Seleucids and Polybian Romans
29 June, 2011
Last week Steve got to try out my Seleucids. With their kitchen-sink array of troop types they are hard to resist. However, he did leave the camels behind, opting for 3Cv. I went Polybians, a historical opponent, but also a topical one, as there was a feeling among some of those who played DBA at the club the weekend before that blade armies are too strong.
The Polybians were the attacker and succeeded in getting the terrain where it did no real good. I advanced off a gentle hill and Steve advanced out between two woods. Steve was very cautious in his advance, and I was reluctant to rush into combat, as few of the match-ups were outstanding. I ended up risking splitting my line to extend to the right to get an overlap on his cavlry and psiloi on that end. I had a 3Cv and three blades with a psiloi support facing two blocks of pike, a knight and these cavalry and psiloi.
I managed to recoil the psiloi, giving 4-2 odds on the knight, but only recoiled it too. I then had 4-5 odds on the pike, and was possibly recoiled. My cavalry at 3-2 was recoiled or stuck. There was another indecisive round and I got to repeat the exercise, this time fleeing the psiloi, but unfortunately my blade bottled and rolled a 1, being swept away by the knights.
After this, I was lucky to hang in, and it’s a testament to the resilience of blade (and Steve’s poor PIP rolls). I got to destroy the Seleucid cavalry, after a round of his cavalry facing my psiloi (my useless cavalry recoiled through them as they tried to change sides).
I then managed to get the knight with my general (I forget what support he had) and that exposed some pike. His scythed chariot broke some blade and some more fell somehow, but it was 3-3 when Steve finally got his elephant into combat. My Triarii were locked in combat with his pike and holding their own (indeed, doing better than that when his rear support went!). His knight general destroyed another blade, but my blade got his warband and then his pike fell to my Triarii, giving me a 5-4 victory.
It was very late when we finished, a long game, and Steve could claim victory when his chariot fled a psiloi a millimetre over the edge, but he said it wasn’t a good way to finish and we kept going. On the last turn if he’d kept the warband out of combat (just used it to block ZOC) and done likewise with the pike he would have won.
Poor PIPs allowed me to fight the battle on one wing; I suspect Steve might have been able to sweep me away in the centre or the other wing with more PIPs, so I was fairly lucky, but my aggression on the right wing did tie up what PIPs he got, making this difficult.
Blade are tough, even against all the Seleucid elements that can QK them. However, it was the success of the Triarii against the pike that got me thinking. Spear against pike may not be so hopeless after all; they just need to get into the back rank! After that the odds are 4-3. Now, if I can just find an answer for spear against blade …
For the first day of the IWC I used my Later Carthaginians, generally with both elephants and all the warbands.
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Luke’s Ptolemaic
The opening game saw me with a waterway to my rear and Luke attempting a littoral landing with a Kn and a Ax. I destroyed this with an elephant and some Wb, but I eventually lost 4-3 as I advanced my spear too far in the centre while this was happening. Before my victorious flank could do anything, the centre was defeated in detail by pike.
The tendency to be in too much of a hurry was a feature in this game and in most of my games; not surprisingly, they usually came to a result well within time!
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Greg’s Polybians
Next up I faced my own Polybians, loaned to Greg, as his armies were trapped in a Christchurch hotel. I deployed my spear in a column on a road. These were able to road march up to his Triarii on his left flank. However, in the centre my elephant was not able to make things happen and I lost my general for a 3G-1 defeat.
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Keiran’s Polybians
Then there were more Polybians. Keiran was new to the game and up from Christchurch for a break. I gave him a fair bit of advice. I had some early success when I destroyed his Triarii in the centre with double-ranked spear (who doubled the one opposite, setting up 4-3 odds with double-ranked Wb next to them. However, I was unable to exploit this success. My elephants on the right flank did little, and I moved my LH too far in a flanking move (I didn’t calculate where he’d be after his advance!). Meanwhile on my other flank his cavalry savaged my psiloi-supported auxilia, who could really only hope to buy time. This was a 4-2 defeat.
The Triarii in the centre may have been a distraction; they stretched my line further than I want it to. As I see it, against Polybians Carthaginians have to try to win on one flank and attempt to delay or avoid contact on the other.
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Stephen’s Early Imperial Romans
After lunch I faced Stephen Malone’s Early Imperial Romans. Last year these armies had met and I had to confess at the time I had no plan. This time I was more confident. However, Stephen proved as wily as before, and I showed I’d not learned too much. He advanced his cavalry, encouraging me to go after them with my elephants, only to retire the cavalry to allow his artillery to have a shot at the exposed pachyderms. One was soon a casualty. Against the other he had a lot of fun attacking it with his cavalry general and seeking to get it to back over some warband that had advanced in its support. He soon had the two warband destroyed, one bouncing into the elephant, the other being trod on. However, my general,supported by the Numidians, advanced across the field and attacked some psiloi-supported auxilia, which they destroyed. The elephant attacked a cavalry and it was now 3-3. Unfortunately that brought it into range of the artillery, if I remember correctly, and it was all over with a well-deserved victory to Stephen.
I picked up the tip that retreating was often a valid tactic, and promised not to be suckered by it again!
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Stephen’s Lydians
Next up was a battle with Stephen’s Lydians, described here. Just as Stephen was frustrated by my warband’s refusal to die when it pursued into double overlap, and my Numidians scorn of his light horse, I was delighted by their display. It allowed my spear to shine. I thought they’d got his general, only to remember they’d only fled him; despite this, the combination of cavalry and spear proved too much for his auxilia and I got my first win.
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Connor’s Polybians
My last game of the day was Polybians again; this time I got their measure. I got Connor’s general and three others for a 4G-0 victory. I think Connor, the youngest competitor, was getting a little tired, and he missed a few opportunities to get back at me, but after losing to Polybians twice already that day, I wasn’t feeling inclined to point these out to him.
All in all, despite the poor results, I had an enjoyable day, and felt I was in with a chance in each battle, particularly if I hadn’t been in such a hurry!
IWC Pregames
5 March, 2011
The week before the IWC competition I got around to John’s again for a game of DBA. I got the Komnenans out this time. It was a close game that John has described here . I could have defended on my right flank better had I kept two light horse on a hill rather than bringing them onto the line. On the hill the warband and auxilia on that flank would have been reluctant to tangle with them. As it was, despite a few turns of valiant resistance, they were overwhelmed before I could win elsewhere.
At the IWC on Friday I had a number of friendly games. The first was with my Komnenans against Iain’s Later Crusader, a historical match-up. I took three bow and a knight. I was the attacker and Iain put down a waterway and had a littoral landing of two spear. It took me ages to defeat these spear with a cavalry and a knight. The game ended with a narrow victory to me. My centre was scattered, and I lost my general, yet it was 4-4G at the end of that turn and on my turn I rolled 6 for PIPs and out of three shooting chances I got lucky against one of Iain’s Bw to win, but at 5-4G, in the tournament I would score 6 to Iain’s 5, so there wasn’t much in it.
My second game was against Andrew who had dropped in to have a look around. He used Iain’s Greco-Bactrians against my Carthaginians, and describes the battle here. It was a fun game and good to see a fellow blogger in the flesh.
My Carthaginians then faced Connor’s Polybians, and beat them by keeping the spear back and advancing the elephant and commander up one flank, around a wood, where they took the camp. It was a risky tactic that worked as Connor tried to advance on the spear but didn’t make contact before I’d taken the camp. He might have been better to wait for me with his foot.
I then played Connor’s Early Burgundians with my Komnenans; I don’t remember what happened here. I also had another game with the Komnenans against someone else that left no lasting impression.
After dinner Steve and I had a game in our hotel room, his Hungarians against my Komnenans. This was one I won narrowly, though I no longer remember quite how. All-in-all, a great way to get into the swing of the competition.
A few more battles
21 December, 2010
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Game 1: Romans v. Later Carthaginians
I’ve not written up the last few battles, and I certainly haven’t taken pictures of them. The first was last month, when Joel came around for a game. He took the Polybian Romans while went with the Carthaginians. I decided to go with two elephants and two warbands. I got a towelling. I was the defender, I think. I got an edge amongst terrain and got low PIPs while the Romans advanced towards me. However I deployed with those big elephants it was going to be crowded. I didn’t get good match-ups and got worse dice. It was a 4-0 defeat. I had hoped my Gauls might get to take out a cavalry that they flanked at only 2-2 odds), but I failed. The elephants faced blade, and didn’t initiate combat; not getting to choose the match-ups they had no special advantage. The game showed I still have a lot to learn about Carthaginians; I felt I was better off without the elephants.
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Game 2: Romans v. Later Carthaginians
The next game was quite a while later when I visited John for a game. It was the same armies again, except this time the Romans had the cavalry general that the list requires. I ended up in a similar fix; this time as the attacker. I was squashed by terrain, but at least had no elephants. Again I had low PIPs at the start, while the Romans had more than they could use. As the battle lines drew closer I got some high PIPs and tried to race my Numidians around one flank in front of the battle lines to the other. They got half way, and with a bit of measuring, I’d have seen they’d be ZOCed! I chose to let the Romans attack them, which they did with blades; this resulted in the Numidians being recoiled and unable to flee. Over a number of turns where I got 1 PIP they were slowly forced back, pushing back my spear at the same time.
Things were going badly, particularly when my psiloi-backed auxilia on one flank were doubled (another 1 by me!) in BGo by the daring Roman general (he had even odds). However, at this point I was saved by luck. My general and the other cavalry advanced through this wood to attack the Roman general; the plan was to get 2-1 odds on their general with ours in BGo. This depended on my cavalry recoiling theirs at even odds. They did better, doubling them! My general only recoiled the Roman one, but now the advantage on that flank tilted in my favour.
The Romans had now forced back my spear so far that they could flank a warband on a steep hill while they assaulted it with psiloi-supported blade. The first combat was 4-3 to them, but guess who won! And after that the other blade was toast. Luck turned things around for me in two bounds!
John was unlucky not to win against the warband, but the odds were not greatly in his favour there. I wonder if he might not have been better to have attacked the Numidians with his velites: 2-0 with overlaps. For a 1/36 chance of being 6-1ed he’d have had a 15/36 chance of doubling the light horse and winning the game (even if he’d not got the auxilia, he’d then have been able to get at the spear behind with blade).
My mishandling of the light horse created something of a Cannae situation, except it wasn’t my wings that folded in on the Roman centre, but my wings destroyed those opposite through the situation this manoeuvre created. Not a tactic I’ll try to repeat, though!
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Game 3: Romans v. Later Macedonians
The last game was played last week. I got my Later Macedonians finished just in time for Joel to visit for the last time this year. I was keen to try them out against Polybian Romans. As they seem a tricky army to use I had a couple of experimental solo games before Joel arrived.
The problem with the Later Macedonians is that of all pike armies, protecting their flanks. They have plenty of BGo troops to protect one flank, if they can anchor it in BGo (and they have low aggression to make this likely), but they don’t have anything really strong to guard the other flank; the cavalry general and the light horse are really just a reserve, outclassed as they are by even the Roman cavalry contingent. I hit on the idea of positioning three big pieces of BGo so that there was a three base width gap between them, at least at the centre of the board. The Macedonians could then try to use the BGo to protect their flanks and then keep the cavalry in reserve. The problem with this is that neither flank is very strong, assuming they can get to both in time (as one may possibly be closer to the enemy’s baseline.
Anyway, in both the practice games the Romans advanced in column, using the road for speed; they could expand fairly confidently, as the Macedonians could not protect their flanks effectively beyond the BGo. The first time the Macedonians lost their mounted on one flank; the second they were winning in centre, where the three phalanx elements had taken one blade a piece. They were losing on one flank, though, where they were outnumbered. This was when Joel arrived. As the Macedonian LH run on the camp had been met by some Triarii that were QKed, and I’m sure it was 3-1 when I stopped, this can’t be quite right, but the protected pike were looking pretty good.
I made Joel take the mounted general and have aggression 4, as this would be post 204BC. Predictably he was the aggressor, and I laid my terrain in the way I’d been experimenting with. Joel however, got a base edge that put one piece of BGo close to him, too far for me to hope to use it as an anchor. The battle on that flank would be in the open, and he brought his cavalry around the hill to assist.
I didn’t help myself by advancing the pike too far; however, I had time to bring one of the 4Ax around from the left flank to assist the other and the 2Ps in the open; against the cavalry, they’d struggle for parity! The 4Wb was left to hold the other flank. Eventually they got bored and went looking for some unsupported spear, but with low PIPs and being out of command range, they never got to see action.
Joel’s blade came over the hill and linked up with his general. I got to attack first, and the odds were not brilliant; from right to left my general was on the outside flank facing the Roman 3Cv; my two 4Ax with a 2Ps in support faced his general and a 4Bd; then my light horse faced blades, and I’d brought two of the pike blocks across as well. My general managed to recoil his 3Cv; this left his general overlapped at 3-3, and the gods smiled, as we rolled 5-1 and his general was doubled. My 3Ax avoided being doubled against his blade and the game was mine!
Had I not got the chance to attack first and that lucky roll, I doubt I had much hope; the auxilia were very fragile against the blade in the open, and not so well matched against cavalry! Yet it was them who won the game.
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IWC Ancient army?
My struggle to win with the Carthaginians had me thinking I needed more practice with them, and to make it more interesting I decided to make it a contest between them and the Ancient Britons. If the Britons could win they’d get to go to IWC instead! First up the Britons were the defenders, and the Carthaginians went for a small littoral landing of two psiloi and the auxilia, but the Britons put their chariots on that flank, so that plan lost all zest! The Carthaginians were forced to deploy this landing behind their battle line (with their predictable opening roll of 1 PIP). Their battle line consisted of the spear, backed by psiloi and flanked on each side by an elephant. With the auxilia and psiloi deployed awkwardly the advantage was with the Britons. As the spear tried to force the chariots back onto a marsh, one of them was exposed to a flank attack by some adventurous warband. These were made to pay in the next turn by an elephant, but that flank was in real peril: a lone psiloi and a light horse faced two each of their opposite number. These managed to get the Carthaginian light horse and then the elephant, but meanwhile they had lost a chariot to the auxilia and spear working together on the other flank. At this point the Carthaginian general was able to destroy one of the British psiloi that was in the open, making it 3-3. However, the Britons got the Carthaginian psiloi, which had been guarding the flank of their general, with their light horse. A victory that owed a good measure to Carthaginian ineptitude and too many elephants.
I had another game, this time the Britons were the defenders and the Carthaginians went for only one elephant. They were able to get their auxilia and two psiloi onto a steep hill before the British warband could get there. The battle at this point see-sawed for quite a while, but the uphill advantage proved decisive for the Carthaginians. I can’t quite remember how they won, but the Carthaginians won this battle. Their elephant got to destroy at least one chariot.
The Carthaginians, with their elephant and particularly their auxilia and psiloi have the edge over the Ancient Britons, so I would expect them to win. However, I still need a bit of practice using them. I’ll try them out solo against a few other armies when I get time.
A couple of battles.
17 November, 2010
In the next while I’m going to have less time to give to the blog, as I try to get some other publishing done. Therefore my battle reports will be much briefer, though I’ll try to keep posts on figures finished coming. Last week I cancelled my flight to the Medieval Open in Christchurch. This was mainly due to JetStar mucking me about, and changing my flight times was the last straw. However, I realized afterwards that getting the refund was really cutting off my nose to spite my face, as I’d like to have got down there. Still more time to work on that other publishing (in theory!).
Last week Steve was over and we got three games. One was of Dux Bellorum, the play-test version of the revised Glutter of Ravens. It was quite fun, but really something that you need to do again to avoid all the tactical errors we made. In particular, skirmishers are quite fragile; they can’t evade, and as they move first, they have to avoid moving into charge range of the enemy, or they will probably be destroyed. I won with one element left! However, as Steve’s commander destroyed mine more decisively than I destroyed his, he could claim the more glorious defeat! I charged his general with mine when it was almost broken and on the last turn I destroyed his, but he rolled about three sixes, absolutely destroying mine! Morale tests saw only one element (mine) survive!
The other two games were 15mm DBA played on a 30″x30″ game cloth. Now I’ve got a cloth of that dimension I figured I should give it a try to be able to pass judgement on it.
The first was my Komnenans against Steve’s Sicilian Normans. This is a historical match-up, but the Normans have quite a job with so many psiloi. Despite this, owing to a bold attack as I approached him, Steve had me at 3-2 and might have won had he a few more PIPs. In the end I got a narrow win taking out two elements that I managed to flank or force to recoil into themselves. The larger board was not a factor.
For the second we chose a foot heavy army, the Polybians, to face a mobile army, which was the Ancient Britons with four LCh and two 2LH. I was the Britons and the defender. I managed to get a wood on a flank. I deployed and then after seeing the Triarii on one flank swapped the two 2LH that faced them with a pair of 3Wb. Despite this, my PIPs were atrocious and I was barely able to move, while the Romans taunted me with more PIPs than they could use!
However, in combat the dice were as one-sided in reverse. I must have rolled sixes for my first two combats at least. The warband destroyed an element of Triarii and its psiloi support and the other one would have gone as well, but we decided that light horse don’t get the QK against spear on the larger table.
Steve had a chance to get some good attacks on overlapped chariots, but proceeded to roll a one and recoil his psiloi support! I was then able to attack an unsupported, overlapped 4Bd with double-ranked warband. Again the dice went my way and the game was over. The combat dice made it a very one-sided affair. It’s the first time in a long time I’ve seen warband win when they’ve been given good odds! Mine seem to need their backs against the wall to do anything! However, again the larger board was not a significant factor, though had my PIPs been better, who knows.
2nd Punic War Day at AWC
8 November, 2010
Today MEDBAG had its biggest event to date; that said, it involved as many participants as the event at NSWC, and there were even as many games; however, this time they were themed, which added a good deal of interest to the event.
There were six of us, and Andy provided the armies (with a few Gallic warbands from John, as Andy’s were double-based). I’d decided I’d like to go Syracusan, as they were an army I’d not tried before, and Steve expressed an interest in Spanish, so it occurred to me that we could make the two sides IWC DBA competitors v. the Rest. So we made John our leader with the Romans and faced Andy with the Carthaginians, Joel with Numidians and Mike with Gauls. We decided to go with three opening rounds, then lunch followed by the BBDBA to decide the ruler of the Mediterranean. It was a good format that wasn’t too hurried; we had everything finished around 3.00, and we must have had our first battle under way around 10.45.
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Round 1: the war begins.
First up I faced the Carthaginians. They’d gone with two elephants, two warbands and two psiloi (1x3Cv (Gen), 1x2LH, 2xEl, 3x4Sp, 2x3Wb, 1x3Ax and 2x2Ps). I’d decided that we should have to settle on one army for all the battles, as half of us had no choice, so why should the other half. Therefore I went for a spear general, a warband, a cavalry and an auxilia (7x4Sp (1=Gen), 1x3Wb, 1x3Ax, 1x2Ps, 1x3Cv and 1x2LH). Joel decided that speed was of the essence and went for six 2LH (including the commander) and six 2Ps! The Gauls were 3x3Cv (1=Gen), 8x3Wb and 1x2Ps) and the Romans and Spanish were as per the book.
I reasoned that I was unlikely to get a cavalry advantage with a cavalry general and a foot general was less likely to get in trouble. He would also give the bulk of my army more oomph and force me to attempt to win with the spear, rather than try to ignore them and their psiloi support and win with the rest. It was an approach that received some comment from other players. At worst, I hoped the sight of a general in the midst of those tasty spear would provoke the warbands and elephants to do something rash and allow my higher factors to prevail over their QKs!
I was the defender in this battle, a situation I maintained (everyone want to have a piece of Sicily!). This was even though we all had aggression 0 for the purpose of the campaign. I placed only one wood and a pair of gentle hills, but Andy kindly got the wood in the centre of my battleline. I decided to deploy on one side of it and the Carthaginians lined up opposite me.
No inspiration came to me for swapping elements, so we started to advance on each other. I expanded my line, and the crafty Carthaginian wheeled to endanger my cavalry, who risked being recoiled off the edge of the world by his general.
However, first blood went to me on the open wing, where I sent in the Gauls, Spanish and Tarantines (dressed as Numidians!). The Gauls put the Libyan skirmishers to flight and the Spanish doubled their fellow countrymen, while the heavily disguised Tarantines recoiled the Numidians.
Nevertheless, the Carthaginians got to make contact, which was less than ideal, but given their greater mobility always likely to happen unless they rolled a 1 when within 200 paces of me. Despite this, I weathered this storm, although a spear fell to the Gauls. I was then able to overlap the Gauls with the valiant Spanish and drive them to perdition!
Then it went crazy; my misdressed Tarantines routed the bemused Numidians and I had enough to win, but the elephants creamed my spear, taking out the general, another spear and the psiloi support. It was now 4G-4 to the Carthaginians and my turn!
Fortunately the Spanish continued to excel and with 4 PIPs they were able to charge an elephant with spear support and rout it. A narrow victory, won by mercenary valour!
Meanwhile, reports reached us that the Romans had defeated some Gauls, despite the Gallic psiloi destroying an element of Roman cavalry. 4-2 to the Romans.
The battle with the Numidians was still underway.
The Spanish were on the ropes, three down, but at this point, they obviously finished their siesta and demolished four of the Numidians to win; most of these were psiloi killed by their general, who was more than once flanked by the pesky blighters, but ended up swatting three of them. In fact, the last combat was 2-2 for the game, and it went the Spanish general’s way.
The Carthaginian side had been whitewashed, though two were very close affairs.
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Round 2: the whitewash continues!
Next it was the turn of the Numidians to visit Sicily. I saw no benefit to giving them terrain to play in and lined up my spear to meet them.
After seeing how the Numidians had deployed, I thought better of contesting the woods, and swapped the mounted over to that flank.
I opted to steamroller down the field with my slow-moving foot to leave the Numidians less room to play in. This was a strategy aided by cripplingly low PIPs on their part and redoubtable defence by two elements of hoplites that didn’t deign to flinch before mere skirmishers, even when overlapped. For all that, things didn’t start well, as the Spanish, heroes of the last battle, made an early departure. At this point, the Numidians had control of the woods and the freedom to turn my flank. My mounted were off repelling an attack on the camp. However, despite all the numbers they brought to bear, the two elements of hoplites they turned to face just kept on recoiling or fleeing the skirmishers.
At this point it all started to look quite easy, as the Numidians didn’t have the PIPs to trouble me. The cavalry took out a lone psiloi (or two) and the foot just kept trundling down the field. It was all Joel could do to slide one light horse a turn out to the side. One, however, didn’t get away in time, and was chased off the table, giving me a surprising victory.

Victory to the Syracusans; in the centre the Numidians must have finally got one of those redoubtable hoplite elements whose steadfastness gave me the game.
Again, the Romans had wrapped it up very fast, and we learned it was a 4-0 victory to them.
As for the Spanish, they again waited until they were 0-3 before getting serious, and then in a twinkling they made it 4-3!
The Carthaginian confederation was handed their butts on a plate again, and there were rumblings of discontent about their leadership.
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Round 3: the Carthaginians are deposed!
Feeling very confident I faced off against the Gauls. After dealing to light horse and elephants, I was confident I wouldn’t be troubled by some naked barbarian warbands. Again we had to deal with unwelcome foreign holidaymakers on our beautiful shores, and again I put down a minimum of terrain.
As the battle developed I attacked the Gallic psiloi with my Spanish, but they were not able to regain their mojo from the first battle and only recoiled them. We also attacked their cavalry, getting two recoils, but then the Gauls hurtled into contact, scorning overlaps. We held up pretty well, losing only one element of spear that lacked psiloi support.
There was a round or two of tense encounters until I had my big chance, I had double overlaps on a warband, 5-2 to me … and he 6-1ed me. I should have known; in my experience warbands love to have their backs against the wall! That destroyed my psiloi support and it was all getting too horrible.
Although we held our own in the cavalry encounter, the warband shredded us, and we lost another two spear to them, including the general! 5G-0 to the Gauls.
The dice went Mike’s way in the combat that mattered, but he’d effectively made my longer left flank ineffective, so it was a well executed victory.
Meanwhile, not caught on film were two more victories; the Romans were 3G-2 to the Numidians, catching their general, and the Spanish, showing more alacrity this time, were 4-2 to the Carthaginians.
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Round 4: Master of the Mediterranean.
Over lunch the Carthaginians yielded control of their faction to the Gauls. In fact, with heavier losses than the Numidians, they dropped to the bottom of their faction. With the only loss, I was clearly the loser of our faction. The Spanish, with their habit of waiting until they were three down before getting serious were second, and the Romans retained their supremacy.
The Romans decided that the Gallic upstarts needed to be put in their place, and led us into Gaul to do this. They had a reinforced command (two extra 3Cv), and I lost two elements of 4Sp, but kept my foot general. The Carthaginians dispensed with their Gallic mercenaries, and the Gauls took more 3Cv. The battlefield had two woods on each flank and some gentle hills in the rear. The table was 6′x4′, so we started 9″ in compensate (that should have been 12″, perhaps).
After seeing where the Gauls placed their camps we decided to meet them repeating the match-ups of the last rounds. John was somewhat dubious of the wisdom of my facing the Gauls again, but I suggested that his cavalry was better able to stop the Numidians than anything I had, and if he formed up close to me, I could rely on his blades for support. I joked that this was the Cannae stratagem; I had the weak centre that would suck the Gauls forward while our wing closed in on them.
The Romans had to deal with greater numbers of Numidian light horse (5) with three cavalry, and it got bloody. Eventually, however, his superior factors prevailed and the Numidians broke. Meanwhile, the Carthaginians were attacking the Spanish auxilia; they had better odds generally, but they were not able to find an attractive target for those elephants.
In the centre I’d formed up with a narrow frontage to face the Gauls. Just before contact I thought my light horse would be better to face them than single-ranked warbands; however, the light horse, unnerved at such brazen nakedness, fled. Not a good start; fortunately the spear held firm and flung back the warbands. In fact, they took two of them out on the left end of the line, as the Carthaginian elephant wasn’t able to get close enough to prevent an overlap.
In my turn I think I only had a few PIPs, but was able to get the Romans to attack the Gallic cavalry opposite mine. Mine were then free to attack some Gallic foot; at 3-0 on these rash overlapped fools, they ought to have done some damage, but instead only got a recoil (or was I actually recoiled?).

While a cavalry battle is fought near the trees on the right flank, the Syracusans stand firm in the centre.
Fortunately the Gauls were now engaged with their cavalry against the Roman legions, and didn’t have the PIPs to contact my spear. On the downside, I had only one PIP and could only attack with my cavalry again, this time with success. The Gauls were now 3 down, though I lost a spear to one of their warbands (but had a reserve behind it!).
Victory came to my general, who redeemed himself for the last battle, when he broke the two warbands opposite him, demoralizing the enemy C-in-C’s command.

After having his bodyguard routed in two of the previous battle, the Syracusan general, not afraid to return from a battle without his shield, finally secures victory for his Roman masters.
When the Gallic warbands fled, the rest of their alliance turned tail. Soon, they were sending ambassadors to sue for peace with the Romans. The Syracusans, despite playing an important part in the Roman victory, could look forward to being sacked by paranoid Romans at a future date if they should appear too powerful, but such is life!
This battle brought to a close a very enjoyable day. The Syracusans remained frustrated in their dreams of empire, but being Greek, of sorts, could count on better historians (as Sallust famously admitted) than the Romans, and secure a victory in words, at least, over their masters! The success of the IWC-bound DBA players I took as a good omen for us at that competition! It was interesting that, like at NatCon, one side was markedly more successful than the other; this time, by contrast, the armies were more different to each other. Anyway, I’m already planning future events on this model. Thanks to all who took part, and Andrew, in particular, for providing the figures.
See also the reports at Steve and John’s blogs for reports and more pictures:
Conquest 2010 (Part 3): BBDBA 2nd Punic War
6 November, 2010
The last event of Conquest was a game of BBDBA. This was hosted by Keith and attended by four of the tireless Timaruvians. After an enjoyable barbecue, where I got to try a local beer, Harringtons, that I’ve kept an eye out for up here, we retired to The Wargames Room for the battle. As Keith and I provided the armies we were appointed C-in-Cs. I went Roman and Keith went Carthaginian. We each had a subordinate command (of equal size to the senior one) and an ally. The Romans had Numidians, and the Carthaginians Gauls. The Romans were the defenders and opted for very little terrain, a single wood on one flank and a number of gentle hills.
The Roman C-in-C, myself, deployed on our right flank (mainly because that’s where I was standing). In the centre was the Junior Roman command, Lewis, and on the left flank was our Numidian ally, Stephen. Facing us were the Carthaginians, with their C-in-C, Keith, on their left flank facing me, the Gauls, Simon, in the centre, and their junior command, Dave, on the right flank. This created an interesting dynamic, as the two low-PIP commands on each side faced the opposing allies (and when we talk about ‘low-PIP’, I mean cripplingly low-PIP!). This PIP situation was particularly acute for the Carthaginian command facing the mobile Numidians and having a pair of elephants.
The game moved along at a fast pace on the Roman left wing. While the centre and right were still advancing, the Numidians had already broken the Carthaginian right flank. I believe they did this by destroying the Carthaginian commander. With the left flank in retreat, the Numidians started to bring their auxilia against the Gallic warriors. However, these were already hard at work on the Roman centre, which, owing to rivalry between the two consuls, was getting terribly low PIPs! They quickly blew away one of the legions and had this command on the verge of collapse. On the right flank, I was just making contact with the Carthaginians perched on a hill. My cavalry was split as one tried to support the centre against the Gallic mercenaries that were fighting in support of the Gallic ally command and the other tried to resist the overwhelming odds of the Carthaginian horse.
At this point the Roman centre seemed doomed, and as C-in-C I did nothing to help it, giving it a succession of 1 PIP dice to work with! Despite this, it miraculously held on. In fact, it did better than that! While beleaguered legions threw back savage Gallic charges, in one place, even one uphill, the commander rode into battle, and was able to come to grips with the Gallic commander and best him in combat. In the turn the Roman centre finally folded, so did the Gauls.

The final situation: the general of the Roman centre, supported by Numidians, has defeated the Gallic commander; just in time, as the Gauls had finally broken two more elements of legionaries.
At this point we awarded the victory to the Romans. The two demoralized commands of the Carthaginians had lost their commanders and would struggle to stop the flight of what remained of their army. It was a victory that I’d done virtually nothing to contribute towards. It was owed to Stephen’s skilful use of the Numidians, and Lewis’ refusal to break for a miraculous length of time!
This was a fun game. I enjoyed the company and have a good deal of respect for the Timaruvians, who had a long drive ahead of them when we finished that evening. Their club, the Timaru Armchair Generals, seems to be doing a few things right, as they have number of younger members who are playing ancients, of which Lewis was one at this event. DBA may be a factor in encouraging this, but I’d be interested to know what else they do. There was some discussion around this at dinner, and Simon got a good deal of ribbing for describing, by implication, most of us as elderly, something he was not allowed to forget for the rest of the evening!
I found the group from Timaru very hospitable, and 2/3 of my opponents at Conquest were from there. I hope I can get to TAGCon next year. It’s a bit of a haul for me, but I’d like to see more of what they do down there.
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Review:
This was a game in which both the Romans and the Carthaginians could have benefitted from mixing and matching their troops. In hindsight I should have deployed in the centre, as I had a foot command, with more blades and no cavalry, while Lewis could have taken all the spear and the cavalry onto the right flank. I could have also given him the high PIP dice. The Carthaginians could have done something similar, perhaps putting their elephants with extra mounted in a high-PIP command. Still, at the end of a long day, none of us were too sharp (except my able Numidian ally!).
Polybian Romans on the loose (three games at the AWC)
26 October, 2010
Sunday week John and I caught up with an old friend, Craig, over from Brisbane. It was a chance to see the Polybian Romans on the table. We met at the Auckland Wargames Club, where Craing saw a number of old faces. We had three games. The first saw the Carthaginians and Romans square off, the next was between the Gauls and Spanish and the last was a Double DBA where the Romans and Spanish faced the Gauls and Romans. It was a fun day, though the last game went on a bit (it would have helped had we read the BBDBA rules more carefully!).
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Game 1: Romans v. Carthaginians.
The first game was between me and Craig. Craig opted for the Carthaginians and took an elephant, an extra cavalry and two warbands. Predictably the ‘peace-loving’ Romans were the defenders (was there ever an aggression factor more in need of correction!). They decided the Carthaginians would like BGo more than they would and decided to deny them it. They went for two gentle hills and a small wood.
The Carthaginian general, still reeling from a deleterious caffeine experience (worst cup ever!), managed to get the very edge he didn’t want and was required to deploy with the wood in his deployment zone. The Romans went first and put their Triarii on a hill on the left flank, and deployed the two legions with psiloi support in the centre.
The Romans decided to advance fast and the Triarii were required to move up to prevent the legions being flanked. This put them at severe odds facing the elephant and the other Carthaginian mounted. The Carthaginians saw no benefit in advancing their centre and left flank, but wanted to sweep around on their right. All that stood in their way was the Triarii and a general who wasn’t sure he wanted to be there!
Things did not go well for the Romans. The Triarii fell before the Carthaginian elephants and an element of blade went down to Gauls. It seemed the bungled deployment of the Triarii was reaping its well deserved consequences. At this point the general, who had hovered to the rear as the Triarii came to grief decided it was time for a last fling of the dice. The Carthaginian general was unsupported, so he attacked him at even odds. A small chance of destroying the general (and an equally small chance of dying himself). He liked to think of it as a form of devotio, rushing into the midst of the enemy to die in order to win divine favour.
Well, the gods didn’t destroy him, the fight only saw the Carthaginians recoil, but the act seemed to have the effect of galvanizing the beleaguered Romans, who finally broke an element of Carthaginian spear.
In the next turn it was all over. The Carthaginians had only a few PIPs and could only plug the line with some Libyan skirmishers, and attack the Roman general with Numidian support. The general recoiled and then the legions swept all before them. The Libyan skirmishers fled, the overlapped spear were destroyed as were two elements of Gauls. In no time it went from 0-3 to 4-3!
The game illustrated how resilient blade armies can be. It was a lucky victory, and what will the Roman general say to the senate: ‘You did WHAT with our veteran troops!’ In future I suspect a more defensive, and historical, posture for the Triarii might be in order!
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Game 2: Gauls v. Spanish.
The next game was Craig as the Gauls against John as the Spanish. In a battle where both have no aggression, the Gauls got off to a good start and were the defenders. They deployed minimal terrain to prevent the Spanish lurking in it and to give their cavalry an edge.
The Spanish prepared to send two psiloi into the wood, so the Gauls brought a cavalry and their psiloi over to meet this threat.
As the battle began, the Gauls had a small chance to get an edge when their left flank met by choosing to attack. If they could recoil the central element they would have overlaps at 4-2 for the other two. It didn’t work and the Spanish were able to pile on the pressure on the flank.

The Gallic attack on the left flank made no impression, being recoiled, and now it begins to be outflanked.
Remarkably the outclassed cavalry held on here, but the block of warband showed less resolve and fell apart before the Spanish attack, managing to destroy only one of the Spanish Scutarii. The battle here and a general lack of PIPs prevented the Gallic right from ever seeing combat, yet it was that cavalry and their general that might have given them the edge.

It's all over! The right flank is destroyed. The only Spanish casualty was a 3Ax that is shown lurking behind their 2LH.
Warbands against Auxilia is a tough match-up. It might have been better for the Gauls to have held back the left flank to allow the right flank to engage. Also they could have looked to put more pressure on that flank, as once the six double-ranked warbands were engaged little was left over. Another tactic would be not to double-rank, and try to get the overlaps.
A footnote to this battle was that the Spanish commander continued his cowardly form from the previous game, rolling at least another one in his first combat, and it is his lack of resolve that kept the Gallic cavalry on that flank alive.
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Game 3: Romans and Spanish v. Carthaginians and Gauls.
We finished the day with a game of double DBA. I took the Carthaginians with Gallic allies and John took the Spanish again in alliance with Craig using the Polybian Romans. The Romans were defending, and laid down a fair amount of BGo. The Spanish deployed to dominate this rough terrain, but left only a thin centre: the two elements of cavalry! The Roman deployment was more conventional. In response the Gauls deployed their cavalry where they would make the Spanish nervous of leaving the woods, and their warband where they would encounter the Romans head-on. The Carthaginians opted for their mounted in the centre, where they could go after the Spanish cavalry.
The Carthaginians soon came to regret the placement of their camps, as the Spanish threatened them with a quick march down the central road. Fortunately the Spanish proved short of PIPs owing to low PIP dice, and their commander being out of range.
Indeed, their commander was not feeling happy. He was outnumbered 2-1 by the fast-approaching Carthaginian mounted, who included an elephant. However, by dint of hard fighting they held off the first attack.
On the other flank the Spanish succeeded in destroying an element of Gallic cavalry, which helped relieve the pressure on the Romans, who had lost an element of legionaries to cavalry on that flank.

The Spanish destroy one cavalry, but the Gallic commander had recoiled the central element of the block of Roman blades, removing the psiloi support and setting up the destruction of another blade.
Luck couldn’t save the beleaguered Spanish commander forever, though his light cavalry gave the elephant a hard fight; only with the commander gone and the Spanish becoming demoralized did the light horse finally break.

The Spanish light horse narrowly miss out on destroying the elephant, but their commander, flanked, is less bold.
With the Spanish giving up the fight, some of the pressure came off the Gauls, but they’d lost two warbands, and along with the cavalry were at the point of breaking. Given that one cavalry was badly trapped it seemedonly a matter of time before they copied the Spanish by fleeing. Their commander, seeing this, decided to go out with a bang, and order his surviving warbands into a desperate attack on the other Roman flank. If they won in the centre at 4-6, they would be at 4-4 and 2-4 for the other two combats (best not to do the odds if this didn’t happen!). The warriors had obviously decided this was too unlikely and broke on contact, rolling 1, 3 and 1 against 6, 6 and 4. From being three down the Gauls went to eight down! That said, if those rolls were reversed, it would have been the Romans who broke.
At this point it would have been a good idea if we’d read the victory conditions for such a game, as we assumed it was now a matter of breaking the Romans or the Carthaginians, yet actually totally destroying the Spanish would have been enough.
The Gauls, those left, held easily as they still had a commander, though the surrounded element of cavalry didn’t survive. The leaderless and more scattered Spanish started to stream towards the rear. This proved a real nuisance for the Carthaginians, who couldn’t get past this carefully timed succession of troops fleeing down the central road.
The Spanish proved a real distraction, as did a lack of PIPs (the Gauls wallowed in an obscene amount, for which they had no use!). This led to the Carthaginians forgetting about the Numidians that had advanced on the Roman camp then dithered. They were eventually destroyed by the Roman general, not without a fight.
Time seemed to move slowly as the Romans moved glacially back to their camp, while an element of blades with a psiloi in support inched towards the Carthaginian camp. The Carthaginians managed to sack the Roman camp with some Libyan skirmishers, but couldn’t get the right match-ups to get the last element they needed.
At this point I wondered if I could leave the camp, or whether the Libyans were too busy looting it. I was too tired to penetrate the opaque organization of the rules to settle this (I was confused by the silly rules around BUAs, which are in the same section as camps). I decided to err on the side of caution and make the Libyans stay in the camp, though their ability to flank the Roman general might have proved decisive. The fight in front of the Roman camp continued for a couple of rounds more (I got a turn’s reprieve when Craig got only one PIP and couldn’t advance on my camp), but eventually the Romans did reach the camp and it was all over.
This was a fun game, though it dragged at the end, and it would have been very different if we’d read the rules carefully: John would have been trying to survive rather than provide speed-bumps to the Carthaginian advance. I would have had two warbands to root out three auxilia and a psiloi from the right-hand wood and an auxilia, two psiloi and the spear to get them out of the other wood. Sacking their camp would have counted towards the losses, I presume, and the lack of a general would have seen elements breaking and leaving the woods, where they would be vulnerable to the Carthaginian mounted. In such a scenario, I’d not have needed to go after the Romans, as they had already lost an element, meaning once all the Spanish were gone they’d have been over half destroyed.
This was only my third game of BBDBA, and my first when I wasn’t playing against someone who knew the rules better than me. It was very useful for getting me actually to read the rules (all one page of them) carefully, even if only after the game!
I enjoyed the day, and the chance to get my four completed armies from the period of the 2nd Punic War onto the table.
The Romans are coming!
9 October, 2010
Actually, they’ve arrived! The Polybian Romans are now complete. I did the flocking for the last seven elements of legionaries last night. They now have a long list of opponents waiting to face them: Carthaginians, Gauls and Spanish (and those are just the ones that are painted).
More pictures can be seen at the Army Page . The transfers on the shields were a real pain, particularly for the Triarii, who don’t have symmetrical shields. I was really pleased with how the wash worked. It’s a mix of two inks (Magic Color Quasar Black and Earth Brown) in a Klear base. I ended up mixing a lot to get the right hint of brown, but I now have it just right. The ink is more consistent than the washes made with paint, which settled and varied in strength depending on how well I stirred them. Also the inks have a wash-like quality which the Klear accentuates.
I’m not entirely sure what to do next. I have stacks of Hellenistics, but I may do the Old Glory Southern Italians (as Campanians initially, and then expanding to Bruttians, Apulians and Samnites). A smaller project is to do four more elements of Gallic warband, so that I can field them against Carthaginians and Syracusans when they have them as mercenaries. Alternatively I might even get back to rebasing my Dark Age figures and perhaps doing some fantasy armies.
Progress with the Polybian Romans
3 October, 2010
The next of my Classical armies is well under way now. I had done some test figures at the beginning of the year and was eager to get the rest done as opponents for the Carthaginians. They are nice figures, though the crud on some of them is a real disappointment. I had them all based to paint, but ended up concentrating on the nine mounted figures, a foot command and the skirmishers. I got these finished today and have made good progress with the remaining 28 heavy foot. I expect to have them finished soon.
More pictures of the elements completed to date can be seen at the Army Page. The army will consist of two legions, one with red shields and white tunics and one with green shields and red tunics. This can be seen in the skirmishers and cavalry, but I’ve yet to complete an element of the legionaries with the green shields.
These figures are fairly easy to paint as the detail is good. The fact the legionaries are crouching behind their shields makes painting behind the shields awkward, but as the shields are so close nothing behind them can really be seen.
Another problem is attaching the cavalry to their horses. I’d noticed this problem with Chariot wolf riders, but didn’t think it was more general in their range. Superglue does not form a good enough bond as too little surface makes contact. I ended up opting for green stuff underneath each rider to fill the gap. Hopefully it will form a strong bond. If it doesn’t, at least it’ll give me something to glue to!







































