Yesterday I had a game of DBA with Ieuan, the first in a while. He went Seleucids, and I went Polybian Romans. It was over very quickly when I rolled two 1′s in combat first up and got shredded by his pikes and cataphracts. No pictures of this battle!

Today I caught up with an old friend, Craig,  over from Brisbane, part of the Kiwi diaspora. We decided to have a game of DBA. He went Seleucids, and I decided to try the Cathaginians against them. At this point Ieuan decided he wanted to join in and we went for a game of Double DBA. Ieuan took Galatians as allies to the Seleucids and the Carthaginians took some Spanish allies. The Carthaginians were the defenders, but I was pretty sure this was a Carthaginian invasion of Asia Minor after a successful war over the Romans. They had the support of Spanish allies, while the Galatians and Seleucids attempted to repel them. We could have gone for a later Seleucid army, but decided to choose the army that gave the Galatians a SCh. This meant the Seleucids had the ‘b’ list and no SCh (until I buy and paint another one!), but two 4Ax and a 4Wb as their options. The Carthaginians went for two elephants and three psiloi (as all their Gauls were in use!)

The Seleucids and Galatians rush towards the Carthaginians and Spanish a few turns into the game.

The Carthaginians got modest PIPs through most of the game, and they saw their opponents bear down on them very fast.

The whole battlefield from the Carthaginian perspective.

The Seleucids secure their wing with Thorakitai and Thureophoroi in the marsh.

While the Carthaginian elephants go looking for warbands to terrorize a gremlin gets into the photo.

While the Galatians rush forward, the Spanish struggle to get out of line while exiting the wood.

Carthaginian elephants support the Spanish against the Galatians.

The right wing was soon engaged against the Galatians and, despite the Seleucids sending the Cretan archers to support against the elephant, it soon defeated a double-ranked warband. However, on the open flank the Galatians got the better of things, and after chasing off the Spanish light horse, they proceeded to destroy two Scutarii and two Caetrati, though not before losing another warband to that elephant.

The battle hung in the balance for the Carthaginians. They needed to defeat the Galatians quickly, before the Spanish were destroyed or all fled. Fortunately for them, the Seleucid Thureophoroi lacked bite, and the Spanish on that wing repelled them twice. Meanwhile, as the Seleucids manoeuvred to attack the Carthaginian spear, the Carthaginians seized the initiative and attacked themselves. They really had no choice, as a pike block faced their psiloi support and if they waited they could expect this to be recoiled, leaving the two wings very vulnerable to the Seleucid cavalry. On the right flank they recoiled the Agema, but on the left flank, where they faced the commander and had no overlap, they did even better, routing the Seleucid commander with a 6-1! Only then did the central spear element grudgingly give ground to the pikemen.

The Seleucid commander quails before the indomitable Carthaginian spear and flees (the spear in the centre shown recoiled did this after this crucial encounter on their left).

Now each of us had a broken command; however, the Galatians faced a difficult task of facing the Carthaginian elephants. And in the end it proved too much when the elephant attacked their cavalry and got the Numidians as support. They break and with them goes the last spark of resistance in the Galatian army. Hannibal has a beachhead in Asia Minor!

As the Seleucids and Spanish flee, the Galatian horse find elephants supported by Numidians too much and this elephant, which was responsible for the rest of the Galatian loses wins the battle.

  • Review:

This was an interesting battle, and a close one, that was decided all too soon by a 6-1. The 3Kn Seleucid general has so far proven a bit wet, and had we gone for a later list, the ‘c’ one, not only would this have fitted better with a possible alternative timeline of a successful Hannibal going east, not as an exile, but as a conqueror, but the Seleucids would have had the cataphracts and camels. Furthermore, the Galatians would have had a psiloi instead of the SCh, and this would have been invaluable against elephants! We may try to refight this battle with those lists.

2nd Punic War Day at AWC

8 November, 2010

Today MEDBAG had its biggest event to date; that said, it involved as many participants as the event at NSWC, and there were even as many games; however, this time they were themed, which added a good deal of interest to the event.

There were six of us, and Andy provided the armies (with a few Gallic warbands from John, as Andy’s were double-based). I’d decided I’d like to go Syracusan, as they were an army I’d not tried before, and Steve expressed an interest in Spanish, so it occurred to me that we could make the two sides IWC DBA competitors v. the Rest. So we made John our leader with the Romans and faced Andy with the Carthaginians, Joel with Numidians and Mike with Gauls. We decided to go with three opening rounds, then lunch followed by the BBDBA to decide the ruler of the Mediterranean. It was a good format that wasn’t too hurried; we had everything finished around 3.00, and we must have had our first battle under way around 10.45.

  • Round 1: the war begins.

First up I faced the Carthaginians. They’d gone with two elephants, two warbands and two psiloi (1x3Cv (Gen), 1x2LH, 2xEl, 3x4Sp, 2x3Wb, 1x3Ax and 2x2Ps). I’d decided that we should have to settle on one army for all the battles, as half of us had no choice, so why should the other half. Therefore I went for a spear general, a warband, a cavalry and an auxilia (7x4Sp (1=Gen), 1x3Wb, 1x3Ax, 1x2Ps, 1x3Cv and 1x2LH). Joel decided that speed was of the essence and went for six 2LH (including the commander) and six 2Ps! The Gauls were 3x3Cv (1=Gen), 8x3Wb and 1x2Ps) and the Romans and Spanish were as per the book.

I reasoned that I was unlikely to get a cavalry advantage with a cavalry general and a foot general was less likely to get in trouble. He would also give the bulk of my army more oomph and force me to attempt to win with the spear, rather than try to ignore them and their psiloi support and win with the rest. It was an approach that received some comment from other players. At worst, I hoped the sight of a general in the midst of those tasty spear would provoke the warbands and elephants to do something rash and allow my higher factors to prevail over their QKs!

I was the defender in this battle, a situation I maintained (everyone want to have a piece of Sicily!). This was even though we all had aggression 0 for the purpose of the campaign. I placed only one wood and a pair of gentle hills, but Andy kindly got the wood in the centre of my battleline. I decided to deploy on one side of it and the Carthaginians lined up opposite me.

Initial Deployments: Syracusans facing the Carthaginians.

No inspiration came to me for swapping elements, so we started to advance on each other. I expanded my line, and the crafty Carthaginian wheeled to endanger my cavalry, who risked being recoiled off the edge of the world by his general.

However, first blood went to me on the open wing, where I sent in the Gauls, Spanish and Tarantines (dressed as Numidians!). The Gauls put the Libyan skirmishers to flight and the Spanish doubled their fellow countrymen, while the heavily disguised Tarantines recoiled the Numidians.

Go Spanish! Opportunities are created on the open wing.

Nevertheless, the Carthaginians got to make contact, which was less than ideal, but given their greater mobility always likely to happen unless they rolled a 1 when within 200 paces of me. Despite this, I weathered this storm, although a spear fell to the Gauls. I was then able to overlap the Gauls with the valiant Spanish and drive them to perdition!

Looking good at 3-1 to the Syracusans.

Then it went crazy; my misdressed Tarantines routed the bemused Numidians and I had enough to win, but the elephants creamed my spear, taking out the general, another spear and the psiloi support. It was now 4G-4 to the Carthaginians and my turn!

The elephants make a big ugly hole in the Syracusan line!

Fortunately the Spanish continued to excel and with 4 PIPs they were able to charge an elephant with spear support and rout it. A narrow victory, won by mercenary valour!

The Spanish had a hand in four of the five kills—outstanding!

Meanwhile, reports reached us that the Romans had defeated some Gauls, despite the Gallic psiloi destroying an element of Roman cavalry. 4-2 to the Romans.

Initial Deployments: (Blurry) Romans facing the Gauls.

The battle with the Numidians was still underway.

Initial Deployments: Numidians facing the Spanish.

The Spanish were on the ropes, three down, but at this point, they obviously finished their siesta and demolished four of the Numidians to win; most of these were psiloi killed by their general, who was more than once flanked by the pesky blighters, but ended up swatting three of them. In fact, the last combat was 2-2 for the game, and it went the Spanish general’s way.

The Spanish general shrugs off swarms of psiloi!

The Carthaginian side had been whitewashed, though two were very close affairs.

  • Round 2: the whitewash continues!

Next it was the turn of the Numidians to visit Sicily. I saw no benefit to giving them terrain to play in and lined up my spear to meet them.

Initial Deployments: Syracusans facing the Carthaginians.

After seeing how the Numidians had deployed, I thought better of contesting the woods, and swapped the mounted over to that flank.

Initial Deployments: after the swaps.

I opted to steamroller down the field with my slow-moving foot to leave the Numidians less room to play in. This was a strategy aided by cripplingly low PIPs on their part and redoubtable defence by two elements of hoplites that didn’t deign to flinch before mere skirmishers, even when overlapped. For all that, things didn’t start well, as the Spanish, heroes of the last battle, made an early departure. At this point, the Numidians had control of the woods and the freedom to turn my flank. My mounted were off repelling an attack on the camp. However, despite all the numbers they brought to bear, the two elements of hoplites they turned to face just kept on recoiling or fleeing the skirmishers.

Attempts to dislodge that unsupported element of hoplites only got them angry!

At the same time my cavalry were slowly driving an attempt on my camp off the table.

At this point it all started to look quite easy, as the Numidians didn’t have the PIPs to trouble me. The cavalry took out a lone psiloi (or two) and the foot just kept trundling down the field. It was all Joel could do to slide one light horse a turn out to the side. One, however, didn’t get away in time, and was chased off the table, giving me a surprising victory.

Victory to the Syracusans; in the centre the Numidians must have finally got one of those redoubtable hoplite elements whose steadfastness gave me the game.

Again, the Romans had wrapped it up very fast, and we learned it was a 4-0 victory to them.

Initial Deployments: Carthaginians facing Romans.

As for the Spanish, they again waited until they were 0-3 before getting serious, and then in a twinkling they made it 4-3!

Initial Deployments: (Blurry) Gauls facing the Spanish.

The Carthaginian confederation was handed their butts on a plate again, and there were rumblings of discontent about their leadership.

  • Round 3: the Carthaginians are deposed!

Feeling very confident I faced off against the Gauls. After dealing to light horse and elephants, I was confident I wouldn’t be troubled by some naked barbarian warbands. Again we had to deal with unwelcome foreign holidaymakers on our beautiful shores, and again I put down a minimum of terrain.

Initial Deployments: Syracusans facing the Gauls.

As the battle developed I attacked the Gallic psiloi with my Spanish, but they were not able to regain their mojo from the first battle and only recoiled them. We also attacked their cavalry, getting two recoils, but then the Gauls hurtled into contact, scorning overlaps. We held up pretty well, losing only one element of spear that lacked psiloi support.

After the Gallic charge.

There was a round or two of tense encounters until I had my big chance, I had double overlaps on a warband, 5-2 to me … and he 6-1ed me. I should have known; in my experience warbands love to have their backs against the wall! That destroyed my psiloi support and it was all getting too horrible.

The dreaded 6-1!

Although we held our own in the cavalry encounter, the warband shredded us, and we lost another two spear to them, including the general! 5G-0 to the Gauls.

All over, rampant Gauls.

The dice went Mike’s way in the combat that mattered, but he’d effectively made my longer left flank ineffective, so it was a well executed victory.

Meanwhile, not caught on film were two more victories; the Romans were 3G-2 to the Numidians, catching their general, and the Spanish, showing more alacrity this time, were 4-2 to the Carthaginians.

  • Round 4: Master of the Mediterranean.

Over lunch the Carthaginians yielded control of their faction to the Gauls. In fact, with heavier losses than the Numidians, they dropped to the bottom of their faction. With the only loss, I was clearly the loser of our faction. The Spanish, with their habit of waiting until they were three down before getting serious were second, and the Romans retained their supremacy.

The Romans decided that the Gallic upstarts needed to be put in their place, and led us into Gaul to do this. They had a reinforced command (two extra 3Cv), and I lost two elements of 4Sp, but kept my foot general. The Carthaginians dispensed with their Gallic mercenaries, and the Gauls took more 3Cv. The battlefield had two woods on each flank and some gentle hills in the rear. The table was 6′x4′, so we started 9″ in compensate (that should have been 12″, perhaps).

Initial Deployments: Gallic Empire on the left, Roman on the right.

After seeing where the Gauls placed their camps we decided to meet them repeating the match-ups of the last rounds. John was somewhat dubious of the wisdom of my facing the Gauls again, but I suggested that his cavalry was better able to stop the Numidians than anything I had, and if he formed up close to me, I could rely on his blades for support. I joked that this was the Cannae stratagem; I had the weak centre that would suck the Gauls forward while our wing closed in on them.

The Romans had to deal with greater numbers of Numidian light horse (5) with three cavalry, and it got bloody. Eventually, however, his superior factors prevailed and the Numidians broke. Meanwhile, the Carthaginians were attacking the Spanish auxilia; they had better odds generally, but they were not able to find an attractive target for those elephants.

In the centre I’d formed up with a narrow frontage to face the Gauls. Just before contact I thought my light horse would be better to face them than single-ranked warbands; however, the light horse, unnerved at such brazen nakedness, fled. Not a good start; fortunately the spear held firm and flung back the warbands. In fact, they took two of them out on the left end of the line, as the Carthaginian elephant wasn’t able to get close enough to prevent an overlap.

Despite those Tarantines, the Gauls are repelled with heavy losses!

In my turn I think I only had a few PIPs, but was able to get the Romans to attack the Gallic cavalry opposite mine. Mine were then free to attack some Gallic foot; at 3-0 on these rash overlapped fools, they ought to have done some damage, but instead only got a recoil (or was I actually recoiled?).

While a cavalry battle is fought near the trees on the right flank, the Syracusans stand firm in the centre.

Fortunately the Gauls were now engaged with their cavalry against the Roman legions, and didn’t have the PIPs to contact my spear. On the downside, I had only one PIP and could only attack with my cavalry again, this time with success. The Gauls were now 3 down, though I lost a spear to one of their warbands (but had a reserve behind it!).

Action photo! One Gaul falls to the Syracusan cavalry.

Victory came to my general, who redeemed himself for the last battle, when he broke the two warbands opposite him, demoralizing the enemy C-in-C’s command.

After having his bodyguard routed in two of the previous battle, the Syracusan general, not afraid to return from a battle without his shield, finally secures victory for his Roman masters.

When the Gallic warbands fled, the rest of their alliance turned tail. Soon, they were sending ambassadors to sue for peace with the Romans. The Syracusans, despite playing an important part in the Roman victory, could look forward to being sacked by paranoid Romans at a future date if they should appear too powerful, but such is life!

The battlefield at the end. The Numidians had been in flight for one turn when the Gauls broke.

This battle brought to a close a very enjoyable day. The Syracusans remained frustrated in their dreams of empire, but being Greek, of sorts, could count on better historians (as Sallust famously admitted) than the Romans, and secure a victory in words, at least, over their masters! The success of the IWC-bound DBA players I took as a good omen for us at that competition! It was interesting that, like at NatCon, one side was markedly more successful than the other; this time, by contrast, the armies were more different to each other. Anyway, I’m already planning future events on this model. Thanks to all who took part, and Andrew, in particular, for providing the figures.

See also the reports at Steve and John’s blogs for reports and more pictures:

http://smallsagas.wordpress.com//

http://nikephorous.com/blog//

Sunday week John and I caught up with an old friend, Craig, over from Brisbane. It was a chance to see the Polybian Romans on the table. We met at the Auckland Wargames Club, where Craing saw a number of old faces. We had three games. The first saw the Carthaginians and Romans square off, the next was between the Gauls and Spanish and the last was a Double DBA where the Romans and Spanish faced the Gauls and Romans. It was a fun day, though the last game went on a bit (it would have helped had we read the BBDBA rules more carefully!).

  • Game 1: Romans v. Carthaginians.

The first game was between me and Craig. Craig opted for the Carthaginians and took an elephant, an extra cavalry and two warbands. Predictably the ‘peace-loving’ Romans were the defenders (was there ever an aggression factor more in need of correction!). They decided the Carthaginians would like BGo more than they would and decided to deny them it. They went for two gentle hills and a small wood.

The Carthaginian general, still reeling from a deleterious caffeine experience (worst cup ever!), managed to get the very edge he didn’t want and was required to deploy with the wood in his deployment zone. The Romans went first and put their Triarii on a hill on the left flank, and deployed the two legions with psiloi support in the centre.

Initial Deployment: Romans facing Carthaginians.

The Romans decided to advance fast and the Triarii were required to move up to prevent the legions being flanked. This put them at severe odds facing the elephant and the other Carthaginian mounted. The Carthaginians saw no benefit in advancing their centre and left flank, but wanted to sweep around on their right. All that stood in their way was the Triarii and a general who wasn’t sure he wanted to be there!

The lines meet. The Carthaginian cavalry flees, and the Triarii face long odds.

Things did not go well for the Romans. The Triarii fell before the Carthaginian elephants and an element of blade went down to Gauls. It seemed the bungled deployment of the Triarii was reaping its well deserved consequences. At this point the general, who had hovered to the rear as the Triarii came to grief decided it was time for a last fling of the dice. The Carthaginian general was unsupported, so he attacked him at even odds. A small chance of destroying the general (and an equally small chance of dying himself). He liked to think of it as a form of devotio, rushing into the midst of the enemy to die in order to win divine favour.

Well, the gods didn’t destroy him, the fight only saw the Carthaginians recoil, but the act seemed to have the effect of galvanizing the beleaguered Romans, who finally broke an element of Carthaginian spear.

In the next turn it was all over. The Carthaginians had only a few PIPs and could only plug the line with some Libyan skirmishers, and attack the Roman general with Numidian support. The general recoiled and then the legions swept all before them. The Libyan skirmishers fled, the overlapped spear were destroyed as were two elements of Gauls. In no time it went from 0-3 to 4-3!

The final position showing the hole the legions had created in the Carthaginian line.

The game illustrated how resilient blade armies can be. It was a lucky victory, and what will the Roman general say to the senate: ‘You did WHAT with our veteran troops!’ In future I suspect a more defensive, and historical, posture for the Triarii might be in order!

  • Game 2: Gauls v. Spanish.

The next game was Craig as the Gauls against John as the Spanish. In a battle where both have no aggression, the Gauls got off to a good start and were the defenders. They deployed minimal terrain to prevent the Spanish lurking in it and to give their cavalry an edge.

Initial Deployment: before two element swap.

The Spanish prepared to send two psiloi into the wood, so the Gauls brought a cavalry and their psiloi over to meet this threat.

Initial Deployment: Gauls rearrange their flanks.

As the battle began, the Gauls had a small chance to get an edge when their left flank met by choosing to attack. If they could recoil the central element they would have overlaps at 4-2 for the other two. It didn’t work and the Spanish were able to pile on the pressure on the flank.

The Gallic attack on the left flank made no impression, being recoiled, and now it begins to be outflanked.

Remarkably the outclassed cavalry held on here, but the block of warband showed less resolve and fell apart before the Spanish attack, managing to destroy only one of the Spanish Scutarii. The battle here and a general lack of PIPs prevented the Gallic right from ever seeing combat, yet it was that cavalry and their general that might have given them the edge.

It's all over! The right flank is destroyed. The only Spanish casualty was a 3Ax that is shown lurking behind their 2LH.

Warbands against Auxilia is a tough match-up. It might have been better for the Gauls to have held back the left flank to allow the right flank to engage. Also they could have looked to put more pressure on that flank, as once the six double-ranked warbands were engaged little was left over. Another tactic would be not to double-rank, and try to get the overlaps.

A footnote to this battle was that the Spanish commander continued his cowardly form from the previous game, rolling at least another one in his first combat, and it is his lack of resolve that kept the Gallic cavalry on that flank alive.

  • Game 3: Romans and Spanish v. Carthaginians and Gauls.

We finished the day with a game of double DBA. I took the Carthaginians with Gallic allies and John took the Spanish again in alliance with Craig using the Polybian Romans. The Romans were defending, and laid down a fair amount of BGo. The Spanish deployed to dominate this rough terrain, but left only a thin centre: the two elements of cavalry! The Roman deployment was more conventional. In response the Gauls deployed their cavalry where they would make the Spanish nervous of leaving the woods, and their warband where they would encounter the Romans head-on. The Carthaginians opted for their mounted in the centre, where they could go after the Spanish cavalry.

Initial Deployments: from the Carthaginian side.

Initial Deployments: from the Gallic side.

The Carthaginians soon came to regret the placement of their camps, as the Spanish threatened them with a quick march down the central road. Fortunately the Spanish proved short of PIPs owing to low PIP dice, and their commander being out of range.

Indeed, their commander was not feeling happy. He was outnumbered 2-1 by the fast-approaching Carthaginian mounted, who included an elephant. However, by dint of hard fighting they held off the first attack.

The Spanish general finally rolls a 6!

On the other flank the Spanish succeeded in destroying an element of Gallic cavalry, which helped relieve the pressure on the Romans, who had lost an element of legionaries to cavalry on that flank.

The Spanish destroy one cavalry, but the Gallic commander had recoiled the central element of the block of Roman blades, removing the psiloi support and setting up the destruction of another blade.

Luck couldn’t save the beleaguered Spanish commander forever, though his light cavalry gave the elephant a hard fight; only with the commander gone and the Spanish becoming demoralized did the light horse finally break.

The Spanish light horse narrowly miss out on destroying the elephant, but their commander, flanked, is less bold.

With the Spanish giving up the fight, some of the pressure came off the Gauls, but they’d lost two warbands, and along with the cavalry were at the point of breaking. Given that one cavalry was badly trapped it seemedonly a matter of time before they copied the Spanish by fleeing. Their commander, seeing this, decided to go out with a bang, and order his surviving warbands into a desperate attack on the other Roman flank. If they won in the centre at 4-6, they would be at 4-4 and 2-4 for the other two combats (best not to do the odds if this didn’t happen!). The warriors had obviously decided this was too unlikely and broke on contact, rolling 1, 3 and 1 against 6, 6 and 4. From being three down the Gauls went to eight down! That said, if those rolls were reversed, it would have been the Romans who broke.

The Gallic warbands disintegrate before the Romans like chaff in the wind.

At this point it would have been a good idea if we’d read the victory conditions for such a game, as we assumed it was now a matter of breaking the Romans or the Carthaginians, yet actually totally destroying the Spanish would have been enough.

The Gauls, those left, held easily as they still had a commander, though the surrounded element of cavalry didn’t survive. The leaderless and more scattered Spanish started to stream towards the rear. This proved a real nuisance for the Carthaginians, who couldn’t get past this carefully timed succession of troops fleeing down the central road.

The Spanish proved a real distraction, as did a lack of PIPs (the Gauls wallowed in an obscene amount, for which they had no use!). This led to the Carthaginians forgetting about the Numidians that had advanced on the Roman camp then dithered. They were eventually destroyed by the Roman general, not without a fight.

The Numidians recoil the Roman commander, while the Spanish block the road.

Time seemed to move slowly as the Romans moved glacially back to their camp, while an element of blades with a psiloi in support inched towards the Carthaginian camp. The Carthaginians managed to sack the Roman camp with some Libyan skirmishers, but couldn’t get the right match-ups to get the last element they needed.

The camp is taken, but elsewhere the Carthaginians can't get a result.

At this point I wondered if I could leave the camp, or whether the Libyans were too busy looting it. I was too tired to penetrate the opaque organization of the rules to settle this (I was confused by the silly rules around BUAs, which are in the same section as camps). I decided to err on the side of caution and make the Libyans stay in the camp, though their ability to flank the Roman general might have proved decisive. The fight in front of the Roman camp continued for a couple of rounds more (I got a turn’s reprieve when Craig got only one PIP and couldn’t advance on my camp), but eventually the Romans did reach the camp and it was all over.

The Romans take a dim view on donkey beating!

This was a fun game, though it dragged at the end, and it would have been very different if we’d read the rules carefully: John would have been trying to survive rather than provide speed-bumps to the Carthaginian advance. I would have had two warbands to root out three auxilia and a psiloi from the right-hand wood and an auxilia, two psiloi and the spear to get them out of the other wood. Sacking their camp would have counted towards the losses, I presume, and the lack of a general would have seen elements breaking and leaving the woods, where they would be vulnerable to the Carthaginian mounted. In such a scenario, I’d not have needed to go after the Romans, as they had already lost an element, meaning once all the Spanish were gone they’d have been over half destroyed.

This was only my third game of BBDBA, and my first when I wasn’t playing against someone who knew the rules better than me. It was very useful for getting me actually to read the rules (all one page of them) carefully, even if only after the game!

I enjoyed the day, and the chance to get my four completed armies from the period of the 2nd Punic War onto the table.

A backlog of battles

3 October, 2010

  • Ancient Spanish v. Carthaginians.

I’m a good way behind in writing battle reports and the last few don’t have any photos either. The week before last Joel got around for a game in the week after work, the first time in a while. The Spanish had just been finished, so he chose the Carthaginians to face them. He ended up being the defender and had opted for no elephants (strange that!) and three warband.

The Spanish have no choice and over a very empty battlefield they chose to attack at speed. This was because they had a wood on their right and the Carthaginians had a steep hill on their right. After deploying, the Carthaginians opted to swap their two 3Cv elements to the right of this hill in place of the two 2LH. This ended up causing severe command and control issues, as they got repeatedly low PIPs.

The Spanish deployed in two blocks of three psiloi supported auxilia with two psiloi in the woods and the cavalry in reserve. The psiloi were able to face the Numidian LH at even odds and came out to face them with the Spanish cavalry. The left flank block of auxilia was more cautious, trying to block the Carthaginian cavalry, while the central one charged up the middle.

What really gave the Spanish the game were three 6-1s in their favour. The first took out a pair of double-ranked 3Wb that were overlapped. The second removed (from memory) a 2LH. The Carthaginians managed to get a 3Ax with their spear, but it was too little too late, and the central block of auxilia got another 3Wb. Against such dice, the Carthaginians had no answer. The general behind the hill just made it harder. Clearly the Spanish liked having their camp to themselves!

The Spanish camp obviously brought them good luck in their first outing against its erstwhile possessor!

  • Review:

Rolling sixes is always a great way to win! The Spanish did use their speed to deny the Carthaginians time to overcome their bad initial PIP rolls. Psiloi-supported Auxilia are good against Warband, but if the game had degenerated into a shoving match, as might have been more expected, the Carthaginians would have had the edge.

  • Ancient British v. Patrician Romans.

Sunday last week I got around to John’s for a game. He used his Patrician Romans, who now have two completed elements of 4Bd (which look fantastic). The rest are still bare metal. I decided to try out the Ancient Britons, who I’m thinking of taking to Conquest. It seems only proper as I won them at that competition last year. John took 1x3Cv (gen), 2x3Kn, 2x2LH, 2x4Bd, 2x 4Wb, 2x4Ax and 1x2Ps. I took 6x3Wb (1=gen), 3xLCh, 2x2LH and 1x2Ps.

As the defender John laid down a wood on one edge of the board and a couple of gentle hills. I chose to put this wood on one flank. I deployed my warband on a hill with one chariot on the right flank where the wood was (realizing too late that John’s Auxilia would own this!), and the rest of the mounted along with the psiloi on the other flank facing John’s mounted. John had his Auxilia and Psiloi in column on his left to rush into the woods, and his blades and warband in line facing my warband with his mounted on his right flank.

This game lasted quite a while. I advanced off the hill hoping to take the Roman blade and warband while screening the auxilia with my chariot. Unfortunately at the critical moment my PIPs evaporated for what seemed ages. The chariot was caught by the auxilia who then ZOCed my warband. Furthermore, the blades faced my warband with a kink at the point where their general was. No matchup was very attractive, and I was sitting at over 200 paces, so to contact needed PIPs for a double move.

The whole thing could have gone far worse, but on the left flank I sent in my chariots, light horse and psiloi against John’s light horse and knights. I succeeded in killing both his light horse; in the first round with a lucky result (doubling one LH) and in the second round by sending in my psiloi against the other with a LH flanking it. In these fights my chariots were lucky not to die to the knights, as at least one of them was overlapped. I managed to get one knight flanked and attacked to the rear. It stuck one turn but died the next. However, with the game 3-2 to me I had to survive two attacks on my warband to get another crack at winning on the left flank. It was not to be; the knight took out a rear rank warband and the psiloi-supported auxilia with an overlap got the rear-rank warband on the other flank.

  • Review:

My big mistake was not to put the wood in John’s set-up zone. Where it was gave a flank to John and something for his auxilia to do. For all that the Britons nearly did it despite PIP starvation in the mid game. They’re a fun army I think I will take to Conquest.

  • Gauls v. Later Swiss. 02.10.10.

Today I went to the Auckland Wargames Club for a DBA day. As it turned out this was not well attended, to put it mildly. Still John and I had two good games.  The first was my Gauls against his Swiss. He took the option of a 6Kn instead of a 6Bd. This game was soon over when my general was 6-1ed by his 2LH when I attacked them with an overlap against me. This was only the second combat of the game. We decided to keep playing and treat this as a recoil.

I was the defender and went for a large central wood and two steep hills in opposite corners. One of these was on my right flank and that was where the action was. John kept his two psiloi on his hill to stop a cavalry of mine from scooting down a road to his rear. For my part I shielded this flank with my psiloi and that cavalry. Meanwhile the commander and the other cavalry went over to the right flank in an attempt to get around it. This is where they met John’s 2LH. I had sent the bulk of my warband (5 of them) into the woods where they had a stand-off with John’s pike and knight. The other three warband were on the hill.

As the battle progressed (in the alternate reality where my general didn’t die), John advanced four pike to support his LH against my cavalry and three warband. Even worse than in the game the weekend before I had atrocious PIPs. My general chased the 2LH to the edge of the board before doubling it. My warband then started to get stuck into his pike. One came out of the wood and peeled off the rear rank, only to get double (was that another 6-1? I think so!). Then my general got adventurous and tried the same trick on the side. He was recoiled and quickly surrounded by the pike he’d attacked and one of the pike that had stayed back.

He got a stick the first round, and this is when things got interesting. In my turn I got enough PIPs to attack his pike in detail (single-ranked pike against warband, yummy!). I managed to make it 3-2 that turn, unfortunately my casualty was my general. For around four turns I could not get that next pike, even though it was single-ranked and overlapped! Things were getting grim at 3-3 with the 6Kn approaching when I finally got him at even odds. The honours were evenly spread: 1G-0 to John and 4-3G to me; though my general might have wondered at my putting him into harm’s way so many times!

* Review:

I could do with not risking the general so much. The first time it seemed reasonable, as the risk was small and I stood to open up that flank; the second was not sensible. The problem was frustration at poor PIPs.

  • Ancient Spanish v. Gauls. 02.10.10.

After a quick lunch we had another game. I used the Spanish and John took the Gauls. It was a chance for a historical match-up. I was the defender and went for two woods and a steep hill. One of these ended up on John’s right flank and the others on my left flank (the hill) and right flank (the wood). I opted for two blocks of three psiloi-supported auxilia again. One was in column on the hill and had a pair of psiloi and the light horse next to it on the left flank. The other was between the wood and the hill with the general behind it.

I needed to advance my central block fast to avoid having the left flank out of command range. I did this, despite not really wanting to face most of the Gallic cavalry (his general went close to the wood to support the action that developed there.

As it turned out the battle on my left flank sucked up all our attention so that the Gallic left never got into action. Things started well with a rear-supported warband going down in a confused action with the psiloi and light horse. The auxilia had to deploy out of column and struggled to get psiloi support. Some bad luck led to an auxilia and its psiloi support going down. I then made it 3-3 when an auxilia and a psiloi flanked another warband. At this point I committed my general to the battle, to avoid the auxilia being overlapped. It was a risk, but he had good odds. Unfortunately he was a total coward, rolling three successive 1s in combat, eventually falling when flanked. My risk undid me and I lost a general for the third time that day!

  • Review:

This was a fun battle. It developed fast and could easily have gone the way of the Spanish. The committing of the general was a risk as he could be overlapped; it was to avoid the auxilia facing a warband at 2-2, odds where it could easily be doubled. Still, it was probably a risk best avoided.

I’ve updated the army page for the Ancient Spanish, who are ready to fight now. The Carthaginians will have to find a new camp, and the Spanish cavalry may soon get to fight, after being painted months ago.

All the Spanish available to me; it's more than is needed, but they're popular as mercenaries.

These figures have ‘steel paper’ stuck to their bases to make for better storage; I’ve now done this for the Komnenans and the Celts as well (the Carthaginians had been done for a while). I also tried ‘Ogryn flesh’ on their faces, but I can’t say it did anything that the Klear wash before hadn’t done, beyond deepening their tan!

The flocking saw the last elements for the Komnenans completed: their camp, their Kontarioi (4Sp) and the second element of psiloi. These are my best paint job, but they’re done.

The psiloi (Museum slingers), kontarioi and camp (Essex mules, a Chariot dog, Outpost foot and Museum monks).

I’ve still got a lot of other elements waiting flocking (notably the Pre-feudal Scots and some early feudals), but I’ve made a start on the Chariot Polybians. I’m also thinking I should do a few more CB Celts so that the Gauls can face Carthaginians who have Gallic mercenaries, but it’s probably not so urgent.

I’ve nearly finished my third ancient army, the Spanish. I’d done figures for use in the Carthaginian army, which served as test elements, and I’d done the two cavalry elements, as well as the camp (which the Carthaginians think is theirs!). I decided they were too good an army not to finish, though there are a lot of others with more unique troop types that could have been done first. However, they will be really good opponents to the other two armies, the Gauls and the Carthaginians, and for that reason they got priority. Also they are Corvus Belli figures and very nice. Finally, I’ve done a spare element of 3Ax, which can be used as mercenaries by a Syracusan army, which is a project that could get the green light soon. I even did a foot command, as I had the figures, and they look so nice; it could get used in a campaign game for an allied force.

This was some fairly rapid painting for me, as I got 32 figures done in just over a week. They are fairly involved, as the shields got transfers and need to be glued on; the figures also have a lot of detail: daggers on the front of their scabbards, or distinctive triangular daggers, and they have pectorals, metal belts, and straps, as well as their tunics being bordered.

I tried not to make them too bright or too multi-coloured, going for a lot of whites and off-whites and reds. I’m very pleased with my new recipe for red for fabric, which is the GW blood red mixed with their terracotta. The terracotta makes it a more muted red without turning it pink, which is what I’d usually achieved when I added white or off-white.

They are now all based and only need a wash and flock, so pretty well done. I’ll do the wash tomorrow. I’m a little nervous about it, as I think it’s a bit strong. I got some inks from the local art store, as I’d found paint settles in the Klear wash and has to be stirred with a brush; shaking’s not enough. I think inks will be better for washes. Anyway, I’m giving all the metals plenty of time to dry before applying the wash.

The nearly ready Spanish: the finished figures are at the back, as are the magnifying lenses that attach to my glasses. Assuming the wash is not too strong, this shot should make for a good before and after one of the difference a wash makes; at the moment they look pretty garish.

I also got a ‘gel’ to add to the base paint, as the ‘sand mortar’ doesn’t always hide the bases easily. It made the paint easier to spread, but I think I need to use more of it, as when the stuff dries, it still shrinks down exposing the edges of the bases.

  • Painting space

My painting space.

The photo of the Spanish gave me an excuse to take a photo of my painting space, as a number of people on the Fanaticus forum had been sharing this. It’s been tidied, but I do that periodically, especially after I finish an army. The box with the post-it stickers on them contains most of my armies, though there’s another box behind it with armies in plastic bags. The next army to be painted, the Polybian Romans, is now on its painting sticks.

  • Next army: Polybian Romans

The Polybians ready to go.

The Polybians will be my next project, as I’ve done the test element for them and I reckon I can do them pretty fast, since they are so uniform. The Chariot figures are very nice, and I can see this army seeing action against all the other armies I’ve already done. I’m painting a foot command and an extra 3Cv, as an unofficial alternative to a mounted command. There are 35 foot and 9 mounted. I’ve got the finished figures out to help remind me of the two uniforms I’m using. Half will have red shields and white tunics, and half green shields and red tunics.

Painting Progress

1 September, 2010

Last month was my first back in painting since the overseas trip in June and July. A lot of my effort has been going into rebasing, a project that is still not even halfway completed. I started work on my early feudal Essex figures, rebasing what’d I’d already done. I then prepped the remaining figures. However, though I’ve got a couple of elements of knights almost complete, I’ve more or less decided not to continue with these, but to go back to classical armies. I also rebased a whole lot of goblins, allowing me to use them as pseudo-Ghaznavids and Samanids. This involved a small amount of painting. I’ve also started rebasing my Pre-feudal Scots, who are now just waiting for flock, a job that seems to take a fair amount of effort to do!

I’ve got fairly skilled at rebasing. I’m lucky that I used PVA to glue the figures to the base. I soak the bases off in shallow water and then brush the old sawdust flock off the bases in water; doing this over the sink the last time made things a lot faster. Besides using MDF bases and a new basing mix, the rebasing allows me to be more careful about positioning the figures, trying as much as possible to keep the ‘hands inside the bus’.

The other project for this month was completing the Komnenans. These are now only waiting on a 2Ps, which Steve kindly donated, as I underordered, and a 4Sp, as well as a couple of figures for camp followers. This is the last Outpost army I’ll do, as I find them quite a lot of work to paint. The variances in scale between figures also offends my sensibilities. Therefore, I was very happy that I was able to sell the two other Outpost armies that I’d bought. It’s good to think they may actually get to see a wargames table.

Shifting the two unpainted armies spurred me into a frenzy of reorganization. I have a box with about sixteen small drawers on it that each can hold the figures of an average army. This had filled up last year, and new figures were in various boxes, recently sorted into a filing box. This wasn’t terribly effective, as a lot of what was in the drawers was never getting looked at. I’ve now shifted all the fantasy figures to the box and filled the drawers with the historical figures. At last the figures that I’m most interested in, the classical ones, are easily accessible.

This reorganization, in turn, got me going prepping the classical figures (which is why those feudals got filed again!). I’ve now prepped my Southern Italians (Bruttians, Campanians, Apulians and Samnites). This involved drilling hands for a few hoplites, which thankfully went much better than my first efforts on the Komnenans. I made some hoplon-style shields for their cavalry using green stuff and some dark age round shields. Getting the green stuff out got me going on the Gladiator phalangites, which now all have similar shields. They just now need their pikes. The last bit of serious prepping is doing the spears on the hoplites, but I reckon while I’m in this frame of mind I’ll tackle it before I do any painting. Of course, then I’ll be overwhelmed by choice. One option is to do the Spanish; they’re lovely figures, and their mounted are done (as is the camp, if they can get it off the Carthos!). But the Campanians are looking interesting, as I’m keen to see how their hoplites paint up. And then there’s the Syracusans (and all those hoplite morphs they’ll allow), the Later Macedonians (and a similar wealth of morphs), and the Polybian Romans. Which will it be? Do I have the discipline to finish one, or will I do a bit of each?

I’m planning to paint a Komnenan Byzantine army with Khurasan figures at some stage, but although I’ve finally started, and nearly finished a stand of Normans for the Latinikon, and they paint so easily and look lovely, I reckon I’ll hold off on them until I’m done with the classicals. I’ve more or less decided that I’m tired of allowing preparation for IWC next year dictate what I paint! The Outpost figures should do just fine if I don’t get around to painting a Khurasan army.

Anyway, I’ve got a graph of painting progress. I rearranged the spreadsheet it’s drawn from by excluding figures I’ve sold or consider surplus (they’re not waiting to be painted if I don’t intend to paint them!). However, this changes the quantity of figures purchased, as these purchases are as though they never happened! Anyway, that saves me from recording a negative purchase for last month, but is less than ideal, as if I sell a painted army the purchases for some time in the past will be retrospectively adjusted. All likely to be of little interest to the reader, but keeps me amused!

Figures purchased and painted by month

Figures purchased and painted by year. If I counted figures sold as a negative, this year would be the first I'd painted more than I'd purchased. Can I avoid any big purchases this year to make that still happen?

I’ve finished off the figures I started back in February today, when I flocked the two Spanish cavalry elements, the four camp follower elements (mules) and the Spanish camp scene. I’ve also made a start on the two Carthaginian elephants; they’re all assembled and undercoated. I just need to paint them and the crew; I was up until 2 last night doing the elephants, so I reckon the crew will be no trouble.

The Spanish army to date.

I really like the Spanish camp scene. I can see it being popular with the Carthaginians as well; Hannibal had a Spanish wife, after all: perhaps that’s her and his brother-in-law. The figures are from the CB Spanish Infantry command pack and a Chariot druidess. The altar is an Atlantic one that’s been cut down.

The Spanish cavalry and their new camp.

Then there’s the Spanish cavalry; I’m less excited about how these turned out, but at least they’re done. I’m not sure when the rest of the Spanish will get done, as I’m quite keen to do some Hellenistics and even some HOTT figures.

The Spanish camp scene from another angle.

Finally, there are the camp followers. I think these will be useful in turning the two tents into two generic modular ancient camps, each of one tent and two camp follower elements. The camp followers offer the flexibility of being able to be substituted out by any garrison element that might be used.

Modular ancient camps.

Modular camps, one with a garrison.

Plodding along

11 March, 2010

Things have been a bit quiet on the gaming front for the last while. First, Joel’s been away on a school camp, so the Gauls are still waiting for their first outing. Then, having avoided a cold that got the rest of the family a few weeks back, I came down with it last week; I guess once the thesis was finally finished my body decided it could let its guard down. On top of this it’s the start of semester and fairly full on at work.

I’ve made a start on a number of figures, the Carthaginian and the Spanish cavalry; I guess they’re slightly over half finished. I’ve also started on the camp figures, which are at a similar stage.

Otherwise, my energy has gone into cleaning up some OG15 Italians that I got from Rudy Nelson; they will allow  my Bruttians to morph into Campanians, Apulians and Samnites. Rudy does a great service in breaking up OG15 packs for DBA armies, and his prices are very reasonable.

I’ve also decided to get a little fancier with my bases. Perhaps it’s the MDF bases, or perhaps it’s the Spanish camp that I’m working on, but I’ve decided to get some Acrylic Sand Mortar from an Art Shop. The brand is Pebeo, which I’ve found fairly reasonably priced for varnish and paint for bases. I’ve made a mixture of this sand mortar and Raw Sienna, Yellow Earth and Raw Umber that seems pretty satisfactory; I’ve used this on one base and added kitty litter stones, but am now waiting for some static flock to finish the whole thing. This could lead me down the path of rebasing my ancient armies (and perhaps in time the medieval ones!).

I’ve been fairly restrained so far this year with figure purchases, just a few CB figures to round out the Celts and Spanish, and those OG15s, but if I start to paint some of the Hellenistic armies that I have, I could be tempted to get some figures from either Essex or Black Hat to round them out. Perhaps I should aim to finish the Carthaginians and Spanish first, but it’s fun to see how the first figures of an army turn out, and I’ve yet to do any of those Macedonians and Greeks.

Meanwhile, now that the thesis is submitted, I’ve got a bit more spare time for reading, so while I wait for Joel to get back, I’ve started reading Caesar’s Gallic Wars again in the Latin; it’s a pity that there’s really no literary equivalent to his work that relates the war from the point of view of the Gauls. He’s a masterful stylist and great at obscuring details that show to his discredit.

A swarm of skirmishers

8 February, 2010

I completed the next batch of figures for my ancients armies this weekend. I still don’t have a complete Ancient British army, but I’m getting closer. There are a couple of reasons for this. Firstly I had a few small mishaps that slowed me down. I had the figures necessary for the minimum number of warbands ready to go and I’d finished a number of the naked fanatics (not hard!) when I put some matt varnish on them that I should have thrown away. It turned them white! More annoying was losing the shield transfers. Then I took the finished Britons out to show somebody and the box they were in got inverted in the car knocking the crew off the chariots.

These setbacks may have contributed to my painting other figures, but there were sound reasons for doing them. Firstly, I wanted to place an order for more VVV transfers, so I needed to check that they worked on the various figures I’ve got waiting to paint. This led me to do an element of OG15s Bruttian auxilia, some Chariot Polybian Romans and some CB Spanish. I also did some CB Numidian and Libyan skirmishers to see what their shields would look like and to experiment with using washes on white.

The Ancient Britons are a little closer. I’ve repaired damaged chariots and I’ve rebased all the figures I’d finished on MDF; I was really impressed with how Joel’s Marians lined up on my wheeling stick, while my figures were always a few mm out! Getting the MDF also provided an excuse to get the CB ‘Victory and Defeat’ pack. I also decided to give the adolescent skirmishers some small shields. And I’ve finished the second of the light horse elements.

Celtic adolescent skirmishers: the shields were Outpost round shields cut smaller in a hole punch and with their bosses removed. The patterns are VVV ones for peltas.

Ancient British light horse: the rebasing on MDF provided a good opportunity to improve the placing of the figures.

On the painting sticks are enough warband figures to field a Gallic army (including the headhunters, of course), and two more chariots. This time I decided to glue the shields on the unpainted figures. I’ll see how that goes, but certainly the gluing is a fiddly job that I only want to do once. Whether it’s better at the start or not I’m yet to see. I went all out and gluded the crew into the chariots unpainted. I may yet regret this! These figures are at various stages of completion; about half have finished shields; about two elements are finished, but can’t be based as they’ll be mixed with figures that are not finished. the rest are just needing their clothes painted, which takes me the longest, as I decide on colours and try to get enough variety (I’m really looking forward to doing some armies that have uniforms!).

The Polybian Romans have been given shield transfers, even though evidence for shield patterns is slim. The VVV patterns seem to follow Warry’s Warfare in the Classical World, p. 110. They’re intended to flank the spine, but one of the patterns in Warry is along the top as I’ve done, and I think it looks better like that. I’m doing the Hastati and Principes mixed on bases, and doing two uniforms (one for each legion). This one has white tunics and red shields with a boar on them. The others will have red tunics and green shields with wolves on them. The Triarii will match the colours, but have a different shield pattern.

Polybian Romans (right) and Oscan Infantry (left): the Romans are hiding behind their shields; their crests serve to mask the difference is size with the Oscans. You can see the same Roman patterns on the Oscan shields (left over when I decided not to put them parallel to the spines).

I also painted a few OG15s Oscan infantry. I got them from Mike Sanderson for a Bruttian army. They come from the pack IC08 (Samnite Infantry), but over a third of them are in the same pose (the two round shield ones on here), so I’m planning to get some more OG15s figures to allow me to allow these to morph into a Campanian or an Apulian army and to break up the monotony of poses). With these figures, and the next ones, I was experimenting with using washes on white. I find the wash makes the colour turn light brown. Advice from Fanaticus that I tried was to coat the white with Klear before using the wash and this got the results I wanted. I’m going for a fair bit of variation in whites, mixing in ‘Bleached Bone’ or ‘Kommando Khaki’ to give an undyed linen or wool effect.

The backs of the Romans and the Spanish Scutarii (the only way to see what the Romans are doing behind those shields!). The Spaniard on the right and the Roman on the left had stright white tunics, the others had various off-white ones. a prior wash of Klear kept the wash only in the folds.

I did an element each of Numidian and Libyan skirmishers. This was to try out a slightly darker flesh colour. I added some ‘Dark Flesh’ to my ‘Mediterranean Flesh’, which is a mixture of ‘Dwarf Flesh’ and ‘Vomit Brown’. This was also an experiment with their shields. I’m reasonably pleased with how they came out. However, just after I realized that the had should be near the rim not the centre! With these two and the Celts and Spanish that I’ve done, I’ve now got five of the 12 elements of a Later Carthaginian army, and now that I’m happy with the way I’ve done my Numidians, the two elements of 2LH won’t take long at all!

Carthaginian skirmishers: Numidian (left) and Libyan (right) psiloi.

Lastly, I did some CB Spanish. I’d painted their shields a little before to see if VVV transfers would work on them, and then I did a stand each of Scutarii and Caetrati along with one of Balearic slingers to see how the tunics would look. I used Peter Connolly’s illustration in Hannibal and the Enemies of Rome, p. 43,  as a model, though the figures on the CB website are useful guides too.

Spanish warriors: (from the left) Caetrati, Scutarii and Balearic slingers

I was up until 3.30 Saturday night working on some of these (not entirely intentionally)! I wanted to get them finished before the week started. Although I’ve not finished the Celts (and I really want to wait for the next lot of VVV transfer before I do that), I’ve now done figures for four other armies and satisfied myself with how they might turn out. In fact, I’m really keen to get onto those Romans and Carthaginians. I’ll try to do the Gallic cavalry before that, though—provided Xyston send some nice cavalry shields with spines before long!

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