar with. These were facing an army that John had just finished, his Later Swiss (IV/79). This is a pike army, which is strong against mounted—if it can protect its flanks.

I’ve been fairly slow writing this up; part of the reason is a lack of interest as the photos came out badly; I used the wrong setting on the camera. Anyway, it was a fun game with some surprising reverses of fortune. It started well for the Gobnovids, as they were the defenders (the Swiss have the same aggression as them). Seeing no reason to be nice, they laid out the minimum of terrain, some small patches of rough and a small steep hill. I suspect also that John may not have got the edge he wanted, as half of this terrain ended up on my baseline.

Initial Deployments: Swiss on the left and Gobnovids on the right. The Giant and Trolls look on from the camp.

After the Swiss had deployed I moved the two spear from right flank in exchange for a cavalry and a light horse (spider). Otherwise they would have done nothing, and the mounted seemed better suited to exploiting that flank. However the spear were facing pikes and possibly knights, so they weren’t in an ideal position.

From memory I had good PIPs at the start and advanced the right flank while wheeling the centre and not advancing the left much past the patch of rough. John seemed to decide that there was no point in letting me get things the way I wanted on the open flank, and advanced aggressively.

The armies close. On the right flank the spider and wolfriders face light crossbowmen, mounted and on foot.

John made my spiders (2LH) pay the price for their advance ahead of the rest of the line. He attacked them with his light horse supported by the light foot and they were destroyed when I rolled a 1.

Ouch! The spiders scuttle off.

Things just got worse for me when I rolled another 1 for the wolfriders against his psiloi. He rolled a 6 and they were gone. So much for a QK on psiloi! I’m sure I must have initiated this combat: 2-1 odds to me with a QK seemed pretty good.

The right flank starts to look tatty.

However, then the dice started to go my way and when John attacked in the centre and on the right; my psiloi and bow recoiled his light horse and crossbowmen and in the centre against pikes the commander was driven back while his left flank got a stick.

Blessed relief from dice hell!

I must have been scuppered for PIPs, as besides having the Ogres that were stuck recoiled, I did nothing. John swung into attack on the psiloi and they were destroyed (another 1-6), but my bow against his other psiloi returned the favour, and in the only other combat my overlapped bow got a stick against his pike.

The Goblins get on the scoreboard, but are now 3 down.

I then got PIPs to burn and the Ogres got out of first gear and rumbled into the pike creating bloody confusion. One peeled off the support of the only rear-ranked block, the other two charged into single-ranked pike, and a spear came across to support the bow. Things got off to a good start when my bow 6-1’ed his psiloi in shooting. Then the Ogres chomped up two pikes and it was all over.

The Ogre king of the Gobnovids revels in the slaughter of the Swiss pike.

  • Review:

You can read John’s account of this here.  He had a tough job trying to win with no terrain to support a flank. I don’t know if it would have helped if he’d tried to echelon leading on the right. I expected to win on my right wing, and very nearly lost there. In the end the dice evened up on that wing, as I got two kills to John’s two. When both of you have low combat factors things get very bloody and this, I think worked in my favour as I was able to win in the centre before the Swiss pike and knights could contact the spear on the left. That said, another low PIP roll on the turn I won would have seen the Ogres standing idle.

I’m becoming less obsessed by the dice, though it’s unnerving to open combat with a pair of 1’s. They evened out as the game went on: my rolls totalled 51, while John’s totalled 50 (such calculations are possible when you put the dice results in the photo!). There were more extreme results than is statistical, as of the 14 recorded combats (there might have been a couple I missed), there were three 6-1s (this should occur 1/18 times). And of the 28 rolls there were six 1s and eight 6s, when statistically each number should occur 4.67 times in 28 rolls.

What such statistics don’t tell is the effect of the dice in individual combats, as in combats with low factors the chances of doubling are much higher. Anyway, besides being entertaining to investigate, this analysis confirms that I got average dice, and average dice with the terrain advantages in this match-up were all that was needed.

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2 Responses to “Two new armies: Gobnovids v. Later Swiss”

  1. medbag Says:

    Nice analysis on the die rolling. On the whole honours were even, it was the timing that was most important.
    Going from 3:0 up to 4:3 down meant that the game was clearly one of two halves. Great half time team talk!

    • Mark Davies Says:

      Very true! Interestingly the game last week was a lot more one-sided in terms of dice: a lot of 1s rolled on both sides, but overall, I had much higher combat dice!


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