The Battle of Hastings (Harold v. William)
19 November, 2009
No sooner had Harold sent the Norwegians packing, after a hard fight, than he got news that William of Normandy had landed in the south. Without hesitating he marched his forces to meet this challenge to his sovereignty. He was able to recover one element of the fyrd he’d lost at Stamford and he brought his force up to strength with some hastily raised levies of dubious worth. Hi s force to face the Norman invader was, 3×4Bd (huscarls), 6×4Sp (fyrd), 1×2Ps (skirmishers) and 2×7Hd (fyrd dregs). The huscarls acquitted themselves so well at Stamford that I decided to give them a bonus; they can only be killed by knights if they’re doubled. This was a variant rule I saw in Slingshot 263 (“The Normans in Italy”). It seems eminently reasonable to make these elite troops the steadiest in the army against knights rather than some of the most vulnerable.
William had brought with him plenty of cavalry (7×3Kn and 1×2LH) with some spear (2×4Sp) and archers (2×2Ps). It was a toss-up whether to deploy the archers as skirmishers or in formation, as the formed-up archers could have a lot of fun with the hordes, but then so can the knights.
William had the first piece of luck as he was able to set the terrain, and he wasn’t about to play fair! He managed to meet Harold on a road with only a pair of small woods in opposite corners to break up the flatness. This was that flat bit on the way to Senlac Hill, which is clearly where Harold was heading! This is the battle of Hastings where Harold doesn’t get to that hill.
There was little to choose between the various edges, but Harold got the road running between them and the smallest hill on his left flank. William deployed with his spear on the road, hoping to use it to help them keep up with the knight. He them put his light horse and skirmishers on the right flank, hoping to move quickly to contest the wood with the Saxons. Otherwise his knights formed up either side of the spear.
Harold met this with a block of psiloi-supported spear flanked by himself and his huscarls and a two-deep block of spear on the right flank. He tried to give the hordes what little protection they could by placing them near the woods, hoping to delay the Norman light troops with them. He kept some fyrd in the camp in case the LH got through to it.
On his first turn Harold moved his horde out of the woods to stop the Norman light horse getting around it to the camp and he advanced the line (not needing 2 PIPs to move hordes on the first turn is handy!).
With 4 PIPs William opted to send his light troops forward quickly.
On the next turn Harold wheeled his line and brought the horde on the end out to anchor it. William with 6 PIPs got clever and advanced his spear along the road and broke up his knights as they chased along after.
Harold, excited to see the Normans in disarray, rushed forward, moving his horde around to ZOC the enemy skirmishers. William paid the price of his rashness with only a single PIP, which he used to try to get the spear across to face Harold’s spear.
Harold continued to advance. Now he had the enemy ZOCed. It would be harder for them to manoeuvre. William was still in a dither with only 2 PIPs. He used these to support his spear as best he could.
Harold didn’t hesitate and on the next turn attacked William’s left flank before it could properly deploy. He succeeded in destroying a conroi of Norman knights with spear that had overlap support (6-3) and drive back some knights with his huscarls.
William has better PIPs now (4) and starts to organize a response, but it’s not easy with the enemy already so close. His skirmishers attack the end of Harold’s line forcing the fyrd to turn to react, and William gets a better line to face Harold on his left.
Harold now throws his army into the attack before William can outflank it. It’s a disaster! Despite being two-deep, the spear on the right flank are routed (3-6). Any chance of an advantage against William with his huscarls is lost and they are forced to retire (had I not made them special it would have been game over!). The huscarls to the left of Harold seem disheartened too and are forced back, destroying any chance against the Norman spear, who are fought to a standstill.
William responds by flanking Harold’s huscarls and throwing everything he has against the Saxons. The hordes remain unfazed by the Norman light horse supported by skirmishers and throw them back. Elsewhere there are three stalemates, including the beleagured huscarls and the fight between the two commanders.
Harold can do little to put pressure on the Normans beyond straightening his battleline and fighting bravely. Sadly this was not to be a repeat of Stamford, and this time his huscarls are destroyed. Nevertheless, he throws back William’s attack on him, and his other huscarls, heartened by this, rout the knights in front of them (5-2).

Turn 7 (Harold): The right flank continues to collapse, but elsewhere Harold's huscarls are victorious.
William now gets 5 PIPs and flanks his rival for the throne. Clinically he straightens his line, extending the spear to cover for the lost knights. His skirmishers advance to ZOC the spear on his far right again. No heroics here, he’ll wait for English right flank to collapse under the weight of knights opposing it. He is victorious. Harold’s huscarls fight bravely, but flanked they go down in a close fight (4-4). Legend has it that Harold was killed in single combat with William, who was able to lift the crown of England from his head.

Turn 7: (William): Harold falls surrounded by his huscarls. The heart of English resistance collapses with him.
With their commander gone all resistance collapsed and the Norman cavalry was able to carry out a terrible pursuit. Only the hordes got away. They melted into the woods and claimed to be innocent truffle-collectors. The Normans, being partial to these, were surprisingly fooled!
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Review:
There was no Senlac Hill for Harold, unlike at Stamford. For all that he gave the Normans some anxious moments. Had the right flank not folded, the odds against the rest of the knights there would have been in his favour. William was still really getting organized, and it could have got even worse. Surprisingly the hordes were not the weak link. Harold’s bold advance gave William no time to organize a real attack on them, and they performed their duty of guarding the left flank very well.
William would have been better to have moved his spear as part of his reaction to Harold’s set-up. If he could have got them opposite Harold’s psiloi-supported spear he would have been able to drive it back and attack the remaining spear with knights at even odds and a quick kill. That was his plan part way through his advance. They were certainly better against spear, but the manoeuvre threw his line into disorder. It was luck that brought down the Saxon’s right flank and gave him the battle. Harold’s plan was really as good as it could get in the circumstances. Waiting to be attacked would only have made the hordes a target and allowed the camp to be attacked.
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The outcome of the battle:
Well, I can let out a sigh of relief. I was worried Harold might create another upset. And what if he wasn’t killed himself? What if his hordes and a few fyrd were destroyed? There might have been yet another battle!
With Harold dead, William set to securing the south of the kingdom. Harald got wind of this victory and returned to claim the north of England for himself. Neither were keen to attack the other that summer, and in the next season, when William advanced north he was met by Harald at Navenby and given a bloody nose.
The only battle remaining to be fought before the campaign can begin is the battle between Gruffudd ap Cynan and Gruffudd ap Rhys to see which represents the Welsh in this campaign.
I think I’ll give the same status to Harald’s huscarls that I gave to Harold’s. They certainly showed it at Navenby! This means that the Anglo-Norse will get 3×4Bd (huscarls), 1×3Kn (Norman adventurers), 7×4Sp (fyrd), 1×2Ps or 3Bw (archers). Now that I’ve finally painted enough archers for them to have more I’ve decided not to use them!
The Battle of Stamford (Harold v. Harald)
15 November, 2009
Well, I finally fought the battle between Harald Hardrada and Harold Godwinson that was the main point at which the alternate history for the King Magnus campaign branches from regular history. I decided not to make it a close refight of the battle of Stamford Bridge, but rather make it a regular DBA encounter between the two armies. I was thinking it’d be a walk-over for the Vikings as they out-classed the bulk of the Anglo-Saxon army (Bd v. Sp), but it proved to be an enthralling encounter.
Harald had defeated the Northern earls at Fulford and was advancing on Harold when the two armies met near Stamford. Harald had 11 blade, of which 4 were his huscarls, 6 were hird and one was an element of tag-along raiders (for variety!). He also had some berserks. Against this Harold met him with 3 elements of huscarls (4Bd), 8 elements of fyrd (4Sp) and an element of skirmishers (2Ps).
Harald was the aggressor and Harold met him along a road where two low hills faced each other. To one side of them was a wood. Harold was fortunate in getting the edge he wanted and deployed so that the fyrd would be able have the advantage of the hill. He deployed between the hill and the woods with his huscarls and anchored the line with his skirmishers in the wood.
Harald saw a number of ways of attacking this deployment. He opposed the fyrd with himself and his huscarls along with the berserks. He hoped to get around the hill with the berserks. He then opposed Harold and his huscarls with his hird. He hoped to be able to flank and destroy the skirmishers in the wood and turn the line on Harold.
Harold in turn could not see anything he could do but wait and try to strengthen his left flank. For the first four turns the Vikings advanced while Harold wheeled the fyrd to occupy the hill.
On the fifth turn the berserks attacked a lone group of fyrd guarding the flank, but were repulsed. On the next turn, with only one PIP, Harald detached some of his huscarls to support the berserks. Meanwhile, Harold deployed a second fyrd to strengthen this flank.
On turn seven Harald attacked. While he and the huscarls waited at the foot of the hill, on the right flank the detached huscarls and the berserks tore the opposing fyrd to shreds. The huscarls rolled 6-1 and the berserks 6-2 (I’ll just give the dice rolls, attacker-defender)! On the other wing, however, things did not go so well. The skirmishers repulsed the hird (2-6) and Harold nearly destroyed the hird opposing him (1-6).
Harold in reply advanced on the hird, but despite recoiling the enemy he destroyed none (had he not retired the skirmishers to prevent them getting flanked, however, with their overlap he would have!).
On the next turn Harald finally assaulted the hill. With the end fyrd flanked he had a good chance of destroying another element, which he did. Otherwise he forced the fyrd to retire up the hill. However, on the left Harold, despite being overlapped on both sides, fought to a stubborn standstill, rolling his second 6 in combat. The fyrd in the centre also fought to a stalemate. Significantly, Harald had committed to this fight the hird that had been hanging back in the centre to stop flanking attempts on either half of the Viking battleline.

Turn 8 (Harald): Harald assaults the hill. Note how the central element of hird has been pulled into the battle.
Harold was staring defeat in the face: the fyrd on the hill was on the point of collapse. Nevertheless, he launced himself into the fray and destroyed the hird in front of him (his third 6!).
Harald, low on PIPs (2), could only react to Harold’s attack on the fyrd, but with the skirmishers having fled, he was able to flank Harold’s huscarls. These, however, proved stubborn and fought to a stalemate (4-5).
With this reprieve, Harold was still hanging on. He was now able to flank the hird in the centre. This resulted in another element of hird being destroyed. He continued his ferocious form rolling another 6, but the hird in front of him only recoiled, rolling 3. Better still, the huscarls that were flanked threw back their attackers (3-1).
Harald continued to have low PIPs (2 again), and decided to end things by sending the berserks against the fyrd on the hill. It’d make a good spectacle from his vantage point. This used both his PIPs. Unfortunately, these fyrd, buoyed on by what they saw their king doing below them, completely routed the berserkers (1-6)! Suddenly the battle that had looked to be all over for the Saxons was in the balance!
In contrast to Harald’s dithering, Harold was all action (6 PIPs). The element that had flanked the hird last turn now rounded on the huscarls, while he moved the fyrd on the hill and the skirmishers to shore up his flanks. Harald’s huscarls proved as tough as Harold’s, though fortunately it was a stalemate (5-5), as otherwise the flankers would have recoiled into their own men! However, on the other flank it appears the hird were losing heart against Harold’s household professionals, having failed to break them when they were flanked. Harold rolled his fourth 6 and broke the hird in front of him (who rolled a 1). Remarkably the huscarls that had fought off their flankers repeated the exercise (6-1)! Harald’s hird was in flight and he was forced to retire from the field surrounded by his huscarls.
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Review
What a remarkable battle! I really thought the English didn’t have a hope, and I wasn’t happy with their plan, which was to sit and wait. When the flank on the hill crumbled, there was nothing they could do about it. In hindsight it was the committing of the hird that was ZOCing the two fyrd at the corner of the English line that was Harald’s undoing, but he was also handicapped by poor PIPs and some very dogged fighting by the English huscarls. It was quite neat to see how the huscarls on both sides fought—on both sides they shrugged off flank attacks. Otherwise, Harald’s gamble with the berserks only confirms the essential solidity of spear; they’re no walk-over.
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Where now with the King Magnus’ War campaign?
I knew it was tempting fate to fight this battle. Still, Harald’s still alive and it’s reasonable to think he could retire from the field with his huscarls in good order. He would then retreat back to Norway, leaving Harold to meet William. As Harold has fought so valiantly it’s only reasonable that he get to refight this battle. If he loses (not a forgone conclusion by any means) I’ll assume that the Battle of Navenby that I fought a while back was Harald’s return to the North and rallying of the fyrd there against William. The campaign would then be back on track, assuming that Harold does as he’s supposed to against William!
I’m not sure what to do about Harold’s casualties. Do I allow him to make good the loss of the 3 fyrd, or do I fight this like a campaign with him down 3 elements? Alternatively I could give him some hordes to make up the numbers (though I’d have to paint them!). While I’m at it, I should really repaint Harold’s standard! The St. Andrew’s Cross dates back to when he was going to be a Pre-feudal Scot!
Serious Flash
15 November, 2009
Yesterday I cleaned up all my new Corvus Belli Ancient Britons. I found out what serious flash is, as they had heaps of it and it was very thick in places. I’ve read figure reviews where the reviewer comments that the figure had little flash and I hadn’t paid much attention to it. Until now most flash that I’ve encountered is a thin crest that can be scrapped away with a blade. Not this stuff. It needed to be hacked off. Fortunately the metal was very inflexible and didn’t bend or break as I cut large chunks of lead off the bases. The experience left me with a new appreciation for flash!
I then cleaned up the figures I need to finish the Komnenan Byzantines and a stack of Black Raven figures that my son decided he wanted to paint. I’m not sure if this sudden interest wasn’t a ruse to avoid going to bed, but they’re now ready if he decides he wants to paint them. They a pack of orcs and a pack of dwarves. The dwarves are taller than my humans so I’ve not used them, though they look nice.
This morning I undercoated them all, and was surprised at how much of the detail this brought out. I’d noticed that the Old Glory figures on their website were a curious grey colour as though they were plastic, but I think they’ve been undercoated for just this reason. It’s much easier to see the detail than when you’re looking at shiny metal. I’m now really keen to make a start on those Britons.
Irish and Byzantines
12 November, 2009
I did my first bit of painting in a while last weekend and finished off some figures I’d started month. I now have a Norse Irish army with all the options: 8×3Ax and even 1×5Wb for the Rising Out, which isn’t in the DBA list but is in the DBM one. The two extra elements of Bonnachts will allow the Scots Isles and Highland army to field them as Irish mercenaries against the Norse Irish in the King Magnus’ War campaign. I’m almost ready to start that campaign and am working on the last lot of figures for it now: 1×3Sp (Welsh spear), 2×3Bw (Welsh bow), 2×3Bw and 1×2Ps (Viking archers). When these are done, hopefully this weekend, I’ll be ready to start.
I also finished off 3Kn for the Latinikon of the Komnenan Byzantine army. The rest of the figures for that have arrived, so it should be my next project, but I’m getting attracted to the Classical period. Blame Conquest for that, and winning a Corvus Belli Ancient British army there. Now I’m wanting to get some more Corvus Belli armies (Late Carthaginians and Ancient Spanish) as well as Hellenistic and Roman armies for them to fight. If this goes ahead, I may end up running a pre-history to the Hesperia campaign with them!
Picts and Pikes: Conquest 2009
3 November, 2009
The day before I left for the DBA competition at Conquest in Christchurch, Keith, the organizer, sent out a list of “runners and riders”. This showed a lot of pike armies, something I learnt with some trepidation, as I’d not faced them before and felt I’d have trouble finding a weak element I could get an advantage over (certainly my spear were outclassed against the pike). I had no time to practice and trusted I’d get to learn on the day.
I had a great time at Conquest. I found all my opponents very friendly. I would like to thank Keith for organizing the event. We had 11 registered before the day, so there was a bye round; however, we picked up another player early on. He’d never played before and used a loaner Spartan army. He clearly enjoyed himself, even with a fairly ill-favoured army given the opponents, as he’s asking about where to get figures. He even managed a win against the Athenians, which is only right and proper!
The competition had as many players as the FoG one there, which shows the game has a good following in the South Island. Along with a Wellingtonian, I flew the flag for the North Island, and I’m keen to see if I can’t get something off the ground for DBA in Auckland now. Who knows? Sometime soon we might be able to have a genuinely national competition.
I didn’t bring a camera, nor did I take many notes, so the following battle reports have the character of an observer whose recall of detail is not always perfect. I welcome correction by any opponents with a more secure recall. I have been able to add a few pictures kindly supplied by other players.
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Game 1: Late Achaemenid Persians, II/7 (Nick Sutton)
Bridei mac Máelchú finally found the fabled land of Konkwest, or so he thought; he certainly found opponents in profusion, particularly ones with very long pointy sticks. There was no diplomacy; more often than not he was being attacked, though on occasions he threw the first stone, so to speak. This was certainly the case with the first army he met, who were an army of Late Achaemenid Persians, led by a Satrap of the Great King, Nick Sutton. Bridei spotted this army, took an instant dislike to it and got stuck in.
Nick set up a pair of hills and a wood on one side between two quarters. Bridei succeeded in getting him to deploy with this wood on his baseline, a situation that he’d found disadvantageous in the past . Nick set up with a cavalry wing on one side of this and his spear in the woods and psiloi on the other flank. Bridei responded by deploying his spear on a hill opposite the cavalry, his psiloi opposite the wood, and his LH on the right flank against the psiloi.
Low PIPs on the first turn prevented any attempt to trap the Persian spear in the woods with a fast move against them. However, the LH went after the psiloi, who are evenly matched, only a little slower. This combat didn’t come to much, though the LH did consider going after the Persian camp. Nick had to spend a lot of PIPs getting his spear out of the woods, and I think Bridei did send his psiloi after them, catching some of them just at the edge of the hill.
It was Nick’s attack on the hill where the battle was decided. It was recoiled without loss. In Bridei’s turn he was able to engineer an attack on the horse that left the Persian Satrap overlapped on both sides against psiloi-backed spear (from memory). He was doubled and the Picts started with a victory.
I caught up with Nick at lunchtime and asked how his Persians had fared. He confessed to being somewhat at a loss against the pike and elephant armies. I encouraged him to see the advantages of his army—its great mobility, especially if he took the auxilia, and the advantages they gave, along with his psiloi, in bad terrain and against elephants. Others encouraged him to use the scythed chariots as the properly Persian thing to do. His performance improved after lunch, which he put down in part to all the advice he’d got.
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Game 2: Alexandrian Imperial, II/15 (Jim Morton)
Relaxing after routing the Persians, Bridei’s rest was interrupted by the imperious demand to submit. Or at least that’s what he thought. His interpreters were not too competent, though they reckoned the ambassador was speaking Greek, a language his monks had a smattering of. It transpired that some fellow, Alexander, was upset that Bridei had been beating up Persians, which was his job. Bridei decided he was quite mad and suggested he go boil his head.
Alexander was the attacker and Bridei met him on a field with two hills in opposite corners and a wood in the centre. He then set up his spear on one of these hills, the psiloi behind the woods, and the LH on the other flank. Bridei himself was in the centre.
Alexander countered this very successfully by putting his entire army against the flank with the LH. The spear spent the whole battle trying to move to the action. This was a deployment error Bridei didn’t repeat!
The battle, however, did not reach a conclusion before dusk, though I think Alexander probably had the upper hand. Bridei was attacking his pike with LH and his elephant with psiloi, but with no luck. Alexander had sent some LH behind the Picts’ the hope of my recoiling into them. However, as this was one of those multi-PIP moves they couldn’t go within a base width of the rear. The Pictish LH were recoiled and then couldn’t retreat because of these LH so they went against the pikes again, hoping to flee, which they could safely do past the enemy LH. This worked for one of them, and I think Bridei later gave the enemy LH a spanking.

Alexander's response to Bridei's deployment leaves his spear attempting to move to the action in two columns. the psiloi dominate the woods and Alexander's LH can be seen between Bridei's (one has succeeded in fleeing past it).
This was the Picts’ first battle against pike and a good learning experience.
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Game 3: Late Hoplite Greek, II/5b (Andrew Taylor)
After this encounter with Macedonians, the Picts made themselves scarce and in the process bumped into some more Greek speakers; these, the monks sagely informed Bridei, were somewhat easier to understand. They were Athenians, and they weren’t pleased to see the Picts.
The Athenians were a match-up that Bridei’d been hoping for, as he thought he’d have the advantage. They were both spear armies, but the Picts had more supporting troops, and looked forward to winning on the flanks.
Bridei was the attacker and he encounter the Athenians on a beach near two steep hills facing each other. I rolled for edge and as luck would have it got the very one I didn’t want—the beach! The Athenians forbore a littoral landing, though they did try to intimidate the Pictish camp by having their triremes cruise past it!
I soon learnt that Andrew’s claims to being a DBA novice were only partially correct. He’d used the Athenians in Keith’s recent Greek campaign and soon showed he knew more about hoplomachia than I did. The two hills created a corridor that neutralized the Pictish LH and largely their psiloi. It turned into a spear-fight in which numbers and a spear general gave the Athenians the advantage. The game ended in a draw but the advantage was with the Athenians; in fact I was luck not to lose a fourth element in the last turn.
Andrew was interesting guy to play. He may have lost the extra turn he needed to win by telling me about triremes; he’d been on the crew of the Greek navy’s recreation of one. After the game he pointed out to me that the Picts had advanced into the valley between the hills to their disadvantage; if they’d hung back a bit they might have been able to harry his flank from the hills with psiloi. It’s ironic that when I’d come to see the virtues of spear I’d have thought that another spear army would be an easy match for me!
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Game 4: Pyrrhic, II/27a (Alastair Penney)
After encountering the Athenians, Bridei returned to the spot where he’d met Alexander. There he waited while I had lunch. This was interrupted by yet more Greeks! These had a few among them who had a smattering of Latin (though the monks wisely informed Bridei that it was very rough—not that they knew it was in fact archaic!). It seems this wood held some significance to the Greeks, but Bridei was in no mood to listen to them, and repeated to the ambassador of Pyrrhus the suggestion he’d made to Alexander to go boil his head. Pyrrhus was understandably unimpressed.
This time, however, Bridei deployed the Picts with the LH on each wing with a group of 3 Sp next to them, In the centre was the psiloi and the general. This way he could react to the enemy deployment more easily. It proved quite a good deployment.
I confess that I don’t really recall much of this fight. Perhaps it was the beer and the sun at lunchtime and the meal that I ate during the game (catering were overwhelmed!). Pyrrhus’ pike were forced to deploy on one flank where they did nothing. However, in the fight on the other flank against his cavalry Bridei had the upper hand until one LH turned aside to deal to a Ps that looked like it could become annoying. Despite having it flanked with Ps it lost (and may have been doubled). This left Bridei and his retinue able to be flanked and he was destroyed. In hindsight that was a mistake; Bridei should have kept the pressure on Pyrrhus, and also kept his flank protected.
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Game 5: Asiatic Early Successor, II/16b (Keith McNelly)
Having met Pyrrhus, yet more Greeks showed up at this wood. This time is was Demetrius Poliorcetes. Bridei again had to defend the wood; he adopted the same deployment as he’d used against Pyrrhus. This time Demetrius deployed with his pike, himself and one Cv on one flank and his elephant and a Sp and Ax on the other, along with a LH. Bridei reacted by swapping a LH for a Ps to face the Kn and pikes and then the LH and a Sp to the other flank.
Bridei had enough PIPs to race the psiloi into the woods (the next turn I noticed a confused Sp had tagged along with them; he was promptly sent back to the start!). The attack on Demetrius’ left flank started well: the Pictish 2 LH destroyed his one, and then they destroyed the Ax, though his Sp caused a LH to flee off the field. However, then they could not destroy his elephant. Despite having overlap support from Bridei and then the LH to the elephant’s rear, for some 5 turns it stubbornly resisted. Even more bizarrely most of the results were ties!

The Picts close in on Demetrius' elephant, while over on the other flank Demetrius turns to come to their aid and the phalanx contiues to bear down on the Pictish spear
Unable to destroy the elephant Bridei’s initial advantage began to slip away. Demetrius came to support the elephant and his pike reached the Pictish spear. When dusk fell Bridei was lucky only to have lost a Ps to Demetrius and his companions and have held on for a 2-2 draw. I was pleased, though, with the plan—I had a good shot at victory, but for that stubborn elephant.
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Game 6: Alexandrian Imperial, II/15 (Stephen Malone)
In his last two battles Bridei fought armies led by players from Timaru. The first of these saw the return of Alexander. Bridei was again the defending that wood, taking care to keep it in the middle of the battlefield. He deployed as he had against Demetrius. As Alexander had two 4Ax (although the list only permits one!), he steered clear of the woods and instead decided to attack his left flank, which had the elephant and all the cavalry on it. Bridei ignored Alexander’s right flank with the pikes. He advanced a block of spear with psiloi support against the Macedonian mounted, supporting it with the general and a LH. He was able to pull the other LH over from the other flank during the advance.
As the battle developed Alexander moved his elephant so that it attacked an element of spear that had had to turn (I think) to face the peltasts in the woods. In this combat the spear recoiled the elephant to almost touching the side of Alexander’s element. In response Bridei was able to advance one of his spear towards Alexander, where they gesticulated rudely at him. They also made noises that the Macedonian was not able to interpret, but seem to have been their approximation of the sound an elephant makes in reverse. With these blocking Alexander’s ZOC Bridei moved another spear with a psiloi support to provide overlap support for the spear that had faced off the elephants the turn before; these spear now advanced back into contact. The odds were good (5-3), with only a 1/6 chance of being killed, a 1/6 chance of killing the elephant (not the desired result) and over 1/2 chance of squashing Alexander. I got the result I wanted, though I refrained from making squelching sounds.
This battle only confirmed for me the solidness of psiloi-supported spear. And also the aggressive use of spear, not waiting to be attacked, but taking the initiative. Whereas against Keith’s elephant the odds were at best even and usually less, here the odds favoured me heavily. Still I can’t claim to have killed an elephant, though Stephen’s one was probably fairly contrite!
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Game 7: Mark Bradley (Patrician Roman II/83b)
Having finally staked an incontestable claim to that wood, Bridei next went in search of more fights. He was the aggressor when he met some Romans. His monks were sure of this; they could even talk readily with them, though they’d not known the Romans to have any real army to speak of for some time (except those further east!), though a good third of the army were smelly Germans—a good deal smellier than the Picts! Bridei faced these Romans in a wooded area—two woods diagonally opposite each other. Through one ran a road with a small villa on it at the other end of the road. Opposite this wood was a low hill.
The Romans deployed along this road with a Bd in the villa, the general and the other two Kn between the wood and the villa, the four Wb in the wood and the two Ax, the Ps and the LH on the right flank near the villa.
Bridei responded to this by positioning his Sp backed by Ps on the hill, a LH next to them on the left flank, the other LH behind the wood to protect it and Bridei and the last Ps next to the right flank of the Sp.
The Romans sent their light troops into the woods, but otherwise showed no indication of advancing. This really gave the advantage to Bridei, but tired after a long day he muffed it. First he advanced his LH on the right flank where it met the Roman LH and was defeated. It would have been better to stay put and protect the camp if the Roman LH got adventurous.
Then he attacked the Roman Kn too soon. He had a LH behind their lines who could have got into the rear of the Roman Kn commander, almost ensuring his destruction. Instead the attack did little beyond forcing a few recoils and being destroyed the next turn. This overrecklessness was similar to what led to the Picts being roughly handled by the Athenians and is something to watch for in future!
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Prizes
Comics Compulsion, the sponsors of Conquest, provided prizes for the first three places in the competition. Keith then gave the DBA armies provided by Magister Militum and Corvus Belli to the rest of us determined by different criteria. Stephen Malone won a Chariot Early Imperial Roman army for having the most generals destroyed (those of his enemies and his own). The other two armies were allocated randomly (I believe). I was lucky enough to get a Corvus Belli Ancient British army. The figures look really splendid and I’m looking forward to painting them. I think it’s great that these two figure manufacturers sponsored the competition so generously, and I’ll certainly be getting more figures from them both. it looks like my collection of Dark Age Celtic armies is now extending back in time!
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After Dinner (BBDBA)
Half of us were still keen for more after the competition ended (the Timaru contingent, myself and two from Christchurch), so after a meal at a Thai restaurant, we got out the rest of my armies that I’d brought down for such an occasion and set up a BBDBA encounter between two Anglo-Norman armies each with allies. The first of these armies were commanded by the Timaruvians led by Stephen Malone, who had North Welsh allies led by Dave Batchelor and Norse Irish allies led by Mark Bradley. Against them Keith McNelly led the other Anglo-Norman army with Pre-feudal Scots allies led by Nick Sutton and Scots Isle and Highland Allies led by myself.
I had given a little thought to a possible scenario for this encounter, something along the lines of the Islemen going after a disputed kingship in Ireland and drawing on the support of a Scots lord and a Norman magnate. The Irish contender for this title also called on the help of a Norman marcher lord, who, most unusually, had good relations with a North Welsh prince, presumably one from Powys.
The Timaruvians were the defenders and deployed first. Initially they had the Anglo-Normans in the centre flanked on their left by the Welsh and their right by the Irish, but they then decided to swap the Anglo-Normans and the Irish. Their deployment left a lot of free space on their right flank.
It is indicative of how tired we were that none of us though to match their swap, and my Islemen faced a few Welsh archers fighting for the Anglo-Normans that were on a steep hill, while Keith’s knights faced a combination of Irish in a woods and knights.
The fighting on our right flank got off to a quick start, but the Scots, weary from their exertions as Picts during the day were not able to shift the Welsh from a low hill.
On my flank I made slow progress towards the hill, where my numbers were largely neutralized by these few archers. By the end of the game I’d only just started to attack them with my Islemen and it would have been a slow process to have driven them back.

In the foreground Galwegians charge the Welsh, in the centre Keith's Anglo-Normans have evaporated and in the background the Islemen have finally contacted the archers on the hill.
However, in the centre Keith’s Marcher infantry squared off against Stephen’s knights. They were in a formation of alternating archers and spear, and the odds were in their favour, but Keith’s wretched luck stayed with him, and the knights swept these troops away without any trouble. With his command now demoralized, it was only a matter of time before it was all over. Had we swapped positions, Keith could have exploited the open flank while I could have gone after the Irish in the woods. As it was Keith fought the Irish and a good portion of the Anglo-Normans on his own, and my troops were too slow to intervene.
It was an interesting introduction to BBDBA. At this stage I don’t have enough troops to create one command that is larger than the rest. Had I had more feudal troops, Keith’s command might have had more staying power.
This battle brought to an end a really enjoyable day of DBA. I’d like to thank Keith again for organizing it and I look forward to getting along to the next one. I may even try to get to Tagcon in Timaru as well.
DBA Combat Odds
23 October, 2009
Yesterday, prompted by a comment by Steve. I decided to get my head properly around the combat odds in DBA. I used a calculator that I found on the Fanaticus website here:
http://www.fanaticus.org/DBA/guides/DBAFactors.xls
With this I made a table of the combat odds set out in rows by the difference, even odds, the +1 to the attacker and so on. Here’s the result:
You can also get a copy of it in PDF here:
What surprised me was what a difference even +1 made to the odds. The chart also show how steep the odds are against knights facing psiloi supported spear. Certainly in all the recent battles I’ve played the knights have lost in a match-up, but I’m sure that before I read on the Fanaticus forum how to deal with knights, I used to win all the time in these situations, even charging uphill! So I wonder if knowing the odds spoils your luck.
The Picts sail south
18 October, 2009
After defeating Madog and his Vikings, Bridei continued on his way, which was as far as he could tell westward. The process of island-hoping continued, and on the way they met a group of wise men (clearly monks!), who suggested that such bold warriors should make for a place called Konkwest, where they could match their skills against many other warriors. These sages were vague as to where this place was to be found, but suggested it might be in a southerly direction. Bridei altered his course accordingly and noticed that the weather became warmer.
Eventually they put in at an island that was noticeably tropical. Upon this island they encountered an army of hideous monsters. No diplomacy was attempted and both armies drew up for battle. Bridei finally was the aggressor. The goblins, for that’s what they were, put out the minimum of terrain, a small wood, two small marshes and a road. Bridei rolled 1 for his edge, but it made little difference.
The goblins were led by a monstrous giant. He flanked himself with trolls and ogres (El) and these in turn by giant spiders (HCh!). On each flank of these were archers (3Bw) and wolf riders (3Cv) and an element of close-fighting goblins (3Bd). the cynical observer might remark that they were attempting to impersonate Classical Indians.
Bridei met this deployment by putting his skirmishers to meet the giant and his companions and the LH to meet the spiders. On each flank of these were the spearmen, while he deployed behind the LH on the left flank.
The goblins decide to move the spiders to face the skirmishers and the ogres and trolls to face the LH. In the first two turns Bridei manages to swap LH and Ps to meet this change, though as a consequence the right flank falls behind. However, with 6 PIPs the goblins swap back again!
Bridei, in a panic, rolls one PIP. Unable to do anything to improve matters in the centre, he decides to move the right flank up to give overlap support if the goblins attack quickly.
The goblins, with 3 PIPs, finish their redeployment.
Bridei continues to lose his nerve (1 PIP), and decides that the best he can do is extend his right flank. The goblins decide that it’s best to attack before the Picts can sort themselves out. They destroy a skirmisher with the spiders on their left flank and a LH with the ogres.
Bridei has still not recovered from the shock of such a hideous array (1 PIP). He orders the skirmishers that fled from the giant to attack the ogres. However, despite the overlap support, they cannot beat the ogres. The LH facing the trolls fight bravely and are pushed back. The goblins also suffer PIP drought (2 PIPs) and this time the trolls destroy the LH, while the ogres push back the skirmishers again.
Still Bridei dithers, with his fourth consecutive turn of 1 PIP! He advances two spear against the isolated wolfriders on the right flank. These push the riders back, while the skirmishers flee from the ogres. Luckily, the goblins lose momentum too, and have only one PIP. The spiders attack the skirmishers but are repelled.
Finally in the eleventh hour Bridei galvanizes himself and orders a proper response (6 PIPs). The skirmishers return to attack the ogres, while he flanks them. The spear on the left flank shift to the right to contact the spiders, while the skirmishers support from behind. The spear on the right flank continue their attack on the wolfriders. And showing contempt for the spiders, a lone spear attacks them on the right flank. Out of this, the skirmishers fail yet again against the ogres. On the both flanks the spiders are driven back and the wolfriders are destroyed; at last they’ve drawn blood! Bridei is fortunate that the goblins can organize no serious response (2 PIPs). They draw the wolfriders and some archers into line with the spiders. The ogres are in a stalemate with the skirmishers.
Bridei is now buoyed on by desperate hope (6 PIPs), and advances on the left almost to within contact. He attacks the ogres yet again, and masses the spear on the right against the spiders. The ogres are resilient and push the skirmishers back again. The goblins remain bereft of idea (2 PIPs), though they finally decide that the ogres have nothing to gain from fighting the skirmishers and retreat them (I suppose it took so long because retreat’s just not in their nature!).

Turn 8: The giant and his mates bumble in the centre, while on the wings the Pictish spear starts to look dangerous.
Bridei has 3 PIPs, enough to attack on both flanks. On the left he destroys the other wolfriders and drives back the bow and spiders. On the right he destroys the spiders, and suddenly the battle is in the balance! Finally, sensing things are slipping away from them, the goblins get 6 PIPs. They reorganize on the left to bring the goblin blades and archers into line with the spiders and they send the trolls to sack the camp.
Bridei has 3 PIPs again and attacks the ogre yet again, as well as sending the spear into the left flank again. On the left flank the archers are destroyed, there is a stalemate against the spiders and the blades are forced back. And against the ogres the skirmishers finally figure out how to destroy them. Bridei wins a remarkable victory, 5-3, after all appeared lost!
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Review:
The PIPs in the middle game almost defeated Bridei, but the decision to bring up the right flank proved crucial. Whereas much of the goblin army was out of range of the battle, what survived of the Pictish one was ready to get stuck in when Bridei recovered his nerve (actually it was on turn 7 that I realized I’d been abbreviating him as ‘M’ instead of ‘B’, when I corrected this he came to life! Such is fortune!).
This is the first time that I’ve faced ‘elephants’, and the decision to advance fast to prevent them redeploying was fairly sound, as it lead to them outdistancing their infantry. Once they start pursuing different base depths they have real trouble sorting themselves out. They’re also very deep-based, so it’s not easy for them to turn sideways. One option was for the trolls to attack the spear to their side, except that if they had to recoil, they’d have done so into their commander—messy!
The battle was an object lesson in not assuming things are hopeless until the game is actually lost. After four straight turns of 1 PIP I was sure the Picts were doomed. I was really only hoping that they could go out with a bit of respect. I had no idea they’d make such a come-back! However, it’s possible that, as with the ‘Marian Romans’ last time that their victory owed as much to my inexperience in handling the elephants as anything else.
More on Outpost Byzantines
18 October, 2009
I took some photos of the Outpost Byzantines that I painted last week. I’m not sure I’ve got things quite right with them. In particular I’m not sure I like the bright quivers and bowcases I painted for some of them (not that you can see in these pictures!). It’s my first time painting figures that might have uniforms. Also, I think these figures are likely to have brighter and more patterned fabrics than what I’ve been painting to date.

The Kavallarioi are flanked by Pecheneg Skythikon LH on the left and Tourkopouloi LH on the right. The LH look great, but they're a whole head smaller than the Kavallarioi from the same range.

The Varangians and archers pose with some Centaurs. They and the Centaurs are carefully positioned to avoid showing their shields, which are waiting for transfers.
I got some more paint this weekend. It was off TradeMe, which is always a bit pot-luck, but I decided to risk it, as there were a lot of the little paint-pots from the GW LoTR range. Whether the paint was any good or not I’d be able to use the pots for mixing my own colours. I think I got a reasonable deal. I certainly have a lot of the little pots now!
Outpost Byzantines
11 October, 2009
I didn’t play any game this weekend. I spent quite a lot of time planning my next figure purchase, sigh! So much for plans to finish what I had. I’m intending to get a number of armies from around the period of the First Crusade. I already have all I need for a Crusader army, using Normans and other feudal figures, but I don’t have any cavalry armies, so I’m going to get a Komnenan Byzantine army, a Seljuk army and a Syrian army. I’m getting them from Outpost Wargames Services. I’ll also get a Ghaznavid elephant from them, and at some stage expand the Seljuks and Syrians to be Ghaznavids.
I can justify this to some degree as I’m intending to use these armies for my Hesperia campaign, so it is all part of the grand plan. I got some Outpost figures back in April as samples for this army, and in order to be at least a little bit disciplined about this purchase, I decided I better paint them to see how they look. I’ve completed 5 elements of the Byzantines already:
1×3Cv (Kavallarioi)
1×2LH (Tourkopouloi)
1×2LH (Skythikon Pechenegs)
1×2Ps (Archers)
1×4Bd (Varangians)
I also completed an element of spear-armed Centaurs, and I have 2 elements of Outpost knights almost complete, along with an element of Turkomans and in addition I’ve got some Irish over half done.
I was quite worried about how I was going to do the shields on the Outpost figures, as they’re quite small and have no bosses. Last night I tried the VVV transfers on them and found they fitted perfectly, although there’s no rim to the shields. I’ve decided to make bosses with Green Stuff, which I’m now waiting to dry before I can say they’re totally complete, but the horses are complete and the bases are flocked.
I’m going to be putting in a big order of VVV transfers soon. I’ll be getting some for the Seljuks and the Syrians and I’ll also get a few Hellentistic and 10mm ones for small shields. I’ll be using the Hellenistic ones for the Varangians and the Centaurs. I’ve become totally reliant on transfers now. I could now consider painting a 13th century army with all those barded horse and heraldry using transfers—best not to start thinking about that!
Prince Madog in Vinland
3 October, 2009
The story goes that Prince Madog set out from Gwynedd in 1170 and sailed to America. It now seems likely that he actually sailed through a temporal vortex to an unusual archipelago that was made famous in the account of St. Brendan. Madog planned to reach Vinland, which he’d heard about through family connections with the Dublin Vikings. It was also through these connections that he’d developed his proficiency at seafaring and his knowledge of Norse, both skills that would stand him in good stead on his voyage.
The first island Madog came to was one occupied by some very forlorn Vikings, who confessed, shamefacedly, to being leaderless and lost. Madog, clearly a plausible chap, declared with great confidence that he knew how to get to Vinland. He was so persuasive that he was made leader of this new combined expedition, even though the Vikings were contributing twice as many troops.
They sailed until they came to large and fruitful island, which Madog confidently asserted was Vinland. However, they soon found they were not alone on this island; others had sailed there before them. When Madog’s scouts reported back that the others on the island said they were Picts, Madog was deeply skeptical, “There’s not been Picts for hundreds of years. What are they playing at?”. When he saw the ‘Picts’, his suspicions only increased, “These don’t look like Picts! What’s their game? Those are Scots!”. The ‘Picts’, of course, were none other than Bridei mac Máelchú and his army that had encountered Patricius to their detriment the week before. They were enjoying some R&R after that encounter, and when word of this got back to Bridei, he was deeply offended; after all, Scots were those pesky invaders from Ireland! He refused to extend any hospitality to these visitors and demanded an immediate apology.
No apology was forthcoming; Madog addressed his troops, “There’s something shifty about these so-called ‘Picts’. I say we teach them to go around pretending to be what they’re not”. The Vikings needed little persuading. With that, they rushed out to do battle with Bridei’s men. Speaking of being what they’re not, Madog’s army consisted of 8×4Bd (Vikings), 2×3Cv (Madog and some more horsemen) and 2×2Ps (skirmishing Welsh). A skeptic might suggest that they were trying to replicate a Marian Roman army.
Madog narrowly beat Bridei in his decision to attack (he rolled 6 to Bridei’s 5; both had an aggression of 3). However, he did not get the edge that he wanted, and Bridei, cautious after his last choice of terrain, had gone for two small woods in opposite corners of the board, and a low hill to one side near the middle.
Bridei deployed with his spear in the centre flanked by light horse and skirmishers, while he stayed in reserve. Madog met this deployment by placing his Vikings in the centre, with himself in reserve, and a skirmisher in the woods on the left flank and his other cavalry and a skirmisher on the right flank.
Bridei felt no need to alter his deployment and the battle got under way. Both rolled 6 PIPs for their first turn, and Bridei attempted to contest the hill with some of his light troops.
Bridei then remembered that those weren’t 2LH, but 3Cv he was up against, and his skirmishers suddenly felt very vulnerable, but he decided to push on with the attack. If he could ZOC the 3Cv, it wouldn’t be able to attack the 2Ps.
Bridei with only 1 PIP decides to attack the hill to make the most of his slender advantage of an overlap. He does well to force the Welsh cavalry back, almost destroying them (2+6 v. 3+2).
Meanwhile, Madog, with continued good PIPs has rushed Vikings to support his men on the hill, and Bridei abandons his assault.
Madog continues to advance, and commits himself to trying to overpower the Picts on his left flank. Bridei responds by ordering his spearmen to fall back.
Madog with only 2 PIPs moves to the left flank and orders the skirmishers out of the woods to support him. Bridei, by contrast, gets 6 PIPs, and continues the retreat of his spear, while his right flank light horse race between the battle lines directing rude gestures and taunts at the Vikings.

Turn 6: Bridei gambles on overpowering Madog’s left flank with all his cavalry and most of his skirmishers.
Madog recovers his composure (5 PIPs), but he’s now out of command range of his right flank. He orders a general advance. Bridei, with another 6 PIPs, organizes his forces on the left flank, and brings his skirmishers in behind the spear on the right flank to support them against Madog and his retinue.
Madog continues to plough forward, trusting to speed to overcome the enemy before they can do too much damage on the right flank. Bridei is let down by the PIP dice (1 PIP), but decides to strike at the weakest point in the line, personally riding down the Welsh skirmishers that are the link between the cavalry and the Vikings. He succeeds. First blood to the Picts.
However, the Vikings have finally made contact with the Pictish spear with an overlap on their left flank. They anticipate a rout, but the Pictish spear prove surprisingly doughty. The second element along from the left is held to a stalemate, while the others only manage to push the Picts back, scarcely what they’d hoped for. Madog orders his cavalry on the right to retire to the hill, while he moves across to try to repair the damage.
Meanwhile, Bridei decides that the Viking line looks most inviting. He orders the spear that had fought the Vikings to a standstill to retire to the Pictish line, while he and his light cavalry attacked the left flank of the Viking line. In a savage encounter (both rolled 6), he destroyed the Vikings, giving heart to his spear.
Madog redoubled the attack on the Pictish spear, while he drew alongside the other cavalry in preparation for driving out Bridei’s cavalry. However the second attack was even less successful. That second element along, although still overlapped, actually pushed back the Vikings this time and at the end of the attack battle honours were shared, with one stalemate and each having two push-backs, a truly dismal outcome for the Vikings.
Bridei attempted to repeat the flank attack of the previous turn, but was this time repulsed with his light horse recoiling towards Madog. Meanwhile, the Vikings continued to underperform, with those in the stalemate conflict now being recoiled.
Madog continues to issue orders (5 PIPs), attacking the exposed light horse with his cavalry. This succeeded, but the attacks of the Vikings were woeful, two being repulsed and the other a stalemate.
Bridei’s attempted to strengthen his right flank, while launching another flank attack, this time supported by spearmen. However, this attack was a stalemate and two other attacks by spear on Vikings resulted in one being driven back and the other element throwing back its attackers, despite being overlapped on both flanks.
Madog now had a chance to defeat Bridei by flanking him against the Vikings. The odds were still in Bridei’s favour, but defeat would destroy him. Bridei triumphed in a cautious encounter (both rolled 1s!) and his spear on the right flank remained composed, despite being flanked, fighting the Vikings to a stalemate.

Turn 12 (Madog): Madog’s desperate roll of the dice fails, and his army is at the point of breaking.
Bridei decides to attack the Welsh cavalry while leaving his spear to flank an element of Vikings. His attack is indecisive and he’s forced back. The spear, however, destroy the Vikings that they flank. At this point, despite finally destroying the left flank of the Pictish spear, the Vikings have had enough and break. Bridei’s troops hail their leader’s inspirational victory.

Turn 12 (Bridei): Bridei’s spear destroy another element of Vikings, while on their left flank the Vikings finally, but too late, defeat some of the Pictish spear.
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Review:
Bridei won the only way he could in a spear vs. blade match-up — on the flank. He made good use of the opportunity Madog provided when he committed himself to his left flank. This gave Bridei his first two victories, against the skirmishers and the Viking’s right flank. By contrast, Madog, perhaps, overestimated how long it would take for his advantage to tell in the close-order infantry contest. Having said that, the Pictish spear proved unexpectedly tough. By being drawn forward by the Picts, he also lost any terrain help he might have got from the hill and the woods. He believed that if they could only close with the spear, the Vikings would soon overpower them.
The terrain placement by Bridei was much better, in that there was no edge that would severely disadvantage him.
Bridei was possibly stung by comments at the end of the last battle that his command element was ineffectual, as he personally put to flight three of the Viking elements. His element was the most effective one the Picts had against blades, and he used it to good effect!



















































